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    1. Dire Badger

      Is Starmade ready for Steam?

      Based on what I have seen (coming back after a year), I think that Starmade is 'almost' ready for Steam early release, or a fully paid/early release payment model. The crafting system is fully encapsulated and relatively balanced, Planets are really well done, the new rail system is outstanding...
    2. Dire Badger

      Are there any no-blueprints servers remaining?

      considering that blueprints can no longer be used to 'spawn ships easily with nothing but money' I don't really see the point of blueprint-free servers
    3. Dire Badger

      A Manifesto on Fuel, Balancing, and Various Play Styles

      My hope (not suggestion) Is that fuel can be slowly obtained from the 'warp zone' inside of planets, with certain planets producing more than others. Like ice, for example. however, Ice can be directly converted into fuel, at a much faster rate, and ice crystals even faster. That way, ice rocks...
    4. Dire Badger

      Ramming AI help? What happened to it?

      Thanks. You might have just made my life a lot easier
    5. Dire Badger

      Rail Mass Enhancers

      So what that means is, in short, when you have a turret 'base' (vertical rotation) and the 'guns' (horizontal rotation) the mass of the guns is being squared when the rotator that moves the base looks at the 'total mass'? That makes large turrets very very difficult to design until the bugfix...
    6. Dire Badger

      Ramming AI help? What happened to it?

      Who makes a terminally-guided munition for blowing up fighters? It's a waste. But for a capship, this looks like it has outstanding potential. especially if you can place a reasonably-damaging one on a mount on a 'bomber' type craft. Maybe once modding takes off, someone will mod in a 'torpedo...
    7. Dire Badger

      A Manifesto on the Relationship Between Fighters, Titans and AI

      My suggestions: drone controls require power and ship mass requirements squared, but only drones that are 'active'. Thus you might have a carrier with 24 drones, but due to power requirements you will only launch 6 at a time. 'light' ships with lots of drone swarm space are useless unless they...
    8. Dire Badger

      Leaving...

      I love ragequits :)
    9. Dire Badger

      faction 'points' and mission system

      I think that having a 'mission creation' and 'faction points' system would do amazing things for both servers and the singleplayer game. something akin to the block editor, where you could go to 'mission office' or maybe even a shop, and recieve missions created by either you or the players...
    10. Dire Badger

      On a lighter note...

      naww, I love cruising threads where other people are discussing this sort of stuff. Some people come up with GREAT ideas like that. Besides, the original point of the thread is kinda lost now, since the update destroyed my ship.
    11. Dire Badger

      Most Efficient 3-Way Engine (Shield/Power/Thrust)

      That should be slightly better. Engines gain more efficiency based, not on box dimension, but on how many of them are touching faces. strips of power would be better, but best yet would be sliding the front ends of some of the power around along the outside corners so that you have some of...
    12. Dire Badger

      On a lighter note...

      heh, shader coding is a bit outside my experience too, I know starmade has them, but it\'s too coder-y for me to mess with.... but it\'s very obvious that they are there, and I would love to be able to access them. as far as the rotation bug, it\'s not really so much a bug as an incomplete...
    13. Dire Badger

      On a lighter note...

      I actually was replacing hull textures, but then switched over to just making addon blocks after a bit, since, like you said, some people don\'t want you messing with the defaults :) Probably going to modify the ship to just use normal blocks, add a couple more turrets, and put it in the ship...
    14. Dire Badger

      Paying? New Idea?

      Hey Racingspider, as a fellow developer, what sort of bonuses do you think should be offered for people who purchase a \'deluxe edition\'? I would cheerfully donate some original \'game art\' for decent contributors to an awesome project like this one. Personally, I think he would do well to...
    15. Dire Badger

      Paying? New Idea?

      I actually hope that he moves the price to 9.99 soon. 3 dollars is just not enough for people to take you seriously. maybe improve the block editor slightly and make that the \'special bonus\' for people who purchase.
    16. Dire Badger

      3D Model to blocks

      How do set them up to have a core? I am sorry, but this sounds like a load of what comes out of the south end of a northbound steer.
    17. Dire Badger

      Turrets that "stop existing"

      Blame the guy that decided to move the turrets instead of scavenging them. when a partial load happens, all the entities that spawn in are generally glitched. tell the guy that spawned the titan that he may have to re-save it, since the catalog entry most likely didn\'t load all of the ship.
    18. Dire Badger

      Craver Shipyards - Current project: Carrier. Daily updates!

      You know, I have GOT to find a way to add extra blocks and non-block structures to the game. Right now there\'s only the block, sloped block, quarter sloped block, and the criss-cross used for plants and stuff.
    19. Dire Badger

      Stats?

      I disagree strongly with some of the class systems, since I was previously in the navy, and I know how large your average \'destroyer\' class and \'frigate\' class should be. 25000 blocks as a \'battleship\' is kind of a joke. That\'s more like a small cutter or patroller