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    1. Criss

      Dev Blog : February 13th 2016

      For the moment however, I suppose if you wanted to create 500 ships and put them in a fleet they will all try and act as a fleet.. I am pretty sure there is no cap on that right just yet.
    2. Criss

      Devs,what will be the the average ship size in single plaer.

      Yes but those only account for the small ships. The ship sizes that I am using will range from small, medium, large and extra large. Extra large will not likely pass 700 - 800 meters. This is to ensure low end computers can handle at least one of these vessels at a time. If major improvements...
    3. Criss

      Criss' Thread

      As Thadius pointed out I have missed last weeks posting. Today I have two things to share with you all. First up is this drone here. The TG will often rely on drones instead of larger manned escorts. Drones are cheaper than pilots it seems. And hey, at least drones can be salvaged, unlike pilot...
    4. Criss

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      What purpose (other than the water) does generating a mantle do for the game though? Is there interaction there? If it is for the sake of simply being realistic then that might not be enough. Underground oceans sounds exciting and I would be interested in that. The current system for planet...
    5. Criss

      Why enforcing the use of stations?

      Up until now there is actually very little use for stations or planetary bases. The only purpose most players use one for is the construction of a homebase that keeps their assets safe. With future plans for NPC's, crew members and passive resource gen, it will be much more lucrative to build...
    6. Criss

      Dev Blog : February 13th 2016

      1 - No idea. Probably something we will have to deal with down the line. 2 - AI factions will need to mine. It's probably not the first reason we want to incorporate fleets but I imagine you can designate some of them to mine while you are away sometime down the line. 3 - You will be able to...
    7. Criss

      Recognized Cloak, Jam, and Scan. System Revamp

      This is actually one of the best thought out ideas on how to handle all three systems. It makes a lot of sense at the moment, and would diversify the types of ships we see. With fleets, this could be even more important. This will certainly be brought to the attention of the others.
    8. Criss

      Recognized Make a Turret & accesoires category on the community content page

      I agree. It's a missing section that we really should have!
    9. Criss

      Read by Schine Asteroid Wrangling: A new way to mine.

      There will need to be a benefit to bringing it back to a shipyard other than the process. Otherwise it will become simpler and quicker to do it the way we already do. There are various ways that it could be tethered as well which is an interesting concept for the game overall.
    10. Criss

      Planned Another Planet Thread

      With a nearly infinite universe we will absolutely need to add more variety to planets and the galaxies that we play in. I can't speak for specifics but in the end the more the better. Planets are actually undergoing some testing as well. Depending on how well that goes we may be seeing this...
    11. Criss

      Recognized Same entity tab-F8 option for survival

      Great idea. Definitely worth having. I will make sure to bring this up and some point.
    12. Criss

      Recognized Event Reports

      Some of this will be necessary with the integration of wider faction mechanics and fleets. You will be claiming territory and should know where threats are, and on a per-system basis what is going on. I am not sure if distance should factor into how quickly you receive detailed information...
    13. Criss

      Recognized Premade Turrets

      I imagine I will be discussing this with the others. New players need to be able to get into newb ships at the start and giving them the opportunity to place pre-built parts isn't a terrible idea. I think this can extend past just turrets too. Maybe a variety of simple templates.
    14. Criss

      when fleet controls arrive i have a request...

      NPC crew will not be coming with fleet control initially.
    15. Criss

      Planned Sun Damage Sectors displayable?

      I imagine it's common sense to not fly near a sun. One experience is all it should take to learn that. We have fleets being worked on right now and NPC stuff in our immediate future. It is indeed low on the priority list.
    16. Criss

      ship classification

      One thing to note is that a battleship, or frigate is not technically a classification for a ship. It is the type of ship. The classification would be the name given to a specific hull design. Additionally I must ask if you only used EVE as a reference to those types of ships? If you intended...
    17. Criss

      Whats WRONG with the Community???

      I am seeing a healthy discussion with only one or two posts that were not constructive. It might not be the most beneficial approach to a new player that has concerns, by saying nobody on this forum can help them? There do seem to be a distinct lack of guides. A full tutorial series is planned...
    18. Criss

      Recognized Raw Resources used in Shipyard BP Construction

      I am marking this as recognized as I do not know the full details as to how we will implement future changes to shipyards and factories. There will however be better factory management in the future, as well as better integration with shipyards. This should help with automated construction even...
    19. Criss

      Recognized Creative mode Shift click!

      A great idea. I would use this all the time!
    20. Criss

      Planned Sun Damage Sectors displayable?

      I imagine a scanner could be useful for plotting those sectors. I say this is a good idea, however it is low on the priority list.