Here is a link to a great USD example: USD Type-1
Bench has created a lot of great tutorials on all things rails, the first of which is here:
The quick answer to your rail question is best explained by the video, but I'll try to explain it the best I can.
-First place a button or (activation...
Hello Everyone!! I have finally started some ships that I'm not overly ashamed of and am willing to share with the community, so here goes!
The first ship is the currently unnamed frigate design. With this design I wanted to role together all of the generic ship design features [long submarine...
Good point, that the camera system would more than likely be a lot simpler.
This is a great example of the practical applications of this system. I think that it could be just about as useful in designing simpler automated cargo systems, as an automated system would involve far fewer steps...
I tend to just stay back and read, it's quite entertaining! Most of the time people like me don't post it's because someone else has already said something that we agree on. With that being said I'm going to vote now.
This has been suggested before, with the earliest dating to 2013 and the latest in late 2015, in these threads:
Logic Beam
A possible solution for cross ship logic and hotbar logic
Activator beam
Activation Beam
More wireless receivers and emitters
Common ideas from these threads include...
I would like to propose the possibility to link logic to transporter modules. It was briefly mentioned here in two threads: activate Transporter via logic and the original announcement of transporters http://starmadedock.net/threads/sta...ctivation-gates-optimizations-and-more.21681/.
Other...
In the development direction it says that chairs and linking a crew member, a "captain," to the ship core would be a key part of fleets. I think that right now they are just laying the base layer for fleets, and will add in the mechanics for a more logical system as the crew system gets fleshed out.
What if instead of being a physical object it was based on distance instead? After reading the old, rejected thread it's the general consensus that the bubble shields caused too much lag because they would be physical objects. What if the "force fields" were still based off of being a skin, but...
While that would deny access on doors, what I'm suggesting is a way to make logic on doors more practical. Like with a rail elevator, I have mine set so that the doors open when the elevator reaches its destination, but I can still manually open the doors to the elevator shaft even when the...
How big of a shield are we talking about here? One that is above the atmosphere, at the atmosphere, or beneath it?
I think visable shield above the atmosphere would help both with fighters and bombers planetside having enough room to fight, while giving an invading and defending force something...
So, just in case a developer pops in, a quick summary of this would be that:
-One group of people would like doors slaved to logic to not be able to be opened manually.
-One group would like only a certain type of door to be able to be opened solely with logic.
-And another that would like doors...
I like it being an effect, I think that would be the best solution out of all of these ideas. It could let us have one more offensive effect too- but that's beside the point.
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