Things I agree with:
I must say I think the rest is a bit ambitious and maybe even further pushes the micromanagement stigma that we want to avoid. It would be nice to know what your docked entities are. Generating a tree type diagram would be very helpful. I don't exactly see the point of...
Sven is right. The reason certain logic blocks do not take signals from rails is because they have specific rules. Those rules could be ignored if they are next to a rail. It would be nice, but it could also break a ton of stuff for a lot of other circuits and rail systems people have setup...
I have a suggestion.
2 blocks. A large pad, and a computer. The computer can project a small version above it or in front, whatever, the large pad projects a full size version above it. Instead of calling people, simply have it setup so any two computers that can call each other are a click...
It is my opinion that wormholes should be more random, and should require some sort of stabilization in order to maintain a connection to a specific point. Now that is a big change and so will need to be discussed internally. We will be talking about the universe changes soon as we will be...
I was actually just talking to lancake about this. It isn't planned as far as we know, and we do not consider it a priority. I'm sure it wouldn't be hard to do if we wanted to do it however. Consider this suggestion archived in case we forget.
Shouldn't ambient noise be generated naturally from their source? Why would we simulate birds or nature on a planet when we could have an animal generate that noise. Have environments generate ambiance. Note blocks are nice, but it becomes an issue when the noise is tied to a block and not just...
This falls under the same issues with wedge slabs. We will eventually want every conceivable shape. I must say that it is possible we may never see this shape and I shall explain why. If we were strictly a cube game, the need for this shape would never exist, as it becomes practical when wedges...
There are some concerns here that need to be looked at.
What is the point or difference in having a cannon cannon system, and then taking the power and boosting it for lower fire rates? We nullify the weapon combo system entirely to accomplish something that we could have already achieved...
This would require that we have the infastructure in place to support what could be hundreds of blueprints from many many people. If you want to be able to access the community content section of the forums or the steam workshop from in-game, then that is understandable and we would like to...
There are talks to make changes to the UI and the user experience in order to better facilitate needs like this. Ship - wide turret control was also considered. We will need to discuss this in order to determine the simplest solution.
I would say this isn't out of the question. It is clear that turrets are designed for ship combat, not astronaut combat. With the addition of new weapons models for the player character, having mounted weapons like this for smaller targets is something we can discuss. I will bring this to the...
That wasn't the point. Twitch doesn't keep past streams if you are not partnered and they are still there. We are either an exception or they changed the rules.
Actually we aren't supposed to have previous streams stay up as per twitch's system but we have every stream since twitchcon still available. Not sure why.
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