Search results

    1. Yetimania

      Thruster changes

      The problem isn't slow acceleration. I think we'd all be pretty okay with that. The problem is that friction imposes a very harsh top speed limit on ships with low thrust. In order for a 200m ship (again, big, but not super mega titan) to hit 80km it needs to have more thrusters than any other...
    2. Yetimania

      Thruster changes

      I fully agree. Are our ships "supposed" to be 1/10 thruster? 1/5? 1/2? I like building, but I want to know where to shoot for when I do. Once I know what they're aiming for, I can design ships for that, and just wait for the balancing to work itself out so that that ship is effective. But my...
    3. Yetimania

      Thruster changes

      By linear damping, do you mean space friction? If so, I absolutely agree. If not, I might agree. It depends on what you mean by linear damping.
    4. Yetimania

      Thruster changes

      Three thruster changes ago, my 200m, 30,000 mass ship (big, but not a super duper mega titan or anything) had 1000 or so thrusters and achieved gajillions of thrust. This was probably too much. Power was the main limitation, so the real check on large ship speed was how much power you could get...
    5. Yetimania

      What can we expect concerning the new thruster system?

      Calbiri has admitted that was an error. There's a 0.1 in the config instead of a 1.1. It will be patched in a hotfix today or tomorrow.
    6. Yetimania

      No "Space Friction" When Accellerating

      This change is no longer needed, see information here EDIT: I was wrong. It turns out the change is still desperately needed, as the expected fix to nerfed thrusters was pretty minor.
    7. Yetimania

      Starmade V0.158

      Oh, thank god. Now that that's out of the way, let's talk about the really bitchin' features added! -> Copy paste? Yes, thank you, I'll take twenty! -> Undo? Literally added half an hour after I placed a 10x10x10 cube of thrusters in the middle of my complicated power generator thingy! Would...
    8. Yetimania

      No "Space Friction" When Accellerating

      Well, in that case, I would say no space friction at all, and let the 'brake' key just handle that. Actually, that would work just as well.
    9. Yetimania

      No "Space Friction" When Accellerating

      So, we all know Starmade's "Space Friction" isn't realistic, but it's pretty much needed to avoid insanity-inducing difficulty when stopping. Further, it was pretty important considering the high thrust-weight-ratios spaceships could achieve. However, with the recent thrust nerf, ships now have...
    10. Yetimania

      Starmade V0.158

      I would be okay with slow acceleration on larger ships if the friction didn't impose such a low top speed. Poor combat maneuverability from bad accel is okay, but taking hours just to get from point A to B isn't
    11. Yetimania

      Starmade V0.158

      Awesome update! But I think thrusters got pretty seriously nerfed. I have a ship with over 16,000 thruster blocks that barely gets 6500 thrust now. Is this intended? What percentage of spaceships are intended to be thruster blocks?
    12. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      6. Miscellaneous Tips and Tricks These tips don't really fit anywhere else, but are good to know, nevertheless. Missiles don't render through glass. In combat, don't position your cockpit behind glass blocks. It can be fun to fly a ship this way (it looks like you're in the control tower) but...
    13. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      5. In-Combat Tactics Most of my guide is about the construction of ships, but I have a few tips for in-combat as well: Finish off one enemy before moving on When fighting a group of foes, it is important that you completely destroy one enemy before worrying too hard about the other one. Two...
    14. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      4. Weapon Masters, Supports, and Effects Remember that a Master is a weapon that you can fire (it shows up on your hotbar), a Support is a weapon used to modify another weapon, and an Effect is an additional set of blocks that can modify the Master. Having more Effect or Support blocks than...
    15. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      3. On the Use of Turrets and Docked Weapons Most people seem to class turrets as 'small, light weapons for shooting fighters.' They could not be more wrong. There is a place for those small turrets, but as a ship gets bigger, it becomes more practical to have heavy anti-capital ship weaponry...
    16. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      2. Power Generation and Storage Ship cores grant a starting power storage of 50,000. Additional power storage blocks (SD pc1.3 Power Tanks) grants a pitiful amount of power, but each additional block in a group adds more than the one before it. Last time I did the math, it took ~300 blocks to...
    17. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      1. General Concepts and Definition of Terms Definitions: Its important that we're all on the same page here. There isn't much of a standardized language among StarMade players for technical discussion, so I'll define my own here. AMC: Anti-Matter Cannon FIRE-LINKED: Fire-Linked Weapons are...
    18. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      I've always been a munchkin at heart. Regardless of the game, I can't play long before I break out a calculator, spreadsheet, or pen-and-paper and start brainstorming ideas/number crunching optimal strategies. I've been doing that in Starmade lately, and I think I've come up with some pretty...
    19. Yetimania

      Tactical Camo

      Love it!
    20. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      I was halfway through a post on another thread about balance between big and small ships when I came to an interesting realization that might have been obvious to some of you, but wasn't to me, and that is the connection between use of fighters in battle and AI. There's a lot going on here, so...