I would support Salvagers as an effect with the caveat that as a defensive effect, they exist as they are right now.
Damage Beam-Salvager would be different from "normal" salvagers by merit of damage beams having an inherent effect.
Missile-Salvage may be difficult to put an explanation...
We just had someone post an exploit in here as a bug report.
Can we put the link to phab.starma.de somewhere extremely visible, under the title "Report a game bug" or something similar? Should help to prevent that kind of thing.
it wouldn't
it would gradually annihilate as it encounters particles in the cosmic medium and dissipate in a small radiation burst after destabilizing too much
from the sounds of it he's trying to apply hitscan logic to projectile weapons in a space game - and hitscan logic flat out doesn't work when there aren't boundaries and skyboxes at a set distance to bounce line of sight checks off of
either that or the bullets fucking curve mid flight
I've...
There are reasons why shotguns do not have random spread as it is, code related and lag related, to my understanding. Shotguns could be helped if they were given a narrower spread and an even scatter of projectiles rather than the vague attempt at randomization we have right now, and it wouldn't...
Nobody in their right mind uses sniper cannons. They always have been and always will be crap until they get a default zoom feature, target lead indication, and a high blast radius - all at the same time.
If you can't manually hit a target and manually spread out your impacts by shaking your...
After poking around more, I have found that what I had heard previously was at least wrong, thank god for that.
Looks like there was trouble with the admin leading to their departure. Guess we're hunting for a server again.
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