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    1. Criss

      Implemented Display Module change with Logic Signal

      This is the second time the council brought essentially the same suggestions to me. It sounds pretty neat I don't think it is outside the realm of possibility. It could really add to the personalization and roleplay elements of builds! I will make sure the other team members hear about this.
    2. Criss

      STARMADE V0.19590 - FLEETS AND CARRIERS

      I believe Raiben already tested this and proved it true. He used logic to fill up launch rails as the drones landed on the same pickup area. It was on his latest livestream.
    3. Criss

      Sorry to ask how does the pickup area rail and the other 2 new blocks work?

      It will be explained in the update video and in the dev blog when it is released.
    4. Criss

      Read by Schine Hailing System (ship to ship voice call)

      Voice calls are not currently planned but hailing is.
    5. Criss

      Criss' Thread

      While it would possibly give ships an edge, I think we will avoid docked entities as much as we can on ships, turrets aside. It is entirely possible those mechanics would change in the future. The rest of your post is informative and I will take a shot at this on the stream Tuesday.
    6. Criss

      Criss' Thread

      Hello everyone. Are you ready for a whammy? I've got a nice ship to show you. Bigger than the other's shown here before! Below we have what we have been calling the Trading Guild Frigate. It's a bit big for a frigate in my taste, but such is StarMade. The Frigate is currently the first...
    7. Criss

      CIR - Term 2 Councilors Announced

      Coming soon. Calani actually just finished getting a more intuitive graph put together where you can see the results of each round. Once it is finished we will hopefully never have to look at it or fix it again, so we are making sure it is working perfectly.
    8. Criss

      Recognized by Council Logic Proposals

      I do not have the knowledge on logic to give an informed response. I am not sure why the system operates the way it does or if there are limitations. As such I will archive this on our list of suggestions and differ to AndyP or Bench to see if they have any input.
    9. Criss

      Recognized Players in build mode should be able to see each other

      That is a good idea! I have a feeling it wouldn't be too hard to do either. I will bring this up with the others.
    10. Criss

      Recognized An idea how to make it possible to build smaller fighters.

      It is an interesting system, but complicated. This will take some discussion. On one hand it would simply be better to create a formula that lets fighters do what they need to do without adding a new system on top of it. On the other hand an upgrade idea for ships would be pretty cool, and could...
    11. Criss

      Recognized Buy All items button while filling in a Blueprint

      Looks good and there is even a concepted image of the button in the thread. I will bring this to the attention of the others.
    12. Criss

      Planned Arena Combat

      This is technically already a game mode. It does not have as many qualifications as you are asking for. Battle more will likely get more attention. It is possible that it will be integrated with normal server operations as a config option. Additionally we have discussed a hailing and dueling...
    13. Criss

      Rejected Ability to have two blocks occupy the same space

      Unfortunately I do believe it is impossible for this to happen. Rails can occupy the same space because the two entities are on a separate grid and are not detecting a collision. Having this work on the same entity is impossible and schema's only solution was that they could create combination...
    14. Criss

      Read by Schine Priority Bug Fix Suggestions

      If any of the councilors want to create this list then I don't see why not. Our testers and support people can then perhaps take a look when patch related bugs are not an issue.
    15. Criss

      Recognized Simple solution for a horrible problem

      I think the underlining issue here is that power systems greatly favor smaller more efficient designs. It is more likely that we will redesigns how power systems work than put in place this sort of fix. How does the game distinguish a docked entity as a power reactor source? At what point do...
    16. Criss

      Recognized Logic Pipe Visibility Controls

      I won't say this particular change is planned. Logic pipes might be limited to build mode in the future. Having a variety of different pipe textures / shaders and various options starts making this a bit more complicated that it might not have to be.
    17. Criss

      Recognized Transporter unlisted in Stealthmode

      As borst said, seems reasonable. I will make sure this is archived for us to get back to when we can.
    18. Criss

      Recognized Ability to Rename Blocks for Hotbar use

      It's a good idea and it makes sense. I will see that it reaches the other's ears eventually!
    19. Criss

      Read by Schine Rail rotator free axis

      I am not sure exactly how far the merits of this feature go. What does this do for gameplay? There are only a few responses in this thread. I will jot this suggestion down however it seems to impact gameplay in a minimal way.
    20. Criss

      Kupu's thread

      Strange. I wasn't under the impression that those stars needed altering tbh. The ones that Noticeably twinkled for me were the ones in the BG.