I've seen many of these ideas floating around but lets see what else we can come up with.
RTS
Command and Conquer building style on map/fleet menus: No idea why I'm obsessed with this. The general idea here is you could bring up your list of cargo hauling fleets give them an empty station BP with resources to fill it or a filled station BP and send them to spawn the station at the target coordinates. This station would be auto factioned on spawn and set to the named permissions as well. Basically you select the fleet and BP, if needed the station the fleet is pulling resources from and send it to build at destination all from the comfort of wherever you are once you have the infrastructure built up to use the new commands. To use this you'd need an HQ Station and at least 1 Mining Station and at least 1 Factory Station.
Fleet Patrols: This would require fleets remember their last orders at all times even if the server reboots. The general idea here is fleets could be told to patrol between multiple points and defend the area. Also fleets could randomly patrol the system without any point in mind.
Unloaded Fleet Mining and Retrieval: Here fleets would mine or salvage in scouted sectors since what's there is already known by the game.
Scout Fleets: Fleets that scout to see what's there. They also can scan systems.
Survival
Planetary Crew Generation: Simply terms planets generate crew you can use for ships and stations. They also generate other things but crew and their various supplies are what'll help your empire most.
Crew Rooms: On stations and ships these are rooms of various types that allow the crew to be useful, happy, sleep, etc. Can be anything from your control room of your ship to a single terminal with a chair and display. On planets these take the form of small city buildings and rooms depending on your setup, but also help spawn more crew if setup right.
Farming: Yes it can be automated using crew and when on stations and ships it's basically another type of crew room. Doesn't get used to maintain the player but is used to maintain the crew and is one of many things to use to make crew happy and live longer without starving.
Anyone else have ideas?
RTS
Command and Conquer building style on map/fleet menus: No idea why I'm obsessed with this. The general idea here is you could bring up your list of cargo hauling fleets give them an empty station BP with resources to fill it or a filled station BP and send them to spawn the station at the target coordinates. This station would be auto factioned on spawn and set to the named permissions as well. Basically you select the fleet and BP, if needed the station the fleet is pulling resources from and send it to build at destination all from the comfort of wherever you are once you have the infrastructure built up to use the new commands. To use this you'd need an HQ Station and at least 1 Mining Station and at least 1 Factory Station.
Fleet Patrols: This would require fleets remember their last orders at all times even if the server reboots. The general idea here is fleets could be told to patrol between multiple points and defend the area. Also fleets could randomly patrol the system without any point in mind.
Unloaded Fleet Mining and Retrieval: Here fleets would mine or salvage in scouted sectors since what's there is already known by the game.
Scout Fleets: Fleets that scout to see what's there. They also can scan systems.
Survival
Planetary Crew Generation: Simply terms planets generate crew you can use for ships and stations. They also generate other things but crew and their various supplies are what'll help your empire most.
Crew Rooms: On stations and ships these are rooms of various types that allow the crew to be useful, happy, sleep, etc. Can be anything from your control room of your ship to a single terminal with a chair and display. On planets these take the form of small city buildings and rooms depending on your setup, but also help spawn more crew if setup right.
Farming: Yes it can be automated using crew and when on stations and ships it's basically another type of crew room. Doesn't get used to maintain the player but is used to maintain the crew and is one of many things to use to make crew happy and live longer without starving.
Anyone else have ideas?