We will eventually need to play long term as a team to ensure the game works or is balanced. This is something we discussed but it isn't something we planned anytime soon.
Usually translation is handled by someone that knows that language. My point however is that if they already have commas then that should be enough to hold us over until full translations are done.
It is unfortunately never as simple as that. I would need confirmation that large battles last long enough, and that managing power/shields and watching armor values during combat would actually be beneficial in large scale combat. If you don't have time to look at the UI in the first place then...
I agree. Maybe this has to do with how our crafting system is organized from a technical standpoint. Maybe not. I can't speak to why but I can say that it makes things much simpler.
So many suggestions are about connecting blocks or mechanics or fleet stuff with logic. I am not sure it will ever end. Regardless, I will archive this suggestion, but I have very little to say about the merits of these types of suggestions.
A good suggestion. I imagine they fade because that is sort of how it works realistically. Fainter signals could also be represented as a smaller weaker icon instead. I will make sure this suggestion is discussed.
What this really boils down to is adjusting the thrust system so that dedicating all thrust to forward/back achieves what you want. The thrust system is already in need of adjustment since it was implemented and more so with mass changes. This to me is more of a balance issue than a need for a...
It's probably doable. Yet another thing players want connected to logic. I can't really speak on how complicated this may or may not be in implementation. We shall see!
More to this than I initially thought! Honestly a lot of systems should interact with logic that do not. This would be a nice quality of life improvement that, with some effort, gets us out of the UI more often. That is good.
This is very cosmetic and because it serves little purpose elsewhere, it would probably get a look at once we do shader / particle work. Till then this will be archived.
This has been proposed before, when shipyards were being introduced. Glad this came back up. I am sure it wouldn't be too hard to create this feature as part of it already exists!
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