So now there\'s grinding for countless epic modules on top of grinding for credits and masses of blocks. It\'s like the idea of a level playing field got too old-fashionned for 2013.
Eve\'s faction modules did nothing to improve the game - they contributed to risk-adverse behaviors making space...
Listing features from other games does not constitute a productive suggestion thread. I\'m pretty sure Schema himself took a look at other space games before deciding on module design. This is a waste of time.
Furthermore , many of the concepts posted here are discussed at length in their own...
But important to remind nonetheless , and should be easy enough to implement.
I would certainly like hyperspecialized melee AMC arrays. Because capship shooting is long and life is short !
Black diamonds (same as ships docked to faction homebases) for unselected dropped items.
Regroup items based on proximity , so that bunches released in the same area (50-100m) only have one signature. The only way to drop lots of items at once without using scripts is to remove / lose...
The simplest fix to ship mobility is to tie maximum speed to mass - which would allow bearable turning speeds for capital ships while making blind spots more reliable to exploit.
The other solution is a complex revamp of thrusters. In order to give ships roles , there would have to be different...
In a multiplayer environment , dedicated pulse ships can struggle to connect hits without a very generous pulse radius. Fighter class have to fly too close to collision range to be reliable , and are vulnerable to counter-pulses from the larger ships.
Pulse arrays for those should favor radius...
Starmade can be a rough place sometimes ; shops may have been emptied of items , or your prize ship blown up , or your fresh recruit left with the faction stash. But remember , it could always be worse. You could be devoured by a giant space spider.
Scytodes Thoracica [prototype nearing...
Some people report that their ship cannot move or turn at all right after it\'s hit by a pulse. If that\'s the case , I\'d like to see how long it lasts and wether it can become a permanent state from continuous pulses.
Speaking of exploits , it has been determined that pulsing the ship you\'re...
It\'s probably far better if Schema ignores the suggestions forum entirely. Most have no serious thought put into them to integrate with an already failing game balance , and probably end up very costly coding time-wise.
Testers can look into useful concepts , then discuss and possibly relay...
Positive mechanics with volume dimensions tend to encourage long , thin and therefore vulnerable ships ; the opposite would instead promote ugly bricks of modules with no flavor. You can make a beautiful ship out of module strings , you can\'t make a beautiful box.
Remember that hull wedges and...
The main topic on fighter vs capship balance is http://star-made.org/content/fighting-gigantism-starmade and saw most of those discussed at length.
Try to avoid making \"wishlist\" topics as they generally make discussions unreadable and people disagreeing with some ideas will not want to give...
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