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    1. P

      Turret Troubles (Solved)

      Personally I was confused and tried smashing together combinations of dockers and rail-basics, because I thought the docking was magnetic. It took me a bit to understand the orientations and blocks needed to dock(I think the first attempt was smashing two rail-dockers together). Here's a basic...
    2. P

      Put turret rotation speed on a curve.

      I would also say that turning speed should simply be a configurable curve based entirely on mass. This would then apply to turrets, and you would have zippy little PD turrets.
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      Damage pulse is useless

      What do you mean pulse is useless? Missile-pulse and cannon-pulse are very useful! :p (Actually, I'm not so sure about missile-pulse with it low speed.)
    4. P

      Dev Blog : June 2nd 2015

      That took me a second :D
    5. P

      Sound Blocks

      I think you should be able to specify a sound file, so if the server or client has that file, it would play. Having some control over how far it goes and how much it dissipates over that area would be nice as well.
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      A rotator system to better control degrees of traverse.

      Having 22.5 or even lesser degrees would be nice. Personally I would have liked a computer/lua system, with the ability to use joints like the old turrets(I.E. you could make mini-gundams without a bunch of vulnerable and space-consuming logic blocks), but I guess that idea is dead since...
    7. P

      Custom Faction Territory Music

      Some kind of volume limit(both max and overall volume) would be nice for the no-restrictions: someone might eventually get banned for an overly loud song, but we don't want anyone's ears bleeding.
    8. P

      Weapon balance, we don't need that

      I would agree on the short term, I merely meant in the long term. Making it easier to scale back speed and range to sensible values would be helpful(200 speed and 5K sectors!... THE MISSLE SPEED!) maybe someone should make a guide or something. I don't think it would be that hard, though.
    9. P

      Weapon balance, we don't need that

      I think you misunderstood: it would be server-side. I just thought it was a nice long-term idea, for servers to create additional versions of weapons with just some text.
    10. P

      Make a wish.

      I think an improved way of doing this is having certain blocks that need to be placed and have player-defined paths - more flexibility and creativity. I would like for titans to have uses, but not be a solution to most problems. I think that would create more problems. Unless you mean to...
    11. P

      Weapon balance, we don't need that

      I personally would like the ability to "clone" weapons systems in the weapons config and block-config, then modify the clones' stats as if they were their own.
    12. P

      Is Starmade a Steam scam ?

      Here's the problem: most people use "alpha" to denote "ready to play, didn't bother polishing and bug testing yet". The term spreads, is misused, and most people don't actually understand any of what's going on. Schema actually means alpha(neither ready nor complete) when he says alpha. It's...
    13. P

      Removing the lock-on thing

      Addendum(this is what I've heard, please pardon and correct me if any of this is innacurate):the other player can immediately re-enable cloaking and jamming, but due to missile and AI quirks, missile turrets/drones will fire lock-on missiles as soon as you decloak, and the missiles(beam...
    14. P

      Less pathetic Station salvaging

      I'd be alright if it just gave 1 scrap and 1 composite, and didn't give anything from build-block. Minor buff, plus it'd be easier on those of us with OCD.
    15. P

      List in-progress features in dev build

      Eh. Having to create a changelog for everything you're putting in, especially when it might change(We're adding XYZ hype feature! Wait, they're too glitchy, they're going out.), probably won't work well. When they want to add info, the news will work fine.
    16. P

      A Manifesto on Fuel, Balancing, and Various Play Styles

      My take that is part from my own feelings on the subject and part based on the millions of these threads. Planets would have strong, cheap geothermal reactors. These could be susceptible to sabatoge, causing your base, and a sizable area around it, to explode. This would be good for ground...
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      Which is better for drones? Size or quantity?

      More. There was(pre-rail update) a rack that consisted of tiny target drones, which dispersed them. My guess is it would be pretty good.
    18. P

      Liquids are liquid !

      Liquids are planned, I think. I think it was in one of the Dev Q/A's.
    19. P

      Read by Schine Procedural backgrounds OP plz nerf

      The original was really nice. The new one is absolutely gorgeous. We Freelancer now.
    20. P

      New Health System Idea (to make it work)

      I think losing the blocks, and thus effectiveness, is a good enough disabling. I personally don't want potshots causing massive trouble, and a smaller ship also can't pack as much in and protect it at the same time, especially if you're making the systems around the ship and not the other way...