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    1. NeonSturm

      Introducing... USD type 1 *updated*

      So you suggest that each ship should have an arm to the boundary box if it wants to support others docking to it? Or have a dock at the boundary box? (Limits ship building freedom) Perhaps you can build one such a dock at your wing/nose/tip, but it's always nice if gravity remains the same...
    2. NeonSturm

      Toggle Displays Like Rails

      Please explain. Example: You can make dock(+core)+display entities in an rail-loop. The last element has a trailing block, not activating rails, but stop others to follow it. Send blocks on their path, until this block reaches the desired location → displays visible through a hole in your wall...
    3. NeonSturm

      Rail Door Keypad Lock Logic (Provided)

      OMG Good, that you changed it to 1-2-3 (you can switch it easily by linking buttons placed in another order). But you still use 3 sub-circuits with delay blocks. Sub-circuits which don't interact with the whole except through a Raising-Edge Flip-Flop. are meant to remember whether a button...
    4. NeonSturm

      Uniformization of Entities

      And planets; do they still lose their atmosphere in the progress?
    5. NeonSturm

      Docking Standard Proposal: microUSD

      The only questions now are: What happens on bigger docks? 5x5, 7x7, 9x9? Should there not also be a standard for even symmetry? 2x2, 4x4 ... Where should the dock be placed and what features should be provided by dock/ship? ./ . . \ / . . . \ []-----[] - It's obvious they can't dock. \ ...
    6. NeonSturm

      Introducing... USD type 1 *updated*

      This also works (similar as : dock pointing toward gravity or dock centre). The only questions now are: What happens on bigger docks? 5x5, 7x7, 9x9? Should there not also be a standard for even symmetry? 2x2, 4x4 ... Where should the dock be placed? / . . \ []---[] - It's obvious they can't...
    7. NeonSturm

      Rail Door Keypad Lock Logic (Provided)

      What happens if you just press every button within 1 second? Door opens! :p:D Either all buttons within 1/2 second, or going through the row 3x within 5 seconds. Better do this: Button 1,2,3 --> OR 1,2,3 <--> Activation Block 1,2,3 you can only enable activation block, not disable it via simple...
    8. NeonSturm

      Recognized by Council Relativity and ship speed limits

      Make your life a bit easier and think about speed changes in just 1 second. Then you will have a variable less.
    9. NeonSturm

      How can the player council vote out a part of their popular vote?

      Bad joke! Just think about what happens if somebody connects that with Tomino_sama's story. (Mushroom fleet server!)
    10. NeonSturm

      Working 8-bit CPU =D

      One of my past teachers got interested in SM because of the awesome logic! I met him today, told him about the and, or, not, delay, raising-edge-detector, ... and he said he is searching something like that for 10 years. We both are interested in shorter delays on delay blocks, just like many...
    11. NeonSturm

      Recognized by Council Relativity and ship speed limits

      For accelerating 1kg 0->1 m/s, you need 10 Newton. For accelerating 1kg 1->2 m/s or 2->3 m/s, how much force exactly do you need? If equal, you could go unlimited speed. If more, shouldn't you be able to measure your absolute speed by measuring the difference? Ship at 100m/s Ship-part from...
    12. NeonSturm

      Suggestion: Entry/exit point for cores and build modules

      But a 1x2x1 area above and below the core or a 1x1x1 block aside with a block above|below free should suffice!
    13. NeonSturm

      Hull Panels

      My suggestion should really become true to counter this! If missiles get exponentially (small exponent) more hp and damage with block count, but have a maximum damage which can hit your ship, they also have more hp vs point defence. That would solve the whole checker-board-turret problem.
    14. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Do you dock the turret to the reactors to avoid draining from the main ship? After a bit of thinking... Using shield rechargers inside reactors may prove to be an advantage due to better use of dimensional bonus in bigger reactors. And since shield is now shared, you could also put capacitors...
    15. NeonSturm

      Beam and Cannon Visibility Through Glass/Crystal

      Perhaps fixing it would make performance worse. After all you need to calculate more texture overlaps.
    16. NeonSturm

      [Bug Or Missing Feature Or Just Me?] Single Rail Docking Does NOT Activate Activator

      It only works on Activators right next to the rail (at least with these I am sure it works)
    17. NeonSturm

      Hull Panels

      You shouldn't build that small. moar GIGANTISM! It should be easy to invert normals and culling for some blocks.
    18. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I thought first, they were drones. Your ship is CRAZY oversupplied keptick :D What the hell would need so much power? But I would dig them a bit deeper and split the drone rack into 4-8 individual columns. One missile hit at the rail dock and your done. (now as I know where to target :p) Your...
    19. NeonSturm

      Beam and Cannon Visibility Through Glass/Crystal

      so bad? maybe report the bug there to break other things in SM depending on this bug :D Perhaps SM could render the beams like the sky-box background. Just not in front of other ships (use some least-significant bits in colours as you don't need THAT many anyway to store the origin of the...
    20. NeonSturm

      Idea for AI Factions

      Why not 4, 5 6? I guess it's already planed... ... when you made this suggestion, did you not see the similar-threads popdown?