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    1. NeonSturm

      Suggestion: (Space)shipyards, new group types, ship classification

      Civilian ships should only have so many weapons that they can punish pirates for attacking them (=beating 1/3 or 1/4 weight in pirates). (NOTE: Pirates usually are not high-tech but rely on numbers and opportunity, thus this should not be too hard) Civilian ships should usually not use...
    2. NeonSturm

      Implement a REAL fix for bug #1178

      You can only extend 1 parent class for each child class. If you want 2 (TreeNode and Physics for example) you may get a collision of properties, variables and function-names. At least the peoples which designed Java thought that. The only real solution is to implement (not extend) a second...
    3. NeonSturm

      StarMade Mandatory Ship Aesthetics

      But it's purely aesthetic and not useful. It takes up volume and you can not even pretend there is reinforced hull inside it. That's what I wanted to say. If you could make a chair that is a genetically modified plant which stores power or produces oxygen, ... :)
    4. NeonSturm

      More blocks.

      Perhaps: .... I wanted to say something, but forget it -- too complex for most peoples. Summary: Remove soft cap (but still limit shape bonus) Give <maybe 20%> Bonus power regen for 3..24 different power-supplier-entities. Only give bonus for power-supply above the 3rd-largest one's...
    5. NeonSturm

      StarMade Mandatory Ship Aesthetics

      I know, but it's inevitable :) once somebody makes it and publishes it, there is no way back. I just hope schema got the amount of money he deserves for his work till that happens + I hope Microsoft does not claim a patent on MC-like games or punishes these communities, etc - the power to do...
    6. NeonSturm

      StarMade Mandatory Ship Aesthetics

      What if an AI happens to appear? :p Players can describe why (weight) aesthetics (decorative blocks) are punished over something that provides no aesthetics at all (doom-cubes) The community can thinker around to get to a solution. If the solution is to have 20% efficiency reduction if no 20%...
    7. NeonSturm

      Easy drone cleanup + Get more from your ship! + Kiddan's Idea Thread

      I see the small one as a beacon for outputting your drone swarm for sector defence. 1. Area triggers trigger cuz of destroyed nearby blocks. 2. If attacked (some turret a bit away from your gate-beacon), notify the drone station which uses rails to push the core of drones through gates (or...
    8. NeonSturm

      StarMade Mandatory Ship Aesthetics

      Perhaps we should make an open source game or wrapper and everybody who is not happy, just forks it. Then we will see which one survives.
    9. NeonSturm

      StarMade Mandatory Ship Aesthetics

      Build servers could disallow combat in a very large sector-cube around spawn, even with current tools. RP servers could have safe routes along some path in space. ((You have to create a tool that watches the game externally and send admin commands to new sectors dependent on their coordinates))...
    10. NeonSturm

      StarMade Mandatory Ship Aesthetics

      And it's the game's problem if admins don't have a tool to enforce this rule. And can't make it because it's proprietary with no API. Server-Rules which can't be enforced are rules which restrict these which follow the rules - restrict more than others which don't follow. If you build a...
    11. NeonSturm

      StarMade Mandatory Ship Aesthetics

      Not the game, but the server. The admin decides, not the dev. But he should be able to. All peoples playing on that server are expected to accept these restrictions for the sake of no trolls to join and build battle-cubes. I am talking about an OPTION. If there are 2 countries, 1 in which...
    12. NeonSturm

      Shield Damage Overhaul Idea (Outdated and dumb)

      SkaireKrough I like your thoughts, but: Assume mass = a * b * c when a = b = c with no empty space Then square = a * b Concluding: shield-strength on the boundary box = linear proportional to c. But Weapon damage = exponential proportional to (a * b * c) -- focused fire! == A huge nerf to a big...
    13. NeonSturm

      Easy drone cleanup + Get more from your ship! + Kiddan's Idea Thread

      What about push effects on docked entities? Better fix SM physics :schema:
    14. NeonSturm

      Logic systems feature requests

      Agree, but only because other stuff is more important.
    15. NeonSturm

      Female Avatar: Stephanie (the counterpart to Steve)

      I think it doesn't fit too well. The purple is ugly. The shoes are perhaps better in low-gravity environments, but do you really want a military officer in such shoes where they should represent strength rather than domination by gaining devotion? And it has too many corners for a truly female...
    16. NeonSturm

      Rail docker blocks can dock to rail dockers blocks.

      Just which docked would be the master of a collar of equals?
    17. NeonSturm

      Logic systems feature requests

      With Megacrafter127 logic, it would not be very useful in some cases. X = Exclusive = Just one. (At least you expect this) NAND: 0 .nand. 0 = not. 0 = 1 0 .nand. 1 = not. 0 = 0 1 .nand. 0 = not. 0 = 0 1 .nand. 1 = not. 1 = 0 nand.... 0 0 0 0 = 1 nand.... 0 0 1 0 = 0 OR: 0 .or. 0 = 0 0 .or. 1 =...
    18. NeonSturm

      Thrust cones on docked entities should disappear.

      Also exhaust may be smaller if less thrusters are active. (maintaining speed while turning)
    19. NeonSturm

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      A 360° turn would cost no energy at all - since it means you are not touching the vector. A 180° is a full turn, the inversion of 2x (force= velocity^2). If you would need less than 1/2 for a 90° turn, you could combine 2x 90° turn and a full stop for an inertia drive. |--->\ ¦ v...
    20. NeonSturm

      (Bigger stuff = better) => how this can actually NERF big ships.

      That's why you calculate it statistically (angle between vector of projectile and vector from hit block toward centre of boundary/mass or toward the /core) Calculate every atom, and ofc your PC starts lagging - that's why SM has blocks in the first place. Perhaps you could use more projectiles...