Search results

    1. Criss

      Implemented "Get Design" button for ships in blueprint menu.

      Yes I am guessing schema did this to avoid messy integration. Maybe it was easier to use a new item instead of the blueprint, which does act more like a storage device instead of a ship design. Still, reducing the number of steps for what is essentially the same thing would be nice. Consider...
    2. Criss

      Read by Schine Passive Effects on Docked entities

      If they do not already pass on their effects to docked entities then that needs to be amended, so long as there is a cost increase / decrease in effectiveness when it's active.
    3. Criss

      Recognized New UI for Turrets (bobby - faction)

      I imagine that would create a number of problems unless it was delegated to some sort of control computer. That's very specific however and single pilot control will be the priority before we think about multiple pilot turret control.
    4. Criss

      Read by Schine Static Movement Option in the map menu + Remember Previous Location Option

      The map will likely feature a number of changes as development continues. It is far from finished. It is unlikely that there would be a remember previous location, as that is quite uncommon as far as I am aware. Navigating and finding locations in the map will certainly be easier however.
    5. Criss

      Planned Turrets: Target Wireless

      Well it's a good idea but I think we should just wait till the AI is improved. Having the AI utilize the support weapons and target friendly targets are not hard things. Combining them wouldn't be much effort. With the introduction of fleets this is more viable and I imagine we waited till now...
    6. Criss

      Read by Schine Inverse remove/replace filter

      A good idea. I am hoping that build mode does not become too cluttered with specific commands. Eventually we will hit a limit.
    7. Criss

      Recognized Physical Effects to Weapons

      A nice suggestions. As we move into immersion building, I am sure this will come up. Likely toggle-able.
    8. Criss

      Recognized Flak weapons

      The minelayer was not scrapped. It was put on indefinite hold and then something new took it's place. Then put on indefinite hold again. Which sucks. It would make things interesting again. As for flak. Yes please. IMO the combat in this game is lacking. There are TONS of things that we could...
    9. Criss

      Recognized Allow C + V linkage to logic from pickup rail & shootout rail.

      Not sure why it isn't a thing already!
    10. Criss

      Recognized Change Factory Production Like Rails

      So let me be sure. Logic next to factory A. It has settings. Press logic. Settings are now transferred to factory B, which is slaved to the logic. Seems fair. There might be changes to factories in general in the future, although we need to see how that pans out before we put something like...
    11. Criss

      Recognized Gravity modules and logic

      Bench has talked about extensive changes to gravity as well as logic in the past. I am sure he has some input.
    12. Criss

      Read by Schine Pickup block control for fleets

      Sounds like a fair suggestion. Consider it logged for future reference!
    13. Criss

      Read by Schine Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:

      Clickable links sounds great. Not sure about emoticons. We are not a chat program. I am sure people would find interest in emoticons in the game but it's not a priority in the slightest I am afraid. If emoticons are that important, well I'm not sure what to tell you :P. Copyable text also...
    14. Criss

      Recognized Move block in build mode

      The ability to move linked objects would be great. And maybe this could just be a part of the normal copy and past. Some sort of toggle.
    15. Criss

      Implemented Light Slabs

      There are a few more materials that will get slab variations. I am sure lights could be one of them, but keep in mind that is a lot of new slabs for each color.
    16. Criss

      Recognized Navigation Filter for overheating entities

      Sounds fair. I will pass on the suggestions.
    17. Criss

      Recognized Wireless Touch Logic

      Sounds like a good idea. I will keep hold of this suggestions.
    18. Criss

      Read by Schine Ability to autofill rooms with specific system blocks through UI.

      An easy way to build such things is always nice, but it does not need to rely on the quarter system. That is very specific to crews at the moment. The game could instead fill a space wall to wall or ceiling to floor in a line. If it can do that then it could probably just fill the room going row...
    19. Criss

      Read by Schine Creative Mode Improvements

      Is this a suggestion for the creative mode option from the startup menu or the creative mode in game? For a creative world, I'd say sure. But making these changes in on a server where not everyone has creative has to be considered. Tab-f8ing into your ships is a bit exploitive if you are...
    20. Criss

      Read by Schine Passive Effects on Docked entities

      Sounds feasible. Not sure how hard it would be to implement but a simple activation of effects from mothership to docked entities doesn't seem too difficult to put in. I will hold onto this suggestion for future use.