Search results

    1. Stakhanov

      Specialty Blocks and Equipment

      So now there\'s grinding for countless epic modules on top of grinding for credits and masses of blocks. It\'s like the idea of a level playing field got too old-fashionned for 2013. Eve\'s faction modules did nothing to improve the game - they contributed to risk-adverse behaviors making space...
    2. Stakhanov

      OP Flagships

      Attempting to spawn them on a PvP server would 1) crash it 2) get you banned instantly :p
    3. Stakhanov

      Taking Ideas from all of my Sci-fi knowledge and putting them here. From weapons to planets.

      Listing features from other games does not constitute a productive suggestion thread. I\'m pretty sure Schema himself took a look at other space games before deciding on module design. This is a waste of time. Furthermore , many of the concepts posted here are discussed at length in their own...
    4. Stakhanov

      Weapon Calibration Upgrade

      But important to remind nonetheless , and should be easy enough to implement. I would certainly like hyperspecialized melee AMC arrays. Because capship shooting is long and life is short !
    5. Stakhanov

      Dropped items showing up on navigation screen.

      Black diamonds (same as ships docked to faction homebases) for unselected dropped items. Regroup items based on proximity , so that bunches released in the same area (50-100m) only have one signature. The only way to drop lots of items at once without using scripts is to remove / lose...
    6. Stakhanov

      Fighting Gigantism in Starmade

      The simplest fix to ship mobility is to tie maximum speed to mass - which would allow bearable turning speeds for capital ships while making blind spots more reliable to exploit. The other solution is a complex revamp of thrusters. In order to give ships roles , there would have to be different...
    7. Stakhanov

      New Pulse Weapons

      In a multiplayer environment , dedicated pulse ships can struggle to connect hits without a very generous pulse radius. Fighter class have to fly too close to collision range to be reliable , and are vulnerable to counter-pulses from the larger ships. Pulse arrays for those should favor radius...
    8. Stakhanov

      Dropped items showing up on navigation screen.

      That is all. (why wasn't this suggested already ?)
    9. Stakhanov

      Shield Power Should Be Proportional To Surface Area

      We don\'t need more solid brick ships.
    10. Stakhanov

      EvE Hurricane Replica (Scale 1:1)

      Now best in starmade.
    11. Stakhanov

      alternative concept of "ship" . "swarm"

      It\'s already bad enough when ships are made of just one bunch of blocks. Swarm ships are just asking for trouble.
    12. Stakhanov

      Stakhanov's Arachnophobic Bestiary

      Starmade can be a rough place sometimes ; shops may have been emptied of items , or your prize ship blown up , or your fresh recruit left with the faction stash. But remember , it could always be worse. You could be devoured by a giant space spider. Scytodes Thoracica [prototype nearing...
    13. Stakhanov

      New Pulse Weapons

      Some people report that their ship cannot move or turn at all right after it\'s hit by a pulse. If that\'s the case , I\'d like to see how long it lasts and wether it can become a permanent state from continuous pulses. Speaking of exploits , it has been determined that pulsing the ship you\'re...
    14. Stakhanov

      Docked Armor Plates

      See http://star-made.org/content/shield-plates
    15. Stakhanov

      Suggestion: Use Our Suggestions

      It\'s probably far better if Schema ignores the suggestions forum entirely. Most have no serious thought put into them to integrate with an already failing game balance , and probably end up very costly coding time-wise. Testers can look into useful concepts , then discuss and possibly relay...
    16. Stakhanov

      New Cubatom System

      It\'s no small feat to come up with a production scheme even more broken than the previous one :p
    17. Stakhanov

      Cloak/jammer and hulls

      Positive mechanics with volume dimensions tend to encourage long , thin and therefore vulnerable ships ; the opposite would instead promote ugly bricks of modules with no flavor. You can make a beautiful ship out of module strings , you can\'t make a beautiful box. Remember that hull wedges and...
    18. Stakhanov

      New Possible Updates

      Not going to happen.
    19. Stakhanov

      Buff Fighters

      The main topic on fighter vs capship balance is http://star-made.org/content/fighting-gigantism-starmade and saw most of those discussed at length. Try to avoid making \"wishlist\" topics as they generally make discussions unreadable and people disagreeing with some ideas will not want to give...
    20. Stakhanov

      Disappointing

      Your argument is invalid.