Search results for query: Logic

    1. Dr. Whammy

      Sidewinder MK I (Replica) - Minor logic improvements after a cup of coffee.

      - Added an exterior activator to access the boarding ramp without toggling the engines and landing gear. - Fixed logic controls for heat vanes/radiators
    2. CAPTAINZACH

      Remote Rail Logic Issue

      I have been trying to create a system for a new version of my Logic Airlock that detects docked entities and triggers the doors to open. Due to space/visual constraints, I am unable to place the activation module next to the actual rail itself due limited space and that screwing up the visuals...
    3. Lone_Puppy

      Rail Docker Logic Controls

      Main idea is to allow for logic control to turn Dockers on your ship on/off. Especially if you have more than one. This would be seen in the hotbar as a faded icon or something to indicate it's inactive/disabled. Useful for; - preventing theft - preventing mothership recall docking problems...
    4. S

      Silverback 1

      ...doors, which get toggled during the walking animation. The walking animation works really well when the mech is docked to normal speed rails. Look at it, it's adorable: (No idea why the lighting in the gif is so weird...) It has some basic systems, but most of it is filled with logic blocks.
    5. Top 4ce

      4ce Fastback A1

      ...the best chance to break records, riding the edge between control and power. Idle configuration for transport and basic movement. Part of the Solar System Racer initiative. [This ship is designed to be interacted with logic. If you want to discover it under use don't look at these spoilers]
    6. Dire Wolf

      Piper Class Racing Shuttle - Fixed Hatch Logic

      I fixed a logic connection I missed due to a rushed build
    7. jzimmerman4

      Advanced Mini Airlock v1

      The Brotherhood Republic is proud to present our newest and most advanced airlock template. Simply paste this 5x5x7 airlock into any ship and it is ready to go. Comes with a USD docking interface and meets the highest quality in safety standards. The interior is fully furnished and extremely...
    8. Dire Wolf

      Andromeda Class Carrier - Fixed Door Logic

      I fixed an error where the auto door closing logic was not resetting the button door logic.
    9. Crashmaster

      Pillbugger 1.0

      Deployable compact emergency craft prototype Interior door control is behind the seat, exterior lights and landing gear controls are on the ceiling above the seat. Shipyard post
    10. AtraUnam

      Atlas Mobile-Refinery 1.0

      My submission for the community build initiative mobile factory/refinery competition. Honestly this isn't my best work as I kind of burn't out near the end but I hope its at least worth an honorable mention. Has little bits of lore on display modules all over the place so worth looking around.
    11. docpenguindoc

      DI Millennium Falcon - Logic & System overhaul (2020)

      ...and realized I never updated the Millennium Falcon here on the dock. This update is from June 2020 after Tshara revamped my Millennium Falcon logic systems, so this version has most of those implementations (with a few revisions) and then had a whole new set of systems (an upgrade if I...
    12. DeepspaceMechanic

      The airlock of your dreams? (template + dockable entity) v1

      ...pressure chambers made a good initial impression on the visitors of your structures? Are you sick and tired of having to build sufficiently logiced entrances every time you're working on a new ship or station? Well, this little thing might remedy all such yearnings and annoyances! At a size...
    13. AtraUnam

      Atlas Renta-Freighter 1.0

    14. F

      Guide: Automatic Cargo Unloading For Docked Fleet Ships.

      I previously posted this guide on the starmade steam community to see it click HERE. I am hesitant to rewrite it here but if you think I should let me know.
    15. DeepspaceMechanic

      "Johnny Runner" mech suit - THE ANIMATED VARIANT v1

      Meet Johnny Runner! – A super compact StarMade mech suit, designed to actually enable Dave to run faster! Standing 22 meters tall (24 including his antennas), his size might be intimidating for Dave, but as far as StarMade robots go, he's almost as compact and cute as is physically possible on...
    16. Permify

      AFK miner 0.5

      Cheap, easy to build/buy and use. Storage: ~107k * 2 = ~214k Mining diameter : ~108m Mass: >854.2 Weapons: none I didn't add any design to it because it can be improved significantly later.
    17. Permify

      Smart factory [WIP][RU/EN] 0.82

      State: ~50% is done but it works. Size: 45x14x21 -> Blueprint as a station <- (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used to make people notice some problems, such like...
    18. Permify

      Smart factory [WIP][RU/EN] 0.7

      State: ~35% is done but it works. Size: 45x14x21 -> Blueprint as a template <- Please, use the template. I update templates first. (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used...
    19. M

      Codelock v1

      An advanced codelock for your security needs Features easy password change and display operations. All wiring instructions are on an attached display. All display contents should be confirmed after installation System consists of three components: outer display-and-button module, password...
    20. M

      Airlock Controller v2

      A universal airlock controller. Supports manual and automatic cycle, up to three outer docking ports. A working example of this system can be seen on modified GS-91 series (it was developed specially for them) Features included: cycling, visual (light) indication, lockdown feature. The system...