Just waiting for the stuff in the video to hit the dev server so we can watch the world burn. > : )
Anyone else got plans to give the poor thing a run for its money when the update hits it?
Got an amusing idea from an argument in another topic and thought it deserved a bit of thought.
Why don't we start listing out ideas for how to limit the player dynamically without making them feel they are forced to do something? Basically how would you curb the players building up massive...
Um guys might want to check if spawn protection is really on for your servers just checked my local single player game and a server I'm on and it wasn't on for some reason. Might have been turned off when updating but was never turned back on.
Lets brainstorm some ideas and see if we can come up with a list of things factions need or need fixed. :)
Being able to view the members list of a faction without being in it or an admin: Like say clicking on it and the members list being a button like the relations is.
The Times players...
Noticed that the AI can be active on parts without an AI Module when spawned under mob control and even under player control in a couple of cases. An AI Mod should be needed for there to be AI at all on a ship or docked part of it at least.
Also noticed this same issue with faction being...
Just noticed only the front edge of the bubble is hitting the target when flying and that leads to hit or miss at best with pulse weapon using AI's. But if they came about a bubble radius closer the whole mid to front section would be hitting allowing for it to get good hits in. Just an idea...
You might find them useful when the AI finally learns how to use support weapons and fleets learn how to fly support around nearby allies these will come back from the dead for the most part. Just because they are useless as docked parts of ships now doesn't mean they are going to be dead...
This isn't about making totally new weapons to use but a few new types of weapon modules for both primary and support weapons to allow for different things to do done with them.
Currently we have what I call Single Direction modules meaning they can only fire in the direction either them or the...
Noticed this happening and bug or not it's rather annoying seeing a ship that has no usable weapons try to keep attacking as if it has any without a good reason. I could understand this if the ships had crew on-board the ship and it was trying to get close enough for them to jump ship and board...
1/4, 1/2, 3/4 blocks are showing up in my faction storages but I can't do anything with them. They are picked up from other entities like ships and stations and they can't be placed as is only stored. I'll get some pictures up in a bit but this is most puzzling.
Currently noticing this issue...
Trying to create a super simple warhead launcher and need some help needless to say this is what I've got so far. Basically the general idea is to send them down one at a time into a launch position and than have the warhead in place waiting for a fire command. Also wanting to be able to load...
Things like changed block settings for jump drives and warpgates, also the station cost went back up to 1,000,000 credits, and a couple other things I'll have to find again but to say the least it's getting annoying. >.< Not sure if logs will show this happening either but just letting you all...
I noticed people like the old system of buy with credits but it totally blocks being able to use station blueprints. Meanwhile some people have blueprints that take a large number of blocks to fill and hate it with a passion.
So I figured why not combine the two? Or at least have a combine...
Not sure if it is the fact there were things already in the storage or what but this is the only thing stopping me from finishing this monster of a drill.
The offending drill in question is attached below. The general idea of it is you make a shaft as close to the center of the plate as you...
Needless to say this is getting on my last nerve and needs to die. Usually the first run of the game on a given server when I try to load BPs onto it or save from it to local the game crashes back to the mainmenu if I'm lucky total crash-out if not and I have to deal with this crash all over...
So A faction member added a group of ships to a fleet, than I came around and did the same trying to get them to all dock again and well crash storm happened.
When I started up the game the computer slowed to a crawl and left me unable to do anything. So I opened the Task Manager to see what on Earth was going on and noticed a massive amount of spam from many java exe processes all opening at once and endlessly making more. While each one on its own...
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