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    1. Yetimania

      Questions about the State of Missiles

      Updated the first post with a clarification. I didn't mean, "can the turrets fire at missiles", but "can the turrets fire missiles at ships"
    2. Yetimania

      Questions about the State of Missiles

      I've been away for a few months, and I have a few questions about the current state of things while I'm designing my ships. 1. Do fire-and-forget missiles (that is, the ones that auto-target enemies, not the ones that you manually lock onto) still target your allies/turrets/docked ships? I...
    3. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      The reason not do make every turret an anti-cap-ship turret is that anti-cap-ship-turrets have to be much, much bigger than point defence turrets. You could probably fit ten anti-fighter turrets in the same size as one anti cap-ship turret. Anyway, thank you so much for what you said! That was...
    4. Yetimania

      Crafting needs to be looked at again.

      Today I just tried testing out the crafting system for the first time. I scrounged up enough for a salvager with a few hundred salvage beams and mined some asteroids. Then I built a factory, with the intent of cranking out more salvage beams. What I found was that each asteroid I mined gave me...
    5. Yetimania

      Why Buying Stations from a Catalogue is Critical

      That would be cool, too. But both your idea and mine aim at the same thing: Stations need to be able to be purchased without players having to manually place every block every time.
    6. Yetimania

      Why Buying Stations from a Catalogue is Critical

      I am of the opinion that one of the low-hanging fruits in StarMade's future development, the ability to add stations to a catalogue and buy them for money/blocks like ships, is absolutely required for the game to take the shape that virtually everybody wants it to, and will solve one of the...
    7. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Holy cow! Just came back after a several month hiatus to find this thread stickied. Archive binging now... Whoa, thanks! Also, you're right. That is a better title. My little post became more comprehensive and wide-reaching (and longer) as I wrote it than I had intended it to be.
    8. Yetimania

      Keep Orientation when using Gravity Blocks

      This is a minor suggestion that would have pretty significant gameplay/ease-of-life benefits. The title really says it all: when you use a gravity block, your camera angle shouldn't move (that is, your character might rotate about, but your face should be pointing in the same direction). This is...
    9. Yetimania

      Custom Jet-plumes

      If you have full RGB control, it seems pretty unlikely that you'll get two factions with the same colour, and if you do, well, there's always the red diamond to show you they're an enemy.
    10. Yetimania

      Custom Jet-plumes

      This would be so cool! My one suggestion is that the thruster plumes' colours would be faction-based. So in the faction screen there would be an RGB selector, and every ship in your faction uses that colour. It would make friend/foe identification much easier. Also, either cloak or jammer...
    11. Yetimania

      Trivial, Number format

      So agreed. Either commas or apostraphes.
    12. Yetimania

      Off switch for factory components

      It would be cool if they could be disabled via logic blocks. Press r on an activation block, and shutdown factories. Actually, that'd be great.
    13. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      There would be limitations, of course. The effectiveness of a fighter, obviously, increases as it gets larger (so smaller swarms of more powerful ships might be better than the lag-inducing larger swarms of smaller ships), and as Azereiah pointed out, docking space on the mothership would be...
    14. Yetimania

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      My favoured option by far is implementing some way to turn off friction. Whether that means its on all ships by default but you disable it with a block or blocks (maybe a defensive system that reduces linear damping), or if its off on ships by default and there's a block or blocks to enable it...
    15. Yetimania

      Starmade V0.158

      This. Absolutely this. The server I play on primarily (ElwynEternity) reverted several of the thrust-and-shield changes we've had recently to the more sane (but not necessarily perfect) earlier numbers, a move which I bet is really common (are there any servers out there which haven't changed...
    16. Yetimania

      Optimal turret use

      I would strongly recommend using a smaller number of larger turrets, for a number of reasons: 1. the hull:weapon/shield ratio is more in your favour (small turrets might be 1/2 hull blocks, large turrets might be 1/8-1/10) 2. more shields per turret 3. easier to replace after the battle 4. less...
    17. Yetimania

      No "Space Friction" When Accellerating

      Yup, that sounds like a good idea. You can probably edit it somewhere in the .xml that determines things like thrust and shields and whatnot
    18. Yetimania

      Thruster changes

      Keptick wasn't suggesting removing the hard speed cap. He was suggesting removing friction. Right now there are three factors at play deciding your ship's speed: -Your ship's thrust-mass-ratio -The server's Space Friction (linear damping) -The server's top speed Nobody is suggesting we change...
    19. Yetimania

      No "Space Friction" When Accellerating

      Hmm. Yeah, that actually sounds pretty good. There'd need to be a few changes around the edges to allow for completely frictionless movement without being annoying. For example, if you're in a ship and sign out, you would have to appear back where that ship was when you sign in. Otherwise, you...
    20. Yetimania

      No "Space Friction" When Accellerating

      My suggestion was that any entity that isn't currently pressing a movement key experiences friction and will slow down, and any entity that *is* pressing a movement key (ie, accelerating) doesn't have friction. This gives us the following results: Titans and smaller ships will have the same...