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    1. Dr. Whammy

      Neutral NPC harassment

      The NPC AI is... well... really, REALLY dumb. For this reason, it's not uncommon for players to turn off NPC factions altogether. Try this... 1) Go in to your StarMade installation folder, and open the file called server.cfg in your notepad app. 2) Seach for the following line...
    2. Dr. Whammy

      RTS Survival Ideas

      C&C? Awwwwwww Shyt! My ideas with regard to crew: - All crew within 50 meters of a first aid block slowly auto-heal. - Crew cause ships/stations to slowly auto-repair over time when not fighting. The more crew onboard, the faster the repair rate. - On a planet, the more "crew rooms" you...
    3. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      Clipping and weaponized lag are definitely lame but I have nothing against docked armor; provided it doesn't contribute noticeably to lag. As for that XBB; from what I've learned, it seems more like skillful use of logic than an actual exploit. Is it really an exploit? Meaning; is it bugged...
    4. Dr. Whammy

      Balancing blocks gut-check

      Physically fitting partial blocks together is only one way to occupy the same space. In theory, you can fit 4 slabs or two wedges but like I said; there are other tricks. After all, collision only affects things that move. But what about things that don't move but instead have an on/off...
    5. Dr. Whammy

      Balancing blocks gut-check

      By focusing on block HP, you can lower the HP gains that overlapping allows but a determined player can still dock on more entities to overlap and thus, increase their armor. Slabs and wedges can be fit together in the way you explain but there are other tricks as well. For example, by...
    6. Dr. Whammy

      Balancing blocks gut-check

      I don't see what's so confusing about my idea. There's nothing "circuitous" about it. According to your original post, you want to remove the benefit of overlapping multiple blocks within the same physical space and thus, disincentivise people from doing it. Am I right? With respect; my...
    7. Dr. Whammy

      Balancing blocks gut-check

      If the overlapping blocks are being damaged separately by the same 1K damage weapon, then the collective HP of all those overlapping blocks is irrelevant to this discussion; as it has no impact on damage to adjacent blocks or overall damage to the ship. As such; I must conclude that you are...
    8. Dr. Whammy

      Should intentionally using exploits/cheats in multiplayer be a bannable offense?

      +1 for admins' discretion. However, it would be nice if Schine would tighten up some of these exploits from their end. Either way; no matter how many of these threads pop up, the simplest solution is to pick servers where the admins do not allow the use of exploits and avoid servers where the...
    9. Dr. Whammy

      Balancing blocks gut-check

      Perhaps you've misinterpreted my meaning. You are not doing 4K damage. You are doing 1K damage to everything in that one cubic meter space. At no point is damage added up, multiplied or increased in any way. It doesn't matter if you have one block or a dozen or a hundred. ALL blocks in...
    10. Dr. Whammy

      Balancing blocks gut-check

      No. Yes. No. When the weapon hits, all four would take the full 1000 damage EACH. Blocks would not mitigate any of the damage since they all simultaneously take the same amount of damage. In your example, all four blocks would be destroyed. The point of this is to eliminate the armor...
    11. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      True. Any server admin who allows borderline-weaponized lag really isn't doing his/her job.
    12. Dr. Whammy

      Balancing blocks gut-check

      Not "extra" damage. The same damage. Example: If I fire a 1000 damage cannon round at 4 overlapping slabs, they'd all receive 1000 points of damage. Any overlapping block that cannot take 1000 damage is destroyed; regardless of how many other blocks (stronger or weaker) are in the same...
    13. Dr. Whammy

      Balancing blocks gut-check

      Actually it would work. Here's why. Let's say you have 2 slabs/wedges in place and they get shot. In my idea, they'd both take the full damage independently of each other. That way, all overlapping blocks lose effective HP at the same rate so the weakest ones are destroyed first...
    14. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      What's the point? Ok. Go play on a server where someone constantly pings ALL players into quadruple to quintuple digits and causes multiple server crashes for an hour, then maybe you'll see the point. Regarding "Size": While large structures do impact lag, a bigger contributor - the one we...
    15. Dr. Whammy

      Balancing blocks gut-check

      Perhaps I should clarify my point. Whether you have 2 wedges, 4 1/4-slabs or you are clipping via docking, plex-doors, etc., you are essentially making multiple blocks occupy the same cubic meter space. The complaint is that this increases armor per cubic meter based on how much...
    16. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      Intentional or not; anyone who's been playing this game for more than a few months should have a good idea of what causes sever lag. If you join a server and choose to build like this anyway, you're being inconsiderate to the rest of your server's players. This is why I no longer build/use my...
    17. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      While it may be pretty smart to multiply your armor via clipping, it is also extremely unsportsmanlike and inconsiderate to the other players that have to put up with the lag bomb you release on the server. I get that some of our builds may turn out to be naturally laggy (cough, cough 100x...
    18. Dr. Whammy

      Balancing blocks gut-check

      If the blocks are decorative and have little to no impact on server/client performance, then I have no problem with it. If they're using the "docked armor" trick to stack wedged armor blocks within the same physical space to create "double armor cubes", then that is an exploit. It's also...
    19. Dr. Whammy

      Void Enemies concept

      There actually used to be a creature spawner in the game, although it wasn't a conventionally place-able block. IIRC, you had to use admin commands to place it and it would repeatedly spawn a single spider that would come and get you when you entered the structure on foot. When they finally...
    20. Dr. Whammy

      Void Enemies concept

      More like the Zerg from StarCraft or the Infested from WarFrame. - Simple enough to kill the individual units but they become a major threat in large numbers. - Somewhat difficult to find and eliminate the source. - Can really ruin your day if your ship/station/planet gets infected. Heat...