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    1. Dr. Whammy

      Turrets acting weird

      It's a known long-standing bug. Schine has given no indication that they are going to work on it any time soon. One would hope that this gets fixed when they release the universe update. ...or hopefully, before I retire. Also, this bug seems to affect larger turrets more so than smaller...
    2. Dr. Whammy

      Warning: Major Crash Bug

      Yeah; that would do it. With my PCs I was never so lucky. An old AMD3200 of mine running XP had thermal grease degradation and a worn fan. On the next one (a Pentium 4) the cheap fan that came with the CPU started to work itself free from the board. On my first I7 machine, the...
    3. Dr. Whammy

      Warning: Major Crash Bug

      True. And because of this, he's not doing himself any favors by leaving the case open; as doing so reduces internal airflow/cooling efficiency. His best option is to check the temperature of his system and swap that CPU fan/heat-sink assembly if the temperature is high.
    4. Dr. Whammy

      Warning: Major Crash Bug

      No... Short of malware specifically designed to override your system's thermal output (often at the BIOS level), no software will cause an overheat shutdown unless you're running a budget rate CPU fan or a damaged CPU/motherboard. Barring existing system damage, your system will either handle...
    5. Dr. Whammy

      Warning: Major Crash Bug

      Provided you're running a PC with Windows, you might want to take a look at your event viewer. One possible cause of a random shutdown is an overheating CPU/motherboard. The PC will halt by freezing, shutting itself off, or resetting in an attempt to prevent/minimize system damage. You...
    6. Dr. Whammy

      Planets

      At this stage, I'd settle for them fixing the radial gravity chamber or allowing for an always-on version of the traditional gravity block. At least then, we could make our own planets. This artificial planet loads as quickly as a large ship and produces very little lag when compared to the...
    7. Dr. Whammy

      Controlling blinky-light circuits

      One of the things I like to do is create an air lock system that flashes yellow lights when the inner door is open, flashes red lights when the outer door is open, then automatically closes its doors after a few seconds. It can get pretty logic heavy when you add the flashy lights but it's...
    8. Dr. Whammy

      Time to Talk..

      While I got fairly good at building in power 1.0, this 2.0 system is actually pretty simple to use. However... - Some players are basing the overall effectiveness of their designs on the old 2 million e/sec soft cap. - Some are not placing their stabilizers properly or setting proper...
    9. Dr. Whammy

      Time to Talk..

      Before we begin, a few questions: - How big are the ships you are talking about? - What kind of power output are you expecting to achieve compared to each ship's size class? - How do you arrange your stabilizers? I've made several craft with some decent power output for size and none of them...
    10. Dr. Whammy

      Introducing The United Star Axis

      Design-wise, I'm trying something a little different this time. LANCER MKII Manufacturer: Joint venture between Star Axis subsidiaries; Volcov Industries and Sturmgeist Advanced Sciences. Size class: Frigate Role: Defense/escort Armament: Burst Laser, Guided Missiles, Point Defense Turrets
    11. Dr. Whammy

      Reactor Chamber effects

      Armor tanking? Hull Tanking? This is an absolutely EVE-il idea. I like it. Edit: They would however, need to fix the Astro-Tech first.
    12. Dr. Whammy

      Screenshot collection porn

      Now THAT'S an Isanth!
    13. Dr. Whammy

      Screenshot collection porn

      Shiniyami, You have outstanding architectural skills. Hats off to you sir. (y) It will be hard to match what you guys have but here is one of my better builds. If interested, my shipyard thread shows all the work I've done over the past 5+ years. It's the upper link in my signature.
    14. Dr. Whammy

      Add Stealth Chamber to hide Shield/Power/Faction

      Perhaps the word "glitchy" was too polite of a euphemism... To be fair; when I used to do this in multi-player, it was because building on planets wasn't allowed and you didn't get enough starting credits to build a station. Several admins specifically told me to build on an asteroid because...
    15. Dr. Whammy

      Add Stealth Chamber to hide Shield/Power/Faction

      ...or you could build a station in the shape of an asteroid. I'm doing that for my sister when I start my server. As for using actual asteroids as a base, I find that it's a good way to gather resources with a nice bonus. Basically, you build a reactor, factory and storage depot and mine...
    16. Dr. Whammy

      Add Stealth Chamber to hide Shield/Power/Faction

      Agreed. To expand on this, I think the functions of this kind of stealth system should be determined by your chamber level and how high your stealth strength is, in comparison to enemy recon strength. Example: - Stealth chamber set for obfuscation - "Transponder Suppression": Effect...
    17. Dr. Whammy

      StarMade University - Data Collection and Revision

      ...and you solved my final rail problem. Thanks!!! :LOL:
    18. Dr. Whammy

      StarMade University - Data Collection and Revision

      There are a lot of threads offering 'suggestions' lately; basically, asking Schine to change things. Meanwhile, there is a shortage of available information (all in one place) on what already exists in the game; post power 2.0. With Schine remaining largely silent and the Wiki somewhat...
    19. Dr. Whammy

      Help with effects 2.0

      Range: Leaving it to admin settings does nothing for the kind of customizing people want to do in this game. In weapons 2.0, (most) missiles had 1.6x the range of (most) cannons; which had twice the range of (most) beams. You could mod beams (B/B) to exceed the range of all but C/B cannons...
    20. Dr. Whammy

      Help with effects 2.0

      Can you elaborate on that a bit? What options are you seeing? The reason I ask is because: - Range is now determined by weapon type and not secondary effect. Sniper cannons and long range beams are no longer possible. - Penetration is now determined by weapon type and not secondary...