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    1. NeonSturm

      Logic systems feature requests

      An air-lock. If 1, open left. If not 1, open right. Add delay to open, no delay to close ... well that makes it more complex ...
    2. NeonSturm

      Update wir warten !!!

      Wie viele blöcke du mindestens brauchst? AI, Computers, ... 2 rail docker, 1 rail rotator (+1 am Hard-point) ... Für mich wärs eher ne Frage der Form. Solange du kein Doom-Turret baust, bleibt doch noch luft für ein oder zwei blöcke? Man sollte eh nicht am absoluten minimum der Blockanzahl...
    3. NeonSturm

      Introducing... USD type 1 *updated*

      Just put the door-logic on the floor (or on top if the floor has step-ons to automatically open the air-lock) Or make the docking port deeper (more Z-space before the first door). Good question, but I think it will be magnetic in future. You can detect whether something is docked to you, but...
    4. NeonSturm

      Door breacher and Invading ships IDEA!

      The problem: // D \\ DO---| \\ D // Imagine D, // and \\ being different door passages, and O has a rotating plate P docked to it. O can also slide away to let you go through. 1. How do you want to blow up door-blocks if the game only sees hull? >> If it rotates fast enough, I doubt you can...
    5. NeonSturm

      Read by Schine Several buttons in one same block, is this possible?

      2 bits can have 3 on states + 1 off state. You could also sacrifice one HP-bit on low-hp blocks -- then you get 1 off and 7 on states |OR| 1 clock channel and 2 data channels for a serial bus connection |OR| the ability to access 3 different properties ((leave docked, eject || rotate || speed...
    6. NeonSturm

      (Bigger stuff = better) => how this can actually NERF big ships.

      Armour rating will be average of a chunks blocks. Stick to other numbers than other players :p
    7. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Just make an universal-docking stick at your dock. XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX
    8. NeonSturm

      Logic systems feature requests

      Act1 <--> Act2 <--> XOR Act3 <--> <Xor> As one button can not be disabled by it's own signal, it would disable the others when XOR becomes negative (2 inputs). <Error> Unfortunately it also becomes negative if you disable the only 1-input, meaning all others will become 1. .... |–<–<–<–<–<–<–|...
    9. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Perhaps we need faction-specific docking standards to encourage creativity? :D
    10. NeonSturm

      Female Avatar: Stephanie (the counterpart to Steve)

      Maybe female should automatically get hostile if you do. And male also if they don't like you much and you touch certain spot. :DIn:Dabsence:Dof:Dthe:Dpossibility:Dto:Drate:Dmy:Down:Dpost:Das:Dfunny:D
    11. NeonSturm

      Please make secondary weapon accessible with wireless logic

      Perhaps also add a Mr.Steam-wire for Steam Trains? :) Little-ship builders will hate you for suggesting "this another-block" requirement ^^ I don't know if you should go so far as to require multiple cables -> it could be difficult to implement. But I would like a power-block-group being required.
    12. NeonSturm

      Read by Schine Several buttons in one same block, is this possible?

      You don't need all rotation bits for logic.
    13. NeonSturm

      Territorial PvP - Sherlock + Homes

      It's not expensive to calculate the availability of a path in 2D. Room: True|False << walkable ( "block below" & PHYSICAL == true && "block | block above" & PHYSICAL == false) Create a 2D polygon around walkable blocks. Create a 2D polygon around obstacles. Group of Rooms: All rooms which are...
    14. NeonSturm

      (Bigger stuff = better) => how this can actually NERF big ships.

      18x30x50 weapon = 27'000 mass = 30*30*30 minimum border length (with that mass) //Weapon projectile.massDamaged = 0 projectile.massRemaining = weapon.mass projectile.damagePerMass = weapon.damage / weapon.mass //Target calculation.interactivity = target.mass - projectile.massDamaged...
    15. NeonSturm

      Please make secondary weapon accessible with wireless logic

      Perhaps this problem can't be solved with this argumentation. Perhaps there shouldn't be vanilla guns at all, if this will be allowed... Just slave cannons to cannons, missiles to missiles and make this being the default. It would require just 1 more slave type to give us the vanilla...
    16. NeonSturm

      Building Gatling Cannon, need help

      rails activate nearby activation blocks if something passes over them. or if a rotator stops.
    17. NeonSturm

      Read by Council [Logic] One-Block Logic

      HEY!!! I wanted to implement this myself... I already have a console-accessible Forth-language -like implementation... Just don't say I've stole this from SM when I will finish it sometimes in my life ^^ I plan on giving it 1 mass for each branch or join. (all but the first input/output)
    18. NeonSturm

      Quick combat related improvements

      Make combat a turn-based mini-game. Problem solved :D *not too seriously*
    19. NeonSturm

      Please make secondary weapon accessible with wireless logic

      It could be imba. Slaves increase the weapon efficiency - nobody would use the default anymore. Effects too. Also I like a minimum size of 20 master, 20 slave, 20 effect modules for the first effective turret (since you pay like 30 modules for your 3 computers). turrets <60 blocks should use...
    20. NeonSturm

      Artificial planet gravity

      Perhaps a gravity-in and a gravity-out function? Would make gravity setups much easier. Also the current gravity blocks should be able to overwrite the global one (maybe in a given box and if triggered only)