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    1. NeonSturm

      Kupu's thread

      I think computers should show an interface. I see no keyboard or touchpad - I guess a lot of peoples might confuse it with the modules.
    2. NeonSturm

      Ship Turning Mechanics make NO sense whatsoever!

      +1 like it and agree with you completely here. Requiring big ships to have inertia dampeners would compensate for the higher efficiency of big systems -> they may no longer be imba. But please don't use size, but use mass. Else we get more Borg cubes again (not that I don't like them, just not...
    3. NeonSturm

      Force-field Emitter (secondary shielding?)

      No it can't. Except, you can now repair some ship's blocks for free but they disappear while without e and you can you ignore the logistic of moving parts and I missed this addition to the game. Agree, I posted a partial solution above.
    4. NeonSturm

      Change to game systems scale.

      If you increase: Weight Efficiency, Power-Cost Build-Cost OF EVERYTHING except hull Then you are going to effectively reduce all this for hulls. No costs would stop players from using as much blocks as now if you can generate thrust for all of it. Ships may be build most out of thrusters...
    5. NeonSturm

      Force-field Emitter (secondary shielding?)

      A few flaws, how will you fix em? Regenerative Power Big ships will get a far better regeneration compared to small ships The survivor will always be penalized far less than the failed - even if the margin was only a +5% regeneration (assuming other stats are the same). How much LAG can we...
    6. NeonSturm

      Door Locks

      Some factions may not have a single founder but an elected council. ((or they wanna be slaves a society serving a voting system :D)) Imagine A wants to grant permission to B, B to C and C to A. But nobody wants to spend permission the other way around. That isn't possible jet. The...
    7. NeonSturm

      Mass Saving Techniques?

      Perhaps they may look to the calculated mass used for thrust :p (don't know, would be stupid for effects) But if they don't (just look for the main ship), then modules are indeed a very nice thing. If you could do: Main ship Reactor Turret And the turret draws from the reactor, not from...
    8. NeonSturm

      CIR - Term 1

      In a Single-Choice system, the withdrawal would have had bad consequences, but here? NO Perhaps peoples shouldn't get eliminated, but if they receive 2nd votes, reset the resolve-state to the point where they lost their own votes and get the 2nd votes. Then continue. If the resolving ends, no...
    9. NeonSturm

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      Remote is meta-data. Shouldn't be that hard to toggle in->out and out<-in as separate meta-data 2in1 :)
    10. NeonSturm

      Hotbar Logic: Its here!

      And a GUI-element which shows our keyboard and which actions are assigned to which keys (by colour/symbol + letter?). QE,WASD => Orange when movement is available. YXCVBFR,1..0 => Green when single-click actions are available. TGZHUJIKOLP => Blue if context-enhancers are available (change...
    11. NeonSturm

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      Both <-> Both they are a single button with delayed throughput.
    12. NeonSturm

      Clock Block

      How are both (blue and red) are supposed to go off then? (if you disable the clock)
    13. NeonSturm

      Council Survey Thread: FINAL ROUND

      Everything has a line through the median of shield emitters and the emitter itself to the boundary box. Hit Blocks, Emitters, It's easy to calculate. It's also easy to calculate hit triangles or squares on a 2D-surface which only has to get calculated after editing the ship manually (perhaps...
    14. NeonSturm

      Fireside Chat with Nuclear Doughnut, Smoke, and Comr4de (SATURDAYS AT 9PM GMT-7)

      You need to summarize all damage output from docked entities also. I hope this would not hurt small anti-drone weapons too much. Perhaps A weapon could deal damage to "1/4 of their array dimension cubed" blocks (average array dimension). This would be nice together with block-hp and...
    15. NeonSturm

      Super charger - Damage in exchange for bonuses

      .First, we need a shipyard or blueprint-restore function (or use supercharger-slaves as boost-fuel?). .Secondly, it could produce lag, thus I suggest that this does not fully kill blocks (just change the hp to >= 1 and go offline). .Thirdly why crew and not R2D2s? Humans have better things to...
    16. NeonSturm

      Combat Music

      You can make one with the rails. A bit blockish though. You can have a visual representation of audio signals with logic. Or use different weapon sounds for a noise-code (you could change the sound files, as weapon sound in space is dumb anyway).
    17. NeonSturm

      Door Locks

      You should be able to update passwords via logic. Some may have different keys for the security officers or crew members or bridge staff. If it gets done, make it right, right from the beginning.
    18. NeonSturm

      Server to Server Gate/Portal?

      Hyperspace servers where portals are closer together!!! I hope configs are allowed to differ for selected parts - that makes ship designs more interesting. Just cut the ship you arrived with and paste it at the return location. cut+paste Make a copy of it at another server which is again cut...
    19. NeonSturm

      Ship Turning Mechanics make NO sense whatsoever!

      Not energy, Time.
    20. NeonSturm

      Cool things that could be made with rails

      Der betreffende Nutzer hat das Video in deinem Land nicht zur Verfügung gestellt. F U-T, Gema, Whatever?