Search results

    1. Stakhanov

      Please make shields stronger

      Some people just can\'t get over the loss of their invulnerability. The reason shields feature diminishing returns on large scales is obvious to anyone who ever tried to shoot something twice bigger than what they\'re flying. It becomes entirely stupid (not to mention boring) as mass...
    2. Stakhanov

      Divine Wind, Drones, Metropolis!

      first, a warning: I HAVE NOT YET PLAYED STARMADE! everything I say MAY BE utter DERP, NOOBISHNESS & FAIL! Your prediction was accurate. What bothers me is that you went ahead and posted anyways , discarding common sense and elementary respect.
    3. Stakhanov

      Powerdrain beams still half-broken

      While the new half-drain mechanic seems to work as intended , powerdrain beams remain very glitchy. While it's bothersome that they do not display any stats under the Weapons menu , they often fail to drain anything (even in singleplayer) despite the beam connecting with a target that takes the...
    4. Stakhanov

      Pvp ships.

      Available PvP ship blueprints would be inherently vulnerable due to computer module locations being known.
    5. Stakhanov

      Please switch forum software

      Just about anyone can use phpbb ; this has been asked for many times. Problems will only worsen as population increases.
    6. Stakhanov

      Cloak/jammer and hulls

      Mass remains a general issue with current hulls , though - they aren\'t remotely worth it mass wise. Still , with no other changes you would only see hulled stealth ships if standard hull mass were decreased to 0.01 or less. A problem with hull with no mass is that you can just make giant...
    7. Stakhanov

      Programmable Ai - CODING

      It should stay on the front page of this forum before more people incapable of using the search function post similar suggestions.
    8. Stakhanov

      ZimT-HUD - user interface // WIP iconset

      This thread should be moved to the projects forum so that it doesn\'t get burried within hours. Nice work , anyways.
    9. Stakhanov

      Exotic gravity planets.

      Among the possible attributes of rare planets , it appears this was never suggested before - altering their gravity in unnatural ways. The simplest change is reversing surface gravity - causing you to fall upwards as you approach the planet. It means you could only stand below overhang...
    10. Stakhanov

      So... what IS there to do in this game?

      As with all sandbox games , you have to create your own purpose. The main draw of starmade is ship building , though it takes considerable effort to design and complete something screenshot-worthy. There is no meaningful PvP to speak of at the moment. While some people stretch things with...
    11. Stakhanov

      Transformer Block

      While it would be especially great combined with advanced AI and block linking (allowing turret/drone transformers) it does sound immensely abusable. Transform blocks definitely need to add to your ship mass even if empty - probably double when fully loaded ; they do already provide volume...
    12. Stakhanov

      AMC Data

      Is it possible to increase the DPS for certain block count values by trading rate of fire for damage or vice versa ? This could be significant when you consider the energy efficiency of larger groups.
    13. Stakhanov

      Shields vs AM balance

      This may be a good thing. It means medium destroyers can get rid of server-lagging capships with a successful ambush. There must be a sweet spot in ship mass and composition with just enough turning speed and shields to deal with stealth ships , and enough guns to core capships before they can...
    14. Stakhanov

      Recipe System is a Miss

      Previously , the manufacturing system made sense - ingredients from specific planet and asteroid types were required for each block , giving them purpose. Now it doesn\'t matter. There\'s nothing to gain trying to get that new system to work , when basic tweaks to the old one would be trivial...
    15. Stakhanov

      Thunderdome | 100 players | Dedicated 32gb ram

      It had to be yours :p This is a problem for various reasons - the population being scattered and seeking ships to loot , but more importantly the lack of blueprints do not allow for standard race ships in larger events. Also , only fully contained arenas such as this dome can prevent...
    16. Stakhanov

      Thunderdome | 100 players | Dedicated 32gb ram

      Despite my best efforts , remote faction homebases are mostly safe for interference , freely stockpiling resources for doomships to rampage with later... I had already posted about this for a more general solution : http://star-made.org/content/sector-dependent-resource-distribution (apparently...
    17. Stakhanov

      I am an alchemist, I turn soil into L5

      I can make L5s with 2 water or 4 purple vine stuff. :p
    18. Stakhanov

      Cloak power requirements question for Klingon BoP

      Cloak ships typically only use a very small fraction of their box volume , and cannot retain much functionality if hulled. Radar jammer\'s cost is half of cloak (effectively one third as you need both to be invisible to players) but still doesn\'t scale well on big ships.
    19. Stakhanov

      New Factories? Really?... Really?

      The system looks both difficult to use for practical legit purposes , and easily abusable otherwise. Mostly you\'ll be forced to use material duplication to obtain enough blocks for recipes you want , if you don\'t then it may take forever to collect enough due to the default recipe cost. The...
    20. Stakhanov

      This game needs a concept similar to REDSTONE. User made contraptions.

      Schema already talked about module linking and automated systems , it helps to follow his interviews before posting suggestions. So , asking for \"redstone\" is not only unoriginal , it is also redundant.