Search results

    1. Z

      Factory Logic Signals

      Factories currently have only one logic component, the ability to be turned on/off by logic. A factory pulling items from storage does not trigger the logic on the storage, and the factories storage also lacks logic signals for full, not full, empty, not empty. These would really help in...
    2. Z

      Storage Logic with factories

      Ive noticed that if a factory pulls from a storage block the storage may not update connected logic. In my case the storage became empty after the factory consumed its contents but the connected OR signal remained on. Is this a bug or an intended design? It seems to only happen when the factory...
    3. Z

      SOS Beacon, Allies Permission Block, chat copy

      We need a way to better find friendly players in trouble. To that end I think we need a block that would work like so. You place a SOS Beacon block on a ship/station/planet and set it's level to public/allies/faction/personal. On taking damage it would send out a SOS with its coord's, no more...
    4. Z

      Drone mining broken

      It has nothing to do with collision avoidance. At least that is after see my drones actually have collision avoidance problems when to asteroids spawned with in meters of each other I determined this is another matter. No they refuse to mine, they simply refuse to mine. They still do everything...
    5. Z

      Drone mining broken

      UPDATE: This has happened several times now, reinstalling the game seems to the only fix when it happens.
    6. Z

      Drone mining broken

      I ended up deleting everything from my starmade folder except my blueprints, downloading a copy of the latest build from the archive and installing it. That fixed my problem. Acrhive link: http://files.star-made.org/build/starmade-build_20160619_234126.zip
    7. Z

      Drone mining broken

      I had a working mining fleet prior to the latest release. But now they just sit in space doing nothing. I double checked all the connections between the cannons, computer, core, and cargo. Remade the fleet. Checked the AI for active and set to fleet. The drones recall to the carrier just fine...
    8. Z

      Pickup Rails jamming

      I found a cause for this after I started having this problem. In my case having an AI with no faction signature dock on a ship with a faction signature was the cause.
    9. Z

      Lock Target Key

      Ive never seen a player with 100% aim on a moving target. A still target even an AI could hit 100% of the time, just not directly on the core. My main focus with this idea are two things. Separating targets in a way that you can pick a single target out of a tight group for a missile lock, and...
    10. Z

      Lock Target Key

      It would be nice if you could select a target with the current F key, then press another key to designate a target for your weapons. Forcing your missiles to only lock onto the designated target. Forcing all the turrets set to 'follow' to auto track and fire on only that target, and causing...
    11. Z

      Animated water

      In zero-g water should bubble up.
    12. Z

      Animated water

      Which way will it flow in zero-g? ^.^
    13. Z

      Improved Ship Catalog Manager

      Sorting by mass, weapons, turrets, docks, and mining beams would be useful.
    14. Z

      How Should a Ship be Killed?

      In a realistic sense a ship is just the sum of its parts. They shouldn't be killed at all unless its total mass is reduced to zero. Instead they should become uncontrollable. The system we have now of 'oh look I killed a ship, let me jump in it and fly it away' is bad. That said a ship should be...
    15. Z

      Its finally one complaint down.

      Stealing by people outside your faction by attacking faction blocks should be a part of the game. But allowing people in your faction to easily run off with your ships is counter productive to factions in general. It leads very much to what you see on every server, hundreds of one man factions.
    16. Z

      How to Make Planets Worth Owning?

      Well I am reading these idea, and I’m going to have to go realist on this thread. Planets at best in real life, are a source of rock, gases, liquids and in some but not all cases heat. Remember not all planets are thought to have a molten core. In Starmade the gases are non-existent, thou it...
    17. Z

      Its finally one complaint down.

      Ah build blocks are finally getting the slow but all mighty impact of the nerf bat swung down on them, and a promised but yet undisclosed star system layout overhaul is coming too! Now if we can just get: - A faction overhaul to member permissions, so reduce trolling/ship stealing - home base...
    18. Z

      Salvager Turrets and Plex Storage

      A mother-ship A.I. would be a great idea, just not in the context your thinking off. One A.I. controlled ship effectively working as a carrier and controlling several non-docked or docked ships would be nice. That is an idea with a lot of potential not just for miners, but also for carrier...
    19. Z

      Salvager Turrets and Plex Storage

      A.I. Anything does have one obvious limit to the ability to abuse it. It needs a player to be in range of it for it to work. As for going idle while your drones mine a planet. This doesn't account for the possibility of enemy players or other A.I. coming along and killing your drones. Really its...
    20. Z

      Have you previously quit playing StarMade?

      Im waiting for a few more badly needed tweaks to the game. Nice to see FTL and system spacing coming up, but I also want to see the permissions block be functional before I get really into this game again. The ever looming threat of letting greifers join your faction still hangs high over head.