Search results

    1. Stakhanov

      Suggestions for everything from Mass to Shields to Building

      And you became part of the problem despite having ample time to observe it. Always attracting newbie posters to reply to a few points and maybe posting their own wishlist of everything , further scattering the dispersion. Thread after thread gets posted , each discussing the same ideas...
    2. Stakhanov

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      The ridiculously small default speed limit is here for a reason. Sector and chunk loading speeds are limited by hardware constraints. Unless some massive structural change happens , starmade ships will always fly like helicopters rather than real-life spacecraft. The challenge is to implement...
    3. Stakhanov

      Weapon type overhaul, armor, and system debuffs. And while I'm at it, may as well talk about Jump D

      There is no \"normal\" render distance , only default settings that anyone can change. Players with better computer specs have an advantage , seeing farther without lagging. You can\'t use that variable for game balance. It is also silly as there\'s no point aiming at any part of the ship...
    4. Stakhanov

      Turret computer, and docking computer blocks. Also, signs.

      Those are likely to be implemented actually , Schema said things about AI and block linking features to come.
    5. Stakhanov

      Sector-dependent resource distribution

      At the moment , some ores are unique to certain planet or asteroid types ; however , they can spawn in any solar system. Planets are obvious , so you'll never have trouble finding a red one for instance. This overly resource-rich universe has the same problem competitive Minecraft servers have...
    6. Stakhanov

      Feature or Suggestion, why both?

      This forum needs some serious sorting. Except there\'s no \"website suggestions\" subforum...
    7. Stakhanov

      Vector analysis of tactical situations in StarMade

      Only a discussion of current mechanics.
    8. Stakhanov

      Vector analysis of tactical situations in StarMade

      Looks like you didn\'t understand my demonstration. If a ship is flying away from you and maintains his velocity vector , you cannot change your relative orientation without adding distance. If that ship is flying towards you , strafing is more effective as the distance decreases , but soon...
    9. Stakhanov

      What is this silliness I see on the left side of the website?

      Why would anyone use a browser without Adblock :p
    10. Stakhanov

      Bomb/Mine bay

      Note that you need a docked sub-ship to hold the plexdoor , otherwise the docking beam will have no effect. The only safe way to drop disintegrator mines in that case is from a standstill and one by one in the right order , moving away from them. It\'s far better to keep them on the outside of...
    11. Stakhanov

      Vector analysis of tactical situations in StarMade

      As the game is recent and space combat has yet to be tested with rigorous methods , opinions on combat balance differ due to anecdotal evidence. After experiencing a few typical space fights on servers with different settings , I tried to explain their outcomes based on my understanding of game...
    12. Stakhanov

      Upcoming Changes

      This is from a month old update. It doesn\'t hurt to read the date of a thread before posting. Internet 101.
    13. Stakhanov

      New shield mechanics getting you down? Then GOOD NEWS EVERYONE!

      This has been done before with more rigorous methods. http://star-made.org/content/shield-plates It would bring a new meaning to ship jousting though !
    14. Stakhanov

      Recent Shield Nerf

      Try posting in the correct forum next time !
    15. Stakhanov

      The Catalogue System is Absolutely Broken and is Exploitable

      I disagree that blueprint restrictions would detract from the game , they would push the average ship size down considerably and generally promote player interaction. If you want your large , blueprinted ship built , you\'ll have to find someone (in your faction or another) agreeing to supply...
    16. Stakhanov

      Reactor Breeder - A Genetic Algorithm for Reactor Design

      It doesn\'t make for easy to build reactors due to the large number of single power blocks , however. I hope it\'s possible to combine fitness criteria into gradients , to obtain a good compromise between energy output , block and cluster numbers for a given volume. Being able to tag reactor...
    17. Stakhanov

      Fighting Gigantism in Starmade

      It just makes the game more of a grind. Artificial mechanics are necessary to compensate for other artificial mechanics (fixed top speed) arising from hardware limitations. And there is no realism in starmade , it\'s a game about instant-built spaceships and flat earths !
    18. Stakhanov

      Fighting Gigantism in Starmade

      As said before , if linked weapon blocks decrease the effective performance , then all you\'ll see is weapon arrays and countless turrets. If arrays and turrets are also limited , then you won\'t see any large ships outside screenshots. Large groups of modules need to remain effective in...
    19. Stakhanov

      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      On second thoughts , you did bring valuable fresh ideas to the stealth discussion , but as with everything in starmade you have to think about loopholes to circumvent role restrictions. Your system of jammers vs sensors with interference from high mass makes sense , however you have to consider...
    20. Stakhanov

      Some figures for Missiles.

      Missiles are harder to evaluate than antimatter cannons , which have a basic dps curve (single block is best) and steadily increasing range / speed. Radius is important when destroying large ships , but not small ones.