- Joined
- Jun 11, 2016
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Thinking about this game again...
So we got for example trading:
If the trading mechanics - credits transfer via shop module and credit transfer via command, trade requesting from NPCs and the NPC shops - weren't implemented. Would this be a better game?
Wait a second before you answer: I assume players would actualy just implement trade themself by traveling to each other and exchaning currency in person. The second assumption is, that the dev cahnges currency into a physical form, that can be stored the ships or players cargo.
This would lead to the following side effects:
For example the NPCs that wander around in Starmade. The shipyards. Turrets. Missiles.
So we got for example trading:
If the trading mechanics - credits transfer via shop module and credit transfer via command, trade requesting from NPCs and the NPC shops - weren't implemented. Would this be a better game?
Wait a second before you answer: I assume players would actualy just implement trade themself by traveling to each other and exchaning currency in person. The second assumption is, that the dev cahnges currency into a physical form, that can be stored the ships or players cargo.
This would lead to the following side effects:
- Trade module gui would not be needed anymore, the downright crazy amount of numbers would not be needed to managed anymore. Furthermore it's buggy, sometimes a person purchased goods from my shop, and only paid to never receive the blocks in return.
- People would invent safe trading zones inside their homestations.
- Universe spreading would be prevented as people would like to visit each other from time to time.
- Trade routes, patrolled by police or pirates...
- Actual trade ships.
- Actual trade factions, whose only benefit is to travel between other factions.
For example the NPCs that wander around in Starmade. The shipyards. Turrets. Missiles.
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