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    1. NeonSturm

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      I always think you should not command the rails but the structure on them. Like if rails are an input for what's above them. If I finally get the shaders running, my game will have it that way (bad tutorials all over the inet). Did you watch the tutorial video on rail rotators? There are 3-4...
    2. NeonSturm

      Knack's Faction overhaul

      Isn't that what makes things red? Don't want to check this every time I enter a new sector/system. It should be visible without entering the galaxy map (a bit like in shell-core command, a free2play flash game) The positions of suns is more predictable. They are shiny things that you can see...
    3. NeonSturm

      Overclocking your 8-bit CPU or Logic :)

      Don't be scared - it's the simplest possible explanation that can exist.
    4. NeonSturm

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      Do Doors clip when they are open? Have you also tried it on the railed entity rather than the parent? I think that should fix the problem or it should be made to fix it. But rubber blocks for walking on a planet surface are nice too :) X X X X X X X X X X . . . X . . . X . / . . . > o X X X X...
    5. NeonSturm

      Overclocking your 8-bit CPU or Logic :)

      Wall of 8x8 blocks to show the value of below binary clock. 0|32 +0|16 +0|8 + 0|4 + 0|2 + 0|1 => value between (inclusive) 0 and (exclusive) 64. Not . Not . Not . Not . Not . Not ^ . . ^ . . ^ . . ^ . . ^ . . ^ F6 <- F5 <- F4 <- F3 <- F2 <- AM <- F = Flip-Flop (8x as fast as it should be)...
    6. NeonSturm

      Overclocking your 8-bit CPU or Logic :)

      Less than 0.1 seconds is almost impossible to archive : clocks will sync due to flip delay. But it will give you 8 pulses (just don't expect it to update flashy lights and logic-blocks at that speed) Perhaps you should make your Zylon ship with rail-rotators.
    7. NeonSturm

      Server to Server Gate/Portal?

      Or perhaps have teleport stations which transport you into another body (eve does that when you die) on the other server. Not that I want to copy Eve in any way, but keep the game running (not reload everything from HD) would be the first step to connect servers. And it would allow you to...
    8. NeonSturm

      Ship interiors (Feeling Skylord Luke's pain)

      Perhaps not with new rails-doors.
    9. NeonSturm

      Archeology for fun and profit (aka fixing decayed/derelict stations)

      Our current laser gun is one. Imba compared to other hand-held weapons and it looks op vs terrain.
    10. NeonSturm

      Working 8-bit CPU =D

      Flip-Flop power - 4 clocks, 8 blocks -> connected to one flipper = 0.125sec per outgoing pulse.
    11. NeonSturm

      Different faction point system promotes faction war/expansion

      This idea is intended for stations which kill their enemy in time and wear him down.
    12. NeonSturm

      Overclocking your 8-bit CPU or Logic :)

      Since the Flip-Flop got added, you can over-clock your stuff. @:schema: Please do NOT fix this maybe-bug... (Or I will not report anything anymore :p) How it works. Delay1 <--> Not1 Delay2 <--> Not2 Delay3 <--> Not3 Delay4 <--> Not4 And then connect these 8 blocks to your Flip-Flop which now...
    13. NeonSturm

      System Control Computers- Introducing New Features and Saving IDs

      1st flaw :you can't make one computer more expensive than the other. 2n flaw: We would keep all these for decorative purposes. Perhaps we would condense 4 into 1 (4/6 screens (auto-orientates toward player if one of my suggestions make it in), 2/6 cover face). 3rd flaw : No visible indication...
    14. NeonSturm

      Archeology for fun and profit (aka fixing decayed/derelict stations)

      Player guns should interact differently with blocks. Gun : Only against mobile targets and anything below 100 mass. Salvage Gun : Combine with ion-beam if you want to penetrate shields. The player's one always penetrates shields (perhaps reason it with a shield frequency scanner + modulator...
    15. NeonSturm

      System Control Computers- Introducing New Features and Saving IDs

      Ups... But still, thinking more about it: It would be cool. You could access different logic-properties of the mainboard, whether your Main-Board is a booby-AI { (do)aim, (hold)fire, ... } weapon-controller {master, slave, effect} dock-controller aka activation block {dock/undock, change...
    16. NeonSturm

      Different faction point system promotes faction war/expansion

      Creative but not that useful. Maybe 1 FP = 1 second of invulnerable shield would be better balanced on different servers. Or FP=capacity (in seconds) and this invulnerable shield regenerates, but you have to pay FP for the cap once per day.
    17. NeonSturm

      Ideas for logic mechanisms that can gain info about world

      Faster logic clocks. * Better Computer stuff: Heap+Stack = 1 cycle to push or pull ? (not tried jet) Cache = 1 cycle to read, 2 cycles to write. Ram = 1 cycle to write or read + 1 cycle to write back (after a read) HardDrive = 1 FlipFlop + 0.x control logic, but you need 2^x cycles to write...
    18. NeonSturm

      System Control Computers- Introducing New Features and Saving IDs

      But wouldn't these cards be Sprites like rod-lights if you can slave them? I would like a generic array controller. You can slave exactly one block type of any type to it, but not 2 different at a time. The you place a controller which controls "slot-cards" or "Plugin" - maybe call it...
    19. NeonSturm

      Knack's Faction overhaul

      I don't simply do plaincopies, I already decided when I will re-create these before I got born :p And your turrets won't react automatically ??? I think a conflict should happen (a temporary war as result of weapon fire directed to you). Also it should show sector borders where you don't have...
    20. NeonSturm

      Change to game systems scale.

      If the requirements are a Zeppelin-shape for aerodynamics and most-volume-per-area fuel tanks, you have plenty of space. Luxury ships often scarify 10..50%, of their maximum efficiency for comfort or even a thicker hull if the owner wants to be proud about it or is paranoid enough. Big American...