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    1. Criss

      Recognized Add event hooks for particle effects.

      I am not sure what current plans there are for particles. We have someone interested in working on it but they have bigger priorities for the foreseeable future. They expressed great interest and I am not sure how schema wants to integrate them with normal gameplay. I will refer this to the team.
    2. Criss

      Read by Schine Logic activated Master/Slave

      This seems fairly complicated. I think there would have to be some demand for such a feature, and the development time for it. However I can see it's use and I will archive this suggestion for future reference.
    3. Criss

      Recognized Reduce Rail Lag - by setting rail speed to 0

      I must say, if that is all it takes to reduce rail lag then so be it, I say make this a thing. However, from my limited coding standpoint I can see why it isn't a thing just yet. I will bring this up with the others to see if it is indeed viable.
    4. Criss

      Read by Schine Mining Fleet Changes

      I don't imagine this would be hard to do from the fleet control menu, or in coding really. Consider this suggestion requested :)
    5. Criss

      Read by Schine Inner ship remote hot-keys

      I can't speak much on this. Perhaps the ship remote window would list all of the keys that would activate it. I don't see this as an issue, but I imagine it won't be a high priority.
    6. Criss

      Server Owner Badge

      Hmm. It would probably have to come to a forum poll. Not sure how we could judge a server unless a good chunk of various players gave some form of input. Still, it would be nice to see.
    7. Criss

      Read by Schine Accelerometer (Logic Block)

      Sounds neat. It is a minor feature and I would dare say something reserved for the modders when the time comes. Still, we will have more logic eventually. Just not sure what we will need as opposed to what we don't just yet.
    8. Criss

      Recognized Fleet Maintenance (Repair and Resupply)

      This is something we need to be careful of. Schema and others have made note of this before, when I brought it up. Automation is not gameplay, it's automation. We don't want the game playing itself. However, once a faction has reached a certain size I think automation is the answer. Instead of...
    9. Criss

      Official Fleets Build Contest

      Yes. We plan on having multiple winners for first, second and third place positions. Each position will be asked to build up to a certain size. This is subject to change depending on what we get with the contest. We might just let everyone that wins that voting build up to the same size or some...
    10. Criss

      Error regarding Ion Passive in shields Flight Academy?

      I am using information that Andy checked for me. If it is not a feature than only schema would know.
    11. Criss

      Read by Council Bringing Starmade back up to SpaceSim+Sandbox standards

      Actually I find this to be quite the opposite. The regular pvp'ers of starmade will tell you that block placement is crucial. Lecic even went into depth as to how to layer various shield blocks while I was working on the TG frigate to ensure I get the most out of them. Power systems in starmade...
    12. Criss

      WiP Roosevelt Class Supercarrier

      Is this what you meant by that post in the contest thread about a capital ship? Looking good :D
    13. Criss

      Official Fleets Build Contest

      Greetings citizens! We are pleased to announce the second official StarMade build contest! In the coming months we will be focusing on fleshing out the universe, factions, NPCs and more. When that time comes we will need plenty of assets to help populate your universe with other alien races and...
    14. Criss

      Criss' Thread

      Well a lot of the TG ships were almost finished when I started this thread. Then we blew through them all and here we are with none of the new ships to be posted. I suspect you will start seeing more over the course of the next few weeks. Also we will maybe show the medium sized vessels. Idk...
    15. Criss

      CIR - Term 2 Councilors Announced

      Actually they do work on the game, and the launcher. Having the official title of web developer does not exclude them from game development.
    16. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      Those are massive ships and even scaled down to like 10 %, they are large and would take a while. I am building the smaller vessels first.
    17. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      I'm just building them really? We have a limited palette of colors in StarMade and it isn't hard to match them with the EVE.
    18. Criss

      This Game is unplayable!

      Well many features that give purpose to the universe are not in yet. The biggest draw for the game is building and creating. Those are in the game now. What isn't in the game are missions, expanded faction mechanics, universe updates, NPC's, player gear, new assets. Basically half the game is...
    19. Criss

      This game would be a lot more fun if...

      Which is exactly why there will be features that allow you to take another route to getting the resources you need, such as trading, passive resource generation, or looting. There are more issues with the game other than grinding for resources, like the fact that about 50% of the game is not in...
    20. Criss

      Enjoy the new badge, courtesy of the Council!

      Enjoy the new badge, courtesy of the Council!