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    1. MrGrey1

      MRGS Long Haul Carrier - MRGS LongHaulCarrier 01b

      Very minor update to remove some stray blocks preventing the stern drones from re-docking properly. How that slipped through ... /sigh.
    2. MrGrey1

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Just means I either have a toggle mechanism or an on/off switch on any wireless connections so a pulse of the wireless is all that is needed to activate or deactivate what ever the wireless is connected to. Use the wireless like a button press rather then an activator.
    3. MrGrey1

      "Logic loop protection: Signal stopped from traveling to another entity!"

      It's been ages since I started doing this, as in couple of years, IIRC I had an issue where some turrets turned off over a sector boundary which was not ideal to have to toggle all the turrets again mid shoot out and also with defense ships being reloaded and not having all guns remaining...
    4. MrGrey1

      MRGS Long Haul Carrier 190516

      MrGrey1's Shipyard proudly presents the Long Haul Carrier. In production for almost a year, the carrier is the current pinnacle of my mining fleet and supports 20 Mining Drones, 2 Support ships and a large Heavy Miner. With more then 11 Million cargo capacity on the carrier alone this fleet...
    5. MrGrey1

      MrGrey1's Shipyard

      Long Haul Carrier on the Dock
    6. MrGrey1

      "Logic loop protection: Signal stopped from traveling to another entity!"

      I've had issues with this setup when loading and crossing sectors. Specifically having a wireless constantly on can result in problems. The wireless can sometimes glitch and be on on one entity and off on another. I don't know if this is still an issue as it's been sometime since I encountered...
    7. MrGrey1

      Request: Show system time in a HUD window

      Under general settings, 'Draw Network Statistics in HUD' & 'Draw Lag Statistics in HUD' both have the time.
    8. MrGrey1

      MrGrey1's Shipyard

    9. MrGrey1

      MRGS Heavy Miner - MRGS_Heavy_Miner_02

      Discovered a rather major error in the salvage array of the original exported sment. Surprised nobody called me on it in fact. :) Have fixed the salvage array and there's been a few minor cosmetic changes since the last upload.
    10. MrGrey1

      MrGrey1's Shipyard

      Including the stabilizers on the keel and engines it's currently 473m tall... wing tip to wing tip is 317m.
    11. MrGrey1

      MrGrey1's Shipyard

      Detailing progress and pictured next to the ICU for size comparison...
    12. MrGrey1

      MrGrey1's Shipyard

      Latest WIP, I liked the shape of the ICU scanner ship so have been working on up-scaling it and adding a bit of firepower...
    13. MrGrey1

      Still can't get docked ships to unload cargo

      Yah the pull settings are reverting after the ship/station is unloaded, so even just leaving the sector and coming back will reset them... been like that for some time.
    14. MrGrey1

      The turret thread

      Latest turret, 4 barrel 25k module cannon.
    15. MrGrey1

      Give shoots the speed of your ship

      starmade/server.cfg PROJECTILES_ADDITIVE_VELOCITY = true //initial projectile speed depend on relative linear velocity of object fired from
    16. MrGrey1

      New "Game Server" Oceanic

      `grep -i playerstate logstarmade.0.log | grep -i sector | grep -i PlayerName` And if you've got his name do an in game search on it, `/search PlayerName` likely as not you'll find a core or two at least and be able to see where they are.
    17. MrGrey1

      New "Game Server" Oceanic

      Use grep. `grep -i connect serverlog.0.log` will give you all the connection and disconnection details. `grep -i PlayerName logstarmade.0.log` will give you all references to the player. Should be able to find the sector details from that.
    18. MrGrey1

      MrGrey1's Shipyard

    19. MrGrey1

      MRGS Exploration WarpGate 01 140319

      A small Exploration WarpGate designed as a starter station with a free target gate for easy exploration. The station has RP areas and a small factory. A starter ship with salvage and astrotech abilities also comes with the station.
    20. MrGrey1

      MRGS WarpGate 01 140319

      A small WarpGate designed for a gate network.