Keep Orientation when using Gravity Blocks

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    This is a minor suggestion that would have pretty significant gameplay/ease-of-life benefits. The title really says it all: when you use a gravity block, your camera angle shouldn't move (that is, your character might rotate about, but your face should be pointing in the same direction). This is especially important now that we can use area control logic blocks and gravity blocks to create seamless gravity activation when you enter/exit a door. It is very jarring that you suddenly change direction, and it can also be problematic: you end up walking the wrong way, sometimes right back into the area detection logic blocks.

    With this simple change, automatic gravity would be easy, seamless, and fun.
     

    NeonSturm

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    But then I can not use area triggers with remote-circuit on/off to activate my "maze" defence-system from my bridge any-more :(


    If the camera changes angle, it should be a smooth change to tell you how it circled.
     
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    We should keep facing the same way (if I'm facing towards the front of a ship, I'll keep facing in that direction) but we should spin around so our feet are always on the floor.
     

    kiddan

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    So if you were horizontally aligned with a ship and used an upwards/downwards facing gravity module, would your head be 90' sideways whilst your body is standing "upright"?