Search results

    1. MrGrey1

      Running Your Debian Server in RAM

      Needed a break from building last night and I thought I'd stretch my scripting skills and see if I could do what you wanted. Success, at least in my limited testing and with a couple of caveats. ;) The below script will restart you server after a set amount of time has passed based on a trigger...
    2. MrGrey1

      Running Your Debian Server in RAM

      Using tail you can follow the chat logs. Below is the command I use to view all chat logs the server is generating simultaneously. Substitute a specific log such as all.txt for the * if you only want to read just the one. tail -f /dev/shm/starmade/chatlogs/* I haven't setup any specific...
    3. MrGrey1

      Turrets acting weird

      I've heard a single cannon module & pc on your beam turret will fix this issue. I haven't tested it myself but if it's really bugging you it may be worth a shot?
    4. MrGrey1

      Serene Forgeworks Sci-Fi Factions

      Quite the portfolio you've got there. Beautiful clean style, really great work. Your smaller builds are very impressive for the way you get their shapes just right. Love that Viper in particular.
    5. MrGrey1

      New "Game Server" Oceanic

      I started a response/how-to but it got rather long so I started a separate thread here. Hope it is legible and helps some. :)
    6. MrGrey1

      Running Your Debian Server in RAM

      This was a response to kiwispike in his thread but it got so long I decided to give it a thread of its own. It's a how to for setting up and running a StarMade server in a RAM drive on a Debian system. You will need a decent chunk of RAM, 8 gigs may suffice for a small server with nothing else...
    7. MrGrey1

      New "Game Server" Oceanic

      It's not how many cores you have it's how fast they are. The GHz matters. If you got a 2G 16 core it'll get whipped by a 4G 4 core. Just watch you CPU usage in something like Htop (linux yes?) while it's running, you'll only ever see one core working at a time. Also if you have lots of RAM you...
    8. MrGrey1

      MrGrey1's Shipyard

    9. MrGrey1

      MRGS ICU Scanner Ship 280219

      MrGrey's Shipyard presents the ICU. A small scanner fighter designed to detect and pursue stealth scout ships.
    10. MrGrey1

      Kraengis's galactic assets

      Awesome station in particular, love the detailing.
    11. MrGrey1

      MrGrey1's Shipyard

    12. MrGrey1

      Reduce Capsule BlockHP

      While we are at it we should talk about glass door... .05 for 400 making it 150 points better then basic armour. Brings a whole new meaning to the term glass cannon. It's also 3x less weight then plex door for the same hp and blast door is now also same weight as plex for twice the hp. Plex...
    13. MrGrey1

      Controlling blinky-light circuits

      Connecting the activator to an And and then the Delay back to the And guarantees an off state... but it's an extra block.
    14. MrGrey1

      MrGrey1's Shipyard

      That's the last working BP I had on SMA next to my current version. All the guns have been reworked and upgraded, main guns are about 35% bigger, have a well underneath and had their positions adjusted, side guns were upgraded by over 100%, added a heavy AMS on the side and increased field of...
    15. MrGrey1

      MrGrey1's Shipyard

    16. MrGrey1

      MrGrey1's Shipyard

    17. MrGrey1

      Screenshot collection porn

      Awesome! Nicely done mate.
    18. MrGrey1

      MRGS Mining Carrier 199 - MRGS Mining Carrier 199 v3

      Fixed the door logic properly this time. Added manual launch buttons and a reset in case something does go wrong.
    19. MrGrey1

      MrGrey1's Shipyard