Civilian ships should only have so many weapons that they can punish pirates for attacking them (=beating 1/3 or 1/4 weight in pirates).
(NOTE: Pirates usually are not high-tech but rely on numbers and opportunity, thus this should not be too hard)
Civilian ships should usually not use...
You can only extend 1 parent class for each child class.
If you want 2 (TreeNode and Physics for example) you may get a collision of properties, variables and function-names.
At least the peoples which designed Java thought that.
The only real solution is to implement (not extend) a second...
But it's purely aesthetic and not useful.
It takes up volume and you can not even pretend there is reinforced hull inside it. That's what I wanted to say.
If you could make a chair that is a genetically modified plant which stores power or produces oxygen, ... :)
Perhaps:
....
I wanted to say something, but forget it -- too complex for most peoples.
Summary:
Remove soft cap (but still limit shape bonus)
Give <maybe 20%> Bonus power regen for 3..24 different power-supplier-entities.
Only give bonus for power-supply above the 3rd-largest one's...
I know, but it's inevitable :) once somebody makes it and publishes it, there is no way back. I just hope schema got the amount of money he deserves for his work till that happens + I hope Microsoft does not claim a patent on MC-like games or punishes these communities, etc - the power to do...
What if an AI happens to appear? :p
Players can describe why (weight) aesthetics (decorative blocks) are punished over something that provides no aesthetics at all (doom-cubes)
The community can thinker around to get to a solution.
If the solution is to have 20% efficiency reduction if no 20%...
I see the small one as a beacon for outputting your drone swarm for sector defence.
1. Area triggers trigger cuz of destroyed nearby blocks.
2. If attacked (some turret a bit away from your gate-beacon), notify the drone station which uses rails to push the core of drones through gates (or...
Build servers could disallow combat in a very large sector-cube around spawn, even with current tools.
RP servers could have safe routes along some path in space.
((You have to create a tool that watches the game externally and send admin commands to new sectors dependent on their coordinates))...
And it's the game's problem if admins don't have a tool to enforce this rule. And can't make it because it's proprietary with no API.
Server-Rules which can't be enforced are rules which restrict these which follow the rules - restrict more than others which don't follow.
If you build a...
Not the game, but the server.
The admin decides, not the dev. But he should be able to.
All peoples playing on that server are expected to accept these restrictions for the sake of no trolls to join and build battle-cubes.
I am talking about an OPTION.
If there are 2 countries,
1 in which...
SkaireKrough I like your thoughts, but:
Assume mass = a * b * c when a = b = c with no empty space
Then square = a * b
Concluding: shield-strength on the boundary box = linear proportional to c.
But Weapon damage = exponential proportional to (a * b * c) -- focused fire!
== A huge nerf to a big...
I think it doesn't fit too well.
The purple is ugly.
The shoes are perhaps better in low-gravity environments, but do you really want a military officer in such shoes where they should represent strength rather than domination by gaining devotion?
And it has too many corners for a truly female...
A 360° turn would cost no energy at all - since it means you are not touching the vector.
A 180° is a full turn, the inversion of 2x (force= velocity^2).
If you would need less than 1/2 for a 90° turn, you could combine 2x 90° turn and a full stop for an inertia drive.
|--->\
¦
v...
That's why you calculate it statistically (angle between vector of projectile and vector from hit block toward centre of boundary/mass or toward the /core)
Calculate every atom, and ofc your PC starts lagging - that's why SM has blocks in the first place.
Perhaps you could use more projectiles...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.