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    1. MrGrey1

      MRGS_Raptor_01 2019/12/25

      This is an 'update' of the first ship I posted to the docks, The Milano. It's so different however I've dropped the pretext of following the original Guardians of the Galaxy Milano and have just done what felt right with a similar form, sorta (?), bigger (of course!) and better (well last of my...
    2. MrGrey1

      MrGrey1's Shipyard

    3. MrGrey1

      MrGrey1's Shipyard

      EDIT: does anyone know how to get the site to stop mucking with imgur links? ^ Stupid thing keeps editing the link for me.
    4. MrGrey1

      The turret thread

    5. MrGrey1

      Masurmend / Vermessung - Blocks

      Nope. se la vì - Wiktionary
    6. MrGrey1

      Masurmend / Vermessung - Blocks

      Just FYI Nauvran, I thought I should point it out to you as I'm not sure your intellect could understand such abstract concepts without assistance, your post conveys far more information about who and what you are then it actually contributes to the OT. There's something very sad about mocking...
    7. MrGrey1

      Saving blueprints

      .steam/steam/steamapps/common/StarMade/StarMade/blueprints. (There is a folder inside blueprints called 'exported', it contains deleted and exported blueprints, you may or may not want to keep it.) You might also want to save the files settings.cfg, server.cfg, keyboard.cfg
    8. MrGrey1

      Move faster in build mode [1/3 SOLVED]

      .steam/steam/steamapps/common/StarMade/StarMade/settings.cfg BUILD_MODE_SHIFT_SPEED = 50.0
    9. MrGrey1

      Balancing with Mass is fundamentally flawed!

      So I've been doing some testing in regards to the meta pvp ship here and my above Mass and Power formulas. I only had one vertical ship at a <20k reactor, (the above pvp ship also having very close to <20k reactor.) My ship was covered in crystal and multiple layers of armour and significantly...
    10. MrGrey1

      You say 2k (mass) I say 2k (reactor size)... confusion ensues.

      You say 2k (mass) I say 2k (reactor size)... confusion ensues.
    11. MrGrey1

      Balancing with Mass is fundamentally flawed!

      Mass = Thrust + Weapons + Shields + Armour + Power OR Mass - Power = Thrust + Weapons + Shields + Armour Mass Formula (MF) (Non system blocks & decorative blocks are classified as Armour. Power includes stabilizers and chambers.) Power = Thrust + Weapons + Shields Power Formula (PF) (e/sec)...
    12. MrGrey1

      How do you balance a cheater? With a ban hammer.

      Anyone brings this ship on my server for anything other then looking at they'll be leaving shortly after. Your position is untenable. "Anyone can bring an aim bot onto my counter strike server, therefore have at it? " No. I'm a bit old school when it comes to my technical definitions. A 'hack'...
    13. MrGrey1

      How do you balance a cheater? With a ban hammer.

      Firstly my apologies to @Lord_Latterous. I should not have let my emotions get the better of me and should not have sunk to my petty 2 star spur of the moment review on his ship here . It was uncalled for. I appreciate that Lord_Latterous went to the effort to post and 'reveal' his pvp ship so...
    14. MrGrey1

      MrGrey1's Shipyard

      Yup. Am planning a conversion of the ICU to make an escort for this as well.
    15. MrGrey1

      Dan' Stargate ships Emporium

      I felt the same way when I first found it. The fact it can 're'fill existing blocks is what really got me. Your progress and the number of new ships coming along is great work. :)
    16. MrGrey1

      The Quickfire Initiative: Rebalancing StarMade.

      The problem with the clique. It is demonstrably a better way to do something but it's offhandedly disregarded because everyone's doing it another way...everyone in the circle is following the ass in front of them and they refuse to change for fear of falling out of the clique... round and round...
    17. MrGrey1

      CS: Quickfire Initiative: Rebalancing StarMade

      That table is only part of the picture. Here. Let me provide you with the rest of it. As you can see, there's only a fraction of the graph, between about 500 and 1250 that's completely under the 5 ratio. (The orange line is the 6 ratio and my usual build target.) If we take the range from...
    18. MrGrey1

      The Quickfire Initiative: Rebalancing StarMade.

      I'm coming here after seeing that this is going to be adopted. In particular I'm concerned about, "Switched reactor level calculation to linear formula." I wanted to clarify my thoughts further on this and say why I think making this linear is detrimental to the game. (Unless somebody's got an...
    19. MrGrey1

      CS: Quickfire Initiative: Rebalancing StarMade

      Disabled stabilizer distance and side-based bonuses. (for now.) While I understand it's been disabled to make things easier for testing I certainly hope it's re-enabled by the time you put it to release. This is the only mechanic that keeps the relationship between ship size and power output...