This is a simple solution: if flex doors or blast doors are linked to a logic module that would trigger it to open, then that is the only way that it can be opened. This would lead not only to practicality as logic designs are concerned, but it could lead the way to the creation of a "practical"...
What if it worked kind of like the transition from the old docking system to the new one: thrusters and hover blocks can't exist on the same [non-docked] entity?
That way players could dynamically interact with a universe and impact the styles of certain factions while the styles of the main factions would remain unique.
Interesting... I believe on the wiki there are around 650 block IDs accounted for, not counting some of the new blocks in the last few updates that haven't been catalogued. I just didn't know how many we had left.
Perhaps each different "hand" model will have a different way of holding a weapon. For example, tentacle arms ould hold it one way, hands another, and insectoid arms in another way (just to name a few).
Perhaps each combination would have a name associated with that particular race? Say you took model [x] as a base and it would have a name, then as you add variables [x-a] there would be different names for them. You could get a real species/subspecies vibe from that.
Hey guys, did a quick search and noticed that this hasn't been proposed yet.
This thread covers skins for races, but is a bit different from what I'm to propose:
What I propose is that we have different player models for different races. We could then potentially create different skins for...
I love this plan! just a quick question: will we be able to play as different races, not just human/terrans? Perhaps with certain races getting certain benefits?
I am not sure if I agree on the building aspect of this, but I think that the idea of a robot following you around with various functions is a good way to introduce a functioning companion system to the game, as in something that's better than the NPC you can buy at the shop. I think that maybe...
Hello everyone, this is my first post here on the discussion forum.
I know that we already have the numbers related to the thrust generated by thrust modules, explained in this thread: http://starmadedock.net/threads/thrust-mechanics-explained.2696/ , but I'm wondering if anyone has come up with...
Hey everyone! I've been playing Starmade since mid-December and have been on the forums following what's going on with the game, but have finally gotten around to actually creating my profile! I'm pretty excited to see where this game is going and am glad to be along for the ride!
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