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    1. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      I was not refering to Armor specifically, as usual, it was just a general statement.
    2. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      My last post is "feedback", compact and to the point. It highlights the overall direction of Quickfire's Config and points out the most imortant factors: 1. A crucial "balance" component is not even adressed; the Blockconfig-Effects. 2. In its current state is simply a "trade-off": huge...
    3. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      Well, to keep it simple, I have no interest to discuss back and forth about something, which by the sound of it, has already been given the green light, bickering about it here will not change much, not much happening here anyway... but I will share my impression anyways... These changes are...
    4. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      Well just to getr in on this thrusters discussion... I'll let the PICs speak for what the configs changes actually do... 1. BossHossRaider from here: https://starmadedock.net/content/boss-hoss-raider.7753/ Mass & top speed on current vanilla settings. 2. New BossHossRaider stats on...
    5. Tsnonak

      MrGrey1's Shipyard

      Very nice build! I think I see some ICU scanner in there ;) one of the best times when concepts go further and more awesome stuff is created!
    6. Tsnonak

      CS: Quickfire Initiative: Rebalancing StarMade

      I will side with MrGrey1,(nice post!). Disabled stabilizer distance and side-based bonuses. (for now.) I also hope this is not disabled in public releases, this is an interesting (fun) mechanic. Switched reactor level calculation to linear formula. I would also much rather see it stay ...
    7. Tsnonak

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      personally... the epidemic I see here, is that many are blinded by their own grandios visions of "what it could be", they can no longer see, how good StarMade could have been, if it was just finished, everything got balanced, and worked. Well... get ready to start alpha testing a whole new...
    8. Tsnonak

      Updated Pirate Stations v 203.xxx - Updated Pirate Stations 2.0

      Removed all depricated blocks
    9. Tsnonak

      Updated Pirate Stations v 203.xxx v0.202.87 Update

      This is just a "simple" Update of the existing pirate stations, Power 2.0 + Turrets + depricated blocks removed. MrGrey1's: MRGS Pirate Station 01 has also been added, the faction block has been added to the center of the station.* 1. "Clean" Install: drop the zipfile here...
    10. Tsnonak

      Does the game still suck?

      no worries DreamingOfRoundPlanetsAndNoBlocks according to Schine a new RTS version is on the way: https://starmadedock.net/threads/discuss-with-the-devs-july-18-2019-sis-shortform.31343/ The "Rule System" is currently "pre" Alpha, i.e. it is half implemented and mostly broken.
    11. Tsnonak

      07.25.19 Ideas for Dev Discussion

      Hi... There is already a Thread for this over here... https://starmadedock.net/threads/ideas-for-the-next-dev-discussion.31347 and for Admin Commands... https://starmadedock.net/threads/admin-commands.1283/ despawn = delete ...bin ehrlich nicht sicher, ob solche Themen für den aktuellen...
    12. Tsnonak

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      A new can of worms... Yay! sorry, couldn't resist :thumbsup: bump
    13. Tsnonak

      What happened to Starmade?

      with that 2020 flare please! check this: Index of /build/ old launcher: Downloads - Star Made
    14. Tsnonak

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      Don't get me wrong, I do think some of the aforementioned stuff sounds totally great, my biggest concern is this: ... sounds like the original vision of StarMade many of us have enjoyed so much is getting shoeboxed. I would like to say... 1. The core concept/mechanics of StarMade in its...
    15. Tsnonak

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      I just wanted to make the most valuable Content from the discussion available for quick reference as well as to the rest of the community, (not in Discord). #I have done some extreme editing... It is concentrated around Schema's answers and planned development progress. I have also edited other...
    16. Tsnonak

      New "Game Server" Oceanic

      I think the main problem may be the new settings not taking effect on an existing world... Xmx is allocated RAM Have you tried reducing: CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance) I use a value of 8. you may need to start a...
    17. Tsnonak

      New "Game Server" Oceanic

      " Xmx8G " works on modern systems, no need for the m equivalent. just a small tip*
    18. Tsnonak

      The Expanse UN

      Tolles design! Expanse ist toll! Gute arbeit am Interior, schon mit Farb-Blocks probiert statt Pipes, zu sehen wie es wirkt? ... schon bemerkt Let's Kautsch e.V. StarMade server: Spacenation ?
    19. Tsnonak

      V.I.P. Catwalk 2019-03-07

      [SIS] Stuck In Space is proud to release the design for one of our V.I.P. Catwalks! This Catwalk is designed for use with the V.I.P. USD! Note: This is a two (2) part template, or use it seperately! This is a "pre-wired" prefab Template, just "pop" it into place and you're ready for...
    20. Tsnonak

      V.I.P. USD 2019-03-07

      Diplomatic Meetings scheduled at your Head Quarters? Don't get stuck "lookin like a fool" without suitable USD docks for your V.I.P. Guests! First Impressions last a millenium, and they start with docking procedures! [SIS] Stuck In Space has the equiptment you are looking for! We present the...