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    1. Tsnonak

      Station-Core_R30 - Ver. 4.0 Template

      Unzip and drop the template in /StarMade/templates folder!
    2. Tsnonak

      The Gmodism Industries [ GI ]

      interesting Update Post... Ü-ü ... looking foreward to the next Pandora Haven update, we have the latest version on the LK-Server for exploration! Love the moderation! ... but no mention of where to get the "snapshot"?
    3. Tsnonak

      Planet Devbuild Help

      Idle curiosity... I do not see this in the Dev-releases... where / who is this file from? ... it belongs in the: StarMade-dedicated-server-linux.sh StarMade-dedicated-server-windows.bat StarMade-dedicated-server-macosx.command Edit: or command-line execution of starmade.jar, (but I'm no linux...
    4. Tsnonak

      Station-Core_R30 - Station-Core X-Type mounting

      small update, noticed a couple blocks were somehow missing and replaced remaining black basic armors with standard!
    5. Tsnonak

      Station-Core_R30 - Station Core ver. 1.0: no mounting, Basic armor / hull

      Station Core ver. 1.0: no mounting, Basic armor / hull
    6. Tsnonak

      Station-Core_R30 2020-01-03

      [SIS]-Stuck In Space "Station-Core" Concept... Built with MP-Servers in mind! The central core-containment-unit is designed for shield-rechargers, dimensions: 57x59x57, (originally 59x59x59, one layer around the sides is missing: see top/bottom). The containment-unit can hold up to 82,000+...
    7. Tsnonak

      Medi-Spawn-Gamma Updated to Dev-Build v0.202.16 - Dev-Build v0.202.16 - Systems - Update

      Removed all "custom" blocks. Power improved but still not 100% complete. Stabilization improved. Shields refined, almost @ max possible for this station. Defense chambers refined.
    8. Tsnonak

      Excalibur v0.01

      Another Tribute to the good 'ol days of fancy glowing pirates... This ship is not completed, it is a first prototype. It has almost 0 interior and is not optimised, it is still in the testing phase. It is functional as a pirate, however: It will not be completed until system changes have been...
    9. Tsnonak

      Engine Porn

    10. Tsnonak

      QuickFire - TESTSHIP "QF-Ghost" ver 001

      UNSC - Paris Class Frigate - Fit to v0.202.13 DEV-build / QuickFire Specifications. [SIS] CEO Tsnonak has taken the liberty to upload the first 10k+ mass Ship with QF-Config systems... The Hull provided by RabidBat: unsc-ghost-paris-class-frigate, (many thanks to the builder!). Disclaimer...
    11. Tsnonak

      CS: Quickfire Initiative: Rebalancing StarMade

      you will also/may need the GameConfig.xml to get it to run with QF-config (not sure why atm, it looks identical*)... kept sticking @ 97% for me, no error, then I added that and like a miracle it ran... wierd stuff... Also and/or try creating a new world!
    12. Tsnonak

      The ultimate drone R&D thread

      I do not believe that is possible.
    13. Tsnonak

      The ultimate drone R&D thread

      Ok, for starters I will say; bravo! That is some pretty darn good handywork stuffing all those systems, (I piled on top of the drone), inside that hull, (i think the front looks even better now)! This is possible due to the thruster changes and an error on my end which I missed: 297.5 m/s is...
    14. Tsnonak

      The ultimate drone R&D thread

      I cannot even the see the relevance, I am talking about v202.6, but ok, guess that sounds pretty "official"... ... thicker armor reducing damage? As far as I am aware, damage is a constant, thickness is a variable. It only takes a few seconds to load a blueprint to the dock? I will just leave...
    15. Tsnonak

      The ultimate drone R&D thread

      Ok Armor... I am not talking about "making armor easier to kill", fact is; it gets harder to kill (a single block) as you add layers = grind. Honestly, I don't even understand the whole "armor is useless" gig, guess I'm just dumb like that... basic<standard<advanced<layers... thats all thats...
    16. Tsnonak

      The ultimate drone R&D thread

      Very nice... many thanks for the informative post! The test results are looking very good as far as drones damaging armor is concerned... as you stated; up to 3 layers, beyond which it will turn into a grind... I'ts feeling like the double-bonus should-may-be abandoned or nerfed? On the one...
    17. Tsnonak

      The ultimate drone R&D thread

      Well... I'm going to have to say... that depends on the variables, and there are quite afew to consider... and the question is a little vague. For simplicity I will only list the first most important variables that come to mind. 1. Build-style /expertise Good builds have a prooven track...
    18. Tsnonak

      Forum migration

      hrm, ok... maybe it's just me or I missed something. Those are looking fine... abandoned-medical-station-repaired-updated.7981/ That one also fine... please follow the link to the CC, there are two links in the post, one to shield-bleed-bug and the other to more CC, the color is white and...
    19. Tsnonak

      Forum migration

      Links in posts are hard to see with the new font-color...
    20. Tsnonak

      Sandbox Games: Is it better to leave out half finished game mechanics?

      I am not assuming Schema isn't going to finish features, nor have I made any such claims. I am guessing some stuff will be abandoned, nothing new there... oh wait, have you played the new 202.6 Dev-build?... it is happening right now as we chit-chat here. ... and as far as I can recall, trade...