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    1. Dr. Whammy

      Void Enemies concept

      I had a similar idea a while back; based on the Venomoid (Radam) from the Teknoman/Tekkaman series. With that having been said, I like the idea but it needs some fleshing out... yeeeesssss.... delicsssiousssss flllesssssh... 1) They should be detectable on sensors like an astronaut...
    2. Dr. Whammy

      Void Enemies concept

      That was rather rude, Ribbons0121R121 Did you forget that this is an international community? Some of the best builders and players this game has ever seen have come from outside of the U.S. / U.K.
    3. Dr. Whammy

      What kind of problems?

      What kind of problems?
    4. Dr. Whammy

      Help with effects 2.0

      Hi Guys, I was going to work on a basic chart but I was unable to find an accurate way to know exactly how your weapons will be affected by an opponent's armor without analyzing that ship's design first. There seems to be some kind of "all or next to nothing" threshold in which the round...
    5. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      I really miss this game and what it used to be. I can't speak for everyone here but, my reason for taking a break from StarMade is that I find that the game can no longer "contain" what I am trying to build. Graphically: Whenever I build above a certain size limit, the game fails to display...
    6. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      Just trying to keep my expectations realistic. ;) Hopefully they'll get the lead out and release it sooner but I'm not holding my breath for it.
    7. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      A) Agreed: Weapons take up far too much space for the little bit of damage they do. If I were to make a mod, I would multiply the per block damage and power consumption by 4-5. That way, you'd have more realistic weapon sizes without suddenly jumping from pea shooters to OP death guns. B)...
    8. Dr. Whammy

      Trader Ship Issues

      I'm not sure how big a ship you're building but it would be a good idea to to place a small reactor (10-20 blocks) and a "thruster-cluster" ;) when you first start building to allow you to maneuver. You can even place these things outside of your ship and out of the way. That way, you can...
    9. Dr. Whammy

      "Logic loop protection: Signal stopped from traveling to another entity!"

      I'm curious how this works. Can you expand on this method a bit?
    10. Dr. Whammy

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Strange... I haven't had any issues with turret logic going out of sync once connected. Then again, it's been a couple of months since I last played. In the error you described, toggling the remote off and back on again should re-sync the two wireless blocks; as both remotes and wireless...
    11. Dr. Whammy

      Immersion.

      Agreed. Lighting in this game does look a bit "off". Not to mention the fact that the shadow effects make absolutely no sense; regardless of how you configure them.
    12. Dr. Whammy

      Are there any Populated servers?

      Drama aside; many would say that interest in StarMade started to take a nose dive when Schine stopped responding to the forums and essentially ignoring all input; constructive or not. Yes; I know they switched to discord for updates/feedback but I think it's very telling that the creators of...
    13. Dr. Whammy

      Planets

      Hey! Don't come in here that police brutality stuff. Haven't you heard? BLOCK LIVES MATTER!!! Sorry man, you left yourself wide open for that.
    14. Dr. Whammy

      Planets

      Being essentially a large voxel cluster, my design isn't a perfect sphere. As such, it would be a mistake to attempt to program for true spherical gravity. With regard to usable surfaces, my structure works best as a 26-sided octagonal polyhedron but with my idea from post 14, you can make...
    15. Dr. Whammy

      Planets

      kiwispike and jayman38 You both have good points but there's no need to flaunt your programming skills and spacial acuity here. The point is; we don't need a perfect spherical gravity. We just need a means of emulating spherical gravity without the headache that comes with multi-plate...
    16. Dr. Whammy

      Introducing The United Star Axis

      I was originally reluctant to post it here but if I discovered it, someone else likely did as well. The flaw is; when Schine enabled AI fleet units to auto-charge their cloaks and jammers, they goofed big time. First; the enable/disable jam/cloak fleet commands do not work. That's a bit of a...
    17. Dr. Whammy

      Introducing The United Star Axis

      Not quite. These are hybrid units. Half RP and half AI defense fleet. They have a nice amount of space inside for RP interior consisting of multiple decks. I'm planning a smaller more optimized hull design for their size of reactor. Their firepower is "ok" for their intended purpose but...
    18. Dr. Whammy

      Reactor Chamber effects

      I think the restoration of block HP and the repair of block physical damage should be the default effect for this kind of system. However, I think full block regeneration (if implemented) should be a slow process with very high energy consumption (think cloak and jam energy cost). This...
    19. Dr. Whammy

      Planets

      Interesting read. In all actuality, 6 gravitational planes would work for my structure as well. In fact, I was experimenting with individual gravitational planes long before Schine announced "radial" gravity. I can accept, from a programming standpoint, that true radial gravity is hard to...
    20. Dr. Whammy

      Planets

      No offense, but you don't seem to understand how my planet is constructed. None of what you mentioned is applicable to my structure. 1) There are no "Plates" on this structure. With the exception of the experimental "orbit" system (which has no gravity), everything you see here is one...