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    1. NeonSturm

      Different faction point system promotes faction war/expansion

      I would like it. We could do a community program as Open-Source. If we write an API for SM, it would quicken the development and gives it to us faster. Except schema would refuse such an opportunity. Perhaps I would add a little code to it if there is some project site, it remains open-source...
    2. NeonSturm

      Working 8-bit CPU =D

      True, StarMade isn't ready for that. (HAHA :D) It just takes 20 seconds per user-input even if you use parallel processors and keep the internal representation updated instead of doing all after it's requested.
    3. NeonSturm

      I feel like we need cargo transfer technology next...

      Soon we will ask for cargo-logic. But I reserve all (and even more) rights for cargo-logic and release a 3D app for cargo 8-bit logistics under the terms of the GPL ;) See, like somebody can steal you the possibility to get this idea by yourself (and sub-sequentially) receive the endorsement of...
    4. NeonSturm

      Working 8-bit CPU =D

      Perhaps we can build a compiler. I am currently learning more stuff about creating a language and compilers.
    5. NeonSturm

      Salvage Beams: Use All Linked Storage

      Are you also sure you connected it not the wrong way around (if that's even possible)?
    6. NeonSturm

      New logic Delay block

      Posted in Auriga_Nexus's thread
    7. NeonSturm

      Variable Delay Blocks, Counters, and Factory Cycle Logic Pulses

      Any single block which halves or quarters the number of input pulses would allow to build counters much easier (with and). Initial: pulser -> delays 0a 0b 0c 0d 0e -> and Pulse: pulser -> delays <2a <8b <16c <32d <64e -> and( pulser, a, c => 1+2+16 == 19 ) EDIT: Now do it with Flip-Flops...
    8. NeonSturm

      Stack Like By Default

      That screams for 2 sub-categories: Mods which encourage ships which are not good for vanilla servers and "vanilla-compatible" mods. Should be much easier to code than complicated physics :) Storages should also be able to choose Stacks instead of just items!
    9. NeonSturm

      Change to game systems scale.

      Sometimes, except luxury liners... http://www.theflyingyacht.com/index.php/the-yachts/yachts-info/
    10. NeonSturm

      Different faction point system promotes faction war/expansion

      Perhaps keep it. Just limit it to the x most active members per faction. Small factions may need a bit of advantage - or a big one to recover itself elsewhere after a very devastating war. Bounties should expire. Nobody wants it forever. The offer may lose backup over time (Example reasons)...
    11. NeonSturm

      Force-field Emitter (secondary shielding?)

      Yes, you exchange max capacity -> regenerative blocks with maybe more overall-HP. But since these regenerative blocks are NOT around your complete ship, the regenerative power is not that much op. (Alternatively) Perhaps math could be: vffPlate .efficiency = ((diff. (sum. ship .x .y .z) ...
    12. NeonSturm

      Usefull rails/logic creations

      /unload_sector /laugh about nubs rofl XD lmao Auto-mining breaks the economy balance and is boring!!! Why not jam your disintegrator warheads? Nice idea. Or wobbling turrets to fake the target lead? That would be worse for peoples than for AI-beam-turrets. Also encourage Missiles (tracking) even...
    13. NeonSturm

      Ship blueprint presets (Default ships)

      Dunno - BP items are newer. Also the question is whether newbies know how to enable the tutorial or to find the spawn again (or the setting).
    14. NeonSturm

      Hiding ship core spam in the new update.

      Go build mode, and "select a not docked Part" from nearby (=inside ship's boundary box) -> Gets you in "Part build mode" where you can just select the docker. Editing the part (except turning the docker) requires a build block. -> Now select your main ship (2nd recursion) or a docked entity and...
    15. NeonSturm

      Ship blueprint presets (Default ships)

      Just to clarify : I agreed to first and second paragraph, not to the third where you say it may sound like babble :D I think newbies need a way to reset their ship if they did messed up => delete ship, get blocks to spawn it again. Just use a tutorial to teach them how to save and build/spawn...
    16. NeonSturm

      [QOL] Entity docking

      Perhaps this should be possible near shops. Perhaps you can build auto-movement relative to your ship with logic computers or mods in the near future (and a turret-yard) *just joking* but may be cool anyway. It could be a nice way to reload your torpedoes.
    17. NeonSturm

      Change to game systems scale.

      A bad way to balance. IRL, thruster power supports armour and other heavyweight components like fuel tank size. IRL, Life support and decoratives supports crew size and thus the peoples moral - which should count, shouldn't it? ... The problem is, if you only put systems in 1/10 of your ship...
    18. NeonSturm

      Kupu's thread

      A weird computer. I would also like to have a quantum mainboard :D Still remains valid if you just see the sides. _> C < |/ ^ \|
    19. NeonSturm

      Change to game systems scale.

      Maybe Super-Capitals should be more defensively. Fortresses behind which offensive vessels can hide. 1. Buff shields and nerf guns equally for ships, the larger they are - or give incentive to do build this way. 2. Make it easier for small ships to escape from large ones (turning rate may be...
    20. NeonSturm

      Cool things that could be made with rails

      WHAT is a kataphrakt? Firefox tries to auto-correct it to "paraphrase" and the translator says it is Maori, not English. But Firefox also auto-corrects itself to Firebox :D