Search results

    1. Dr. Whammy

      The ultimate drone R&D thread

      Silly question: How do I get StarMade to stop altering my server config?
    2. Dr. Whammy

      The ultimate drone R&D thread

      Ckeeze, The reason I reject your "advice" is because absolutely nothing you have said applies to what I'm doing. Also, you're acting like a child and I'm too old to waste my time arguing with children and internet wannabe tough guys. Keptick, Will do. I'll probably just create a...
    3. Dr. Whammy

      The ultimate drone R&D thread

      As much as I like smaller builds, I must respectfully disagree with this idea. Just as we don't want other people to force their chosen play style on us, we should not try to impose ours on them. It should be noted that there were once several servers (minimade and micromade to name a...
    4. Dr. Whammy

      The ultimate drone R&D thread

      "Build bigger"? That's your solution? Typical. You basically ignored everything I said and jumped face first onto the PVP bandwagon in the same way as others mentioned. As such, your "advice"; condescending as it sounds, does not apply to my situation. To be clear, I'm trying to create...
    5. Dr. Whammy

      The ultimate drone R&D thread

      Regarding Acid Damage vs output spam: My tests with acid damage have shown that (like missiles) if you fire a single weapon and it pierces the armor, you break through and cause a "crater" on your target depending on how powerful the weapon is and how much of the radius encompasses nearby...
    6. Dr. Whammy

      The ultimate drone R&D thread

      While I would prefer not to delve back into the PVP vs PVE vs RP argument again, I will say that the current iteration of the game definitely caters to larger craft, due to heavy armor and shield tanking. As such, we are indeed, being forced to build above a certain size class. Why make them...
    7. Dr. Whammy

      The ultimate drone R&D thread

      The average mass of each of my fighters is about 100. With about 40 fighters that's about 4000 mass. My ship's base mass (without turrets) is 4451; which includes reactor chambers and a fair amount of RP gear (medical bays, stair cases, transporters, decorative elements, etc.) This isn't...
    8. Dr. Whammy

      The ultimate drone R&D thread

      I do use fighters with missiles. They tend to be some of the best anti-fighter units at that small a scale. However, they're only average against armor since they don't have enough reactor power to field missiles strong enough to damage armor. Also, their low fire rate and DPS means they...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I can think of a few practical uses for swarms besides anti-drone defense. ...but you'd better have a good handle on how to effectively use logic if you try them. On smaller ships, acid damage is a bit of a problem; as your overall damage is divided by 6 on impact. Under a certain size...
    10. Dr. Whammy

      The ultimate drone R&D thread

      As it stands now, filling your fighter bays with more shields and weapons is far more effective than carrying fighters. That kinda takes away the incentive to have carriers/fighters in the first place. I know they supposedly got rid of stabilizer placement distance but what do you guys think...
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Agreed. I often use large blocks of crystal armor to simulate ballistic media for weapons testing. Small guns do next to nothing to the block; even with rapid fire or multiple simultaneous hits. There also seems to be a "soft cap" of roughly 240 missiles held in storage. Adding storage...
    12. Dr. Whammy

      The ultimate drone R&D thread

      I've been holding off on the QF dev builds since they haven't (last time I checked) made it official. Maybe it's time With regard to missiles; in vanilla, I've seen no evidence of missiles ignoring armor, though I could just be seeing the effects of damage dissipating via the radial...
    13. Dr. Whammy

      The ultimate drone R&D thread

      In my specific case making space isn't a problem., for uniformity, I've chosen a drone/fighter size that approximates modern day fighter aircraft like F-15s or Migs. The dimensions are 15m L, 15m W, and 9m H. I leave 1m of extra space on all sides of the bay for manual docking or...
    14. Dr. Whammy

      The ultimate drone R&D thread

      Keptick , You started this thread with that rather brilliant drone rack design. Since I have an almost irresistible urge to cram fighters into my ships, I too would like to see this thread continue since there have been a few changes over the past 2 years. Do you feel that under the...
    15. Dr. Whammy

      Klawxx - Shipyard | W.I.P. News & Screenshots

      CARRIER HAS ARRIVED! Nice interpretation Executor!
    16. Dr. Whammy

      Introducing The United Star Axis

      Remember this guy? Time for a refit! CHALLENGER MK II Manufacturer: Nexus Inc. Size class: Escort (96m) Role: Variable/Multipurpose Armament (Standard) : Gauss Cannons, Point Defense Turrets. Special equipment: Utility Bay This light escort craft is currently set up as a...
    17. Dr. Whammy

      Logic Tractor Beam help

      Thanks for the reply. I too have lined everything up with galactic north. The object I'm trying to push is a rail spawn; also at galactic north. Regardless of projectile size, ship orientation emitter position, etc. I always get a shot that aims about 9.5 degree upwards. This is a picture of...
    18. Dr. Whammy

      Torpedo and Weapon 2.0

      Sounds like a warhead sawblade launcher. Whammy Likes... (y) However, my device doesn't leave a "tiny breach" when it hits.
    19. Dr. Whammy

      Logic Tractor Beam help

      Silly question... When your tractor beam is in "push" mode, the rock seems to go straight. When I try it, it locks onto the object and pushes it upward at a 9.5 degree angle. Is there something special that needs to be done to make the beam push straight forward?
    20. Dr. Whammy

      Torpedo and Weapon 2.0

      My method uses the bombs and as such, requires no glitching. It even counters spaced armor to a degree even though that's not what it was designed for. Overall, I'm pleased with how it turned out. It should be noted that the same rules apply to bombs as regular missiles. - Vulnerable to AMS...