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    1. Criss

      Enjoy the new badge, courtesy of the Council!

      Enjoy the new badge, courtesy of the Council!
    2. Criss

      Enjoy the new badge. Courtesy of the Council!

      Enjoy the new badge. Courtesy of the Council!
    3. Criss

      Enjoy the new badge. Courtesy of the Council!

      Enjoy the new badge. Courtesy of the Council!
    4. Criss

      Enjoy the new badges. Courtesy of the Council!

      Enjoy the new badges. Courtesy of the Council!
    5. Criss

      Recognized by Council Schine/Council-run Server

      We will eventually need to play long term as a team to ensure the game works or is balanced. This is something we discussed but it isn't something we planned anytime soon.
    6. Criss

      Read by Schine Ambient Block - Logic Activated

      It's a good idea. We will be getting regular ambient noise in before we take a look at what is necessary for any sort of noise block.
    7. Criss

      Read by Schine Commas in large numbers.

      Usually translation is handled by someone that knows that language. My point however is that if they already have commas then that should be enough to hold us over until full translations are done.
    8. Criss

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      It is unfortunately never as simple as that. I would need confirmation that large battles last long enough, and that managing power/shields and watching armor values during combat would actually be beneficial in large scale combat. If you don't have time to look at the UI in the first place then...
    9. Criss

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      I agree. Maybe this has to do with how our crafting system is organized from a technical standpoint. Maybe not. I can't speak to why but I can say that it makes things much simpler.
    10. Criss

      Recognized UI Quick-filter change for factory production picker

      Brilliant suggestion. Forwarded straight to bench so that he can take this into account as we take a look at user experience.
    11. Criss

      Read by Schine Have Bobby AI Modules Take a Logic Input That Overrides the AI

      So many suggestions are about connecting blocks or mechanics or fleet stuff with logic. I am not sure it will ever end. Regardless, I will archive this suggestion, but I have very little to say about the merits of these types of suggestions.
    12. Criss

      Recognized Remove Nav Marker Fading

      A good suggestion. I imagine they fade because that is sort of how it works realistically. Fainter signals could also be represented as a smaller weaker icon instead. I will make sure this suggestion is discussed.
    13. Criss

      Read by Schine Logic copying display blocks

      This is not the first time this suggestion has been present to us by the councilors. It's a good idea.
    14. Criss

      Read by Schine Interial Dampening

      What this really boils down to is adjusting the thrust system so that dedicating all thrust to forward/back achieves what you want. The thrust system is already in need of adjustment since it was implemented and more so with mass changes. This to me is more of a balance issue than a need for a...
    15. Criss

      Read by Schine Logic output (Block) from Fleet commands

      It's probably doable. Yet another thing players want connected to logic. I can't really speak on how complicated this may or may not be in implementation. We shall see!
    16. Criss

      Recognized Fleet Permissions

      Makes sense. We will probably be looking at this when we focus on faction and fleet stuff and merging the two systems, part of our plans anyway.
    17. Criss

      Read by Schine Allow Nacomp ON HUD

      So basically a mini nav window? I don't see why not. So long as it is a toggleable feature. We don't want our hud to turn into EVE's.
    18. Criss

      Read by Schine Greater Transporter Control (Logic Suggestion)

      More to this than I initially thought! Honestly a lot of systems should interact with logic that do not. This would be a nice quality of life improvement that, with some effort, gets us out of the UI more often. That is good.
    19. Criss

      Read by Schine hanging cable cubes

      This is very cosmetic and because it serves little purpose elsewhere, it would probably get a look at once we do shader / particle work. Till then this will be archived.
    20. Criss

      Recognized by Council Virtual Ship Construction Sector

      This has been proposed before, when shipyards were being introduced. Glad this came back up. I am sure it wouldn't be too hard to create this feature as part of it already exists!