Search results

    1. N

      Check if player is stuck, autmatically move to open space

      I've run into this more than once, especially in my current game where I design a ship in a shipyard, enter a test sector, then I materialize in a asteroid. For whatever reason, hitting "UP" (the 'E' key) doesn't free my avatar. The fact a player gets stuck at all is a problem to begin with. A...
    2. N

      Convert ship core to anchor makes ships/asteroids into station-like objects

      This allows for an alternate (and more realistic in terms of RP) method to create a station. We could use the existing (but unused) death star core for the anchor for this, so no need to add a new block to the game. When a ship core is placed on an asteroid, or a ship, when converted through...
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      Read by Council Integrety module: Stops salvaging even when normally would be allowed

      The idea is pretty simple: a single block, when present, prevents salvaging blocks from an entity, even when salvaging would normally be allowed. Only one of these blocks can be present per an entity. This could include an overheating ship, asteroid, or planet plate. This is completely separate...
    4. N

      Survival Server: New players spawn in unvisited planets or asteroid sectors

      Currently the server.cfg file only allows for predefined rotating spawn locations. but the game could do a lot more to make for a more interesting multilayer (or even single player) experience.: New players either spawn in an unvisited asteroid sector (one populated by asteroids, but out of...
    5. N

      Suit crafitable Trivial Factory insteadof Basic Factory

      This basically gimps the suit-craftable factory, while also enabling the ability in the future for a true survival game mode where the player is abandoned in space or on a planet with no gear at all. Basically, the suit-craftable factory would be a "survival" type factory--producing just enough...
    6. N

      Design computer for both starbases and ships

      Shipyards add a new design mode, but there is room for improvement, such as expanding this creative design mode to space stations as well. This idea is to add an open-ended design computer which allows for creating both ships and space station designs. I am happy to see that the server.cfg file...
    7. N

      Basic factory can use crystal and metal if no power is available

      The idea is pretty simple... If you create a basic factory, and can't power it, you will still be able to run the basic factory. Instead of using power, it'll consume crystal and metal (like using them as a battery). In addition to the required material to make a block, the basic factory, if it...
    8. N

      Prevent salvaging of entities with shield regen, like asteroids or planets

      This would be fairly easy to add to the game as it wouldn't require any new blocks. Basically, the idea is, if an entity is able to recharge shields (has both power blocks and a shield recharger), then salvage beams can't be used on it. This would make things like asteroid bases more viable...
    9. N

      Randomize spawned raw materials (90% base types 5% other)

      I'd like to see asteroids and planets have more variety in the minerals they carry. I can see them having predominantly one type, but, to make things interesting, lets add 5% of other random raw material types . As a side effect, this will make it possible for everyone to gather very hard to...
    10. N

      Shipyard offers "buy ship" option like a store

      Shipyards are great... but I'd like to have a station which people can visit and buy ships from as well (perhaps have the shipyard computer linked to a store module). Set a fixed price for a ship, and, assuming there's enough parts in stock, offer other players the ability to buy a ship from a...
    11. N

      Combination lock activation block

      Currently, complex logic systems are needed to achieve basic (and essentially insecure) locks. However, it doesn't prevent faction (or non-faction) members from accessing doors that they normally shouldn't have access too, like, for instance, private rooms or private storage inside of a station...
    12. N

      Read by Schine Rail docking bounding box, and "hard docking"

      For those of us crazy enough to build an automated hanger bay for people to dock ships in, we need some more advanced controls to prevent ships from getting stuck: Rail docking control This block would allow a station builder to specify a the dimensions of a ship that can dock to the rail (in...
    13. N

      Linking camera and display block

      I had an interesting idea awhile ago: Tie the camera and display blocks together. This would allow you to create view ports to see what's happening inside of your structure, whether it be a base, planet, or a ship. This would make bridge/command center planing more interesting as well, and...
    14. N

      Stripped planet generates new crust , player/server salvage blocking

      When a planet is salvaged to it's core, it would make sense for, after a period of time, this core would cool, and leave a new crust of mineable material over a much smaller core. Burning a planet to (or near to) it's core, would cause it to become unstable. If there aren't a certain number of...
    15. N

      Suit-craftable solar panel

      I posed about this in an earlier thread, http://starmadedock.net/threads/astronaut-from-no-gear-to-a-ship-is-impossible.8062/ but this is a little more specific. The astronaut needs a way to craft a power source to prevent being stranded and unable to power a factory. So, I suggest either a...
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      Planned Restore Astronaut gravity and relative position to entered entity on exit

      This is a bit of an annoyance, and can cause problems when existing a ship that is traveling. If your astronaut is under the effect of gravity when entering an entity, then that effect should be remembered, along with the astronaut's relative position to that entity. When the player exist the...
    17. N

      Astronaut: from no gear to a ship is impossible

      If you're playing on a survival server that forces you to drop all loot upon death, you could find yourself with no means to build anything besides factories--which need power to do anything else! Without the starting kit's power beam or a power plant, a lone astronaut stuck on a planet is...
    18. N

      Blueprints require shipyard blocks, ship size limits, personal signature on faction blocks for ships

      Blueprints make building ships super easy, and while Faction blocks are cool, they don't allow players to protect their ships from other faction members. Lets address blueprints first. There are a couple of problems with them for servers, especially role-playing servers: 1. You can make a ship...