Search results

    1. Yetimania

      Calibri's graph

      Wait, you peak out at 10% of your ship being thrusters? I thought you could just add more thrust ad infinitum.
    2. Yetimania

      Tactical Camo

      I think gray-camo should blend reasonably well in with gray hulls. Of course, this is all purely decorative, as sensors can pick up players.
    3. Yetimania

      New Logic Block Functions (No new blocks!)

      I've already made a post with some suggestions for including weapon blocks in the logic system, but in the last few days I had another idea, which is perhaps less ambitious, but even more useful: Power reactor and capacitor blocks, as well as shield regenerator and capacitator blocks, should act...
    4. Yetimania

      Cal leaking things late at night

      YES. This would be the best thing ever. Well. Maybe the best thing since agriculture, or democracy, or modern medicine.
    5. Yetimania

      Dev build crafting overhaul discussion

      What do you mean by linked cannons in this context? Is that salvage beams linked to cannons?
    6. Yetimania

      Is SMedit still around?

      Hey, so I've decided to look into SMedit for the first time, but I can't seem to find one that works for any of the recent versions. Is it still a thing? If it's out of date, where can I find the most recent version? I might be able to design an older ship and make it work anyway. Thanks!
    7. Yetimania

      Jumpmodule and Pirateproblems

      When you have a ship docked to a station/ship, and the docked ship starts charging its jump drive, it drains power as needed from the host ship. When I'm jumping around very small shuttles that can't power their own jump drives, I latch onto a station or larger vessel, charge up, and let go...
    8. Yetimania

      Implemented Save player relative to ship upon logout

      That's a really good point. Maybe when we get equipment in we can have some kind of stealth suit; reduced/no armour but you have jamming? That would be cool.
    9. Yetimania

      My take on the upcoming ship HP system

      Yeah... my post got kind of carried away. Sorry about that.
    10. Yetimania

      Implemented Save player relative to ship upon logout

      I agree, with the condition that this only works if you're friendly to the ship in question. Back in Shores of Hazeron (ugh), it was common for people to infiltrate other people's space ships and sign out. There would be no way to tell that there was somebody signed out aboard your ship, and...
    11. Yetimania

      The Current State of Weapons

      Anyone here ever play Wing Commander? The game had a really neat feature--the enemy spaceship that you targeted would get a little green diamond that floated in front of them on your HUD. The diamond represented where you should shoot in order to hit your target, assuming they continued in the...
    12. Yetimania

      Brainstorm This Perfect turning system - no half-assed solution

      This would be really cool, and, I think, the ideal system. However, it if it's too computationally expensive (again, only Schema can tell us this), then I support the Mass-Based Turning System, which is also good, but maybe faster. The current turning system is... terrible. Honestly, having a...
    13. Yetimania

      The Current State of Weapons

      I haven't actually considered that. My gut likes it, but I'll need to muse a while on balance considerations before I can say I'm totally onboard. That would be pretty freaking cool, though.
    14. Yetimania

      The ultimate drone R&D thread

      This is incredible! The era of one (wo)man, one ship may finally be over! Seriously. The main reason fighters were considered underpowered was because if one person shows up with a fighter, and the other person shows up with a capital ship, the fighter will lose. But if one person can show up...
    15. Yetimania

      The Current State of Weapons

      I agree that it's supposed to be a cannon, and I don't think it should be a machine gun. But, that said... I'm a very talented shot in most first-person shooters, like Halo and CoD. Those skills don't translate well to StarMade, as their weapons are hitscan, and StarMade weapons have projectiles...
    16. Yetimania

      The Current State of Weapons

      I like most aspects of the customization system, but I think that the rate of fire and projectile speed on non-rapid cannons is way too slow. The projectiles themselves move so slowly that it's often hard to hit without significantly leading your target, something that you can only reliably do...
    17. Yetimania

      My take on the upcoming ship HP system

      I *love* this idea. A few added suggestions: ->AstroTechnoBeams should, if they are not pointed at a damaged block, instead repair the ship's HP/Hull Integrity. This would allow some cool effects, such as: --->In-combat repairing: You could repair allies mid-battle before they necessarily lost...
    18. Yetimania

      New Logic Block Connections

      The other night I had an idea (you know, one of those middle-of-the-night brainwaves) for a few new ways that StarMade blocks could be connected to expand the current, extremely useful logic block system. This would not require any new blocks. Idea One: Weapon Block Linkage: Right now, weapon...
    19. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      True. But, think about it. Your capital ship has, built in, a very large, dedicated, anti-fighter weapon. That's all space that could have been dedicated to anti-cap ship weapons. So it should be able to massacre fighters, because it's a very big, very powerful, very expensive ship purpose-built...
    20. Yetimania

      Decorative blocks weigh less.

      I generally agree, but think it should go a little further. Pixel-type blocks (ex. bar lights and plants) should be weightless or near-weightless. It's pretty weird that a lamp weighs as much as a cubic meter of... I dunno, steel? titanium? Whatever hulls are made up of.