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    1. Yetimania

      Game Balance: The Mathematical Approach

      I strongly disagree. The economy is what decides who can bring what kind of ship to a fight. Part of the reason the game feels so unbalanced towards larger ships is that there's no real cost to having a bigger ship except for the time it takes for you to build it (which doesn't apply if you...
    2. Yetimania

      expanding upon the in-game universe map (opened through "p")

      I love the map idea! However, I think faction homes require absolute, 100% invulnerability. Anything else means that, say you go for a week without playing because Starmade isn't your full-time job, when you come back, everything you've ever done will be destroyed by random griefers. I've...
    3. Yetimania

      Turret (balancing) arc/facing and docking logic. AI with more options and targetable missiles

      As a temporary solution, you can use fixed-docked ships with bobby AIs to make 'turrets' with a limited fire arc (that is, forwards, and around 30 degrees in every direction). It's quite effective.
    4. Yetimania

      faction signature

      I think its a bug at all that the missiles target your own ships. When its fixed, it will affect all heatseekers, and won't need you to take special action. I hope.
    5. Yetimania

      Game Balance: The Mathematical Approach

      I like that power would have diminishing returns, but I have some issues with weapons having diminishing returns. Namely, it's the situation we used to have, which led to the obviously optimal strategy of hundreds of 1-10 block weapons rather than a single massive weapon, which was weird and...
    6. Yetimania

      What 3 features would you most like to see added to Starmade?

      1. Rotatable docking direction. 2. Revamped storage item transfer 3. Centre docking and rotation on centre of mass (or at least centre of bounding box) rather than ship core.
    7. Yetimania

      Inconsistent Damage vs. Turrets/Docked [.09473] [!!Science!!]

      Hello! I've decided to do some !!science!! now that chain docking is enabled to see which turrets and docked ships can damage which other turrets and docked ships. Here are my results so far (Y means the entity on the left can damage the entity in the column, N means it cannot): S| T | D|...
    8. Yetimania

      Plexdoor bug [0.09473]

      Update: The bug is somewhat unpredictable. After posting this, some doors opened properly, and some did not. They seem to always open properly when using a docking laser.
    9. Yetimania

      Plexdoor bug [0.09473]

      The newest version of the game has a bug with plexdoors. They no longer open and close in groups; each press of 'r' only opens the plexdoor you are looking directly at. Tested both with doors placed before the update and newer ones. This happened on the ElwynEternity server...