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    1. Yetimania

      Pirate station missiles

      This probably isn't the issue, but there's a bug that causes missiles not to render through glass. Are your ship cores/cameras looking through glass? If so, that's probably what's making the missiles invisible. I haven't actually seen one of these new stations yet, so forgive me if my tip was...
    2. Yetimania

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I think this is a great idea. In addition to the stated game balance effects above, there are also some immersion-related perks to keptick's suggestion. By having permanent harvester stations on planets, you're tied to that planet. You're going to be leaving and returning to it frequently, so...
    3. Yetimania

      Game Start Strategies

      Hey, everybody! I'm a fairly experienced player, but I'm actually weirdly inexperienced at one thing--the early game. When I just started a new character on a server today, I realized I had no idea what to do. My early game strategy used to be founded on exploits that are no longer present...
    4. Yetimania

      Regarding the blueprint revamp...

      But if everybody thinks the same way, or even a substantial minority, then overall quality of ship design will decrease, which means overall enjoyment of the game will decrease. Again, the ships you see most often are other people's ships, for the same reason that you see Covenant Elites more...
    5. Yetimania

      A discussion on economy: By the numbers!

      The ship the OP is talking about isn't a titan. It's a mid-sized harvester, and it takes 80 hours to mine for, optimistically, after already acquiring a decent harvester. That's insane. That's two full-time work weeks, or approximately 1/3 of the time I've spent playing Skyrim in total. I would...
    6. Yetimania

      Default skins for multiple races and genders, for players and NPCs

      No, this thread is so far very polite, intelligent, and thoughtful. It's a spinoff of a troll thread. Not everybody agrees with each other, but it hasn't degenerated to ad hominems and hair pulling or anything.
    7. Yetimania

      Burst-Shot slave effect

      I don't think you can put activation modules in your hotbar. I wish you could.
    8. Yetimania

      Countering Death Cubes Elegantly

      So. There have been a lot of suggestions on this topic, but I don't think I've really agreed with any of them 100%. So I'm going to throw in my two cents, which you are free to agree with or disagree with as you will. The Problem: There are a few problems at work here that most people are aware...
    9. Yetimania

      StarMade Dev Update: Introducing Faction Points

      Hmm. That's a really good point. Maybe my view was a bit too extreme. Still, I'm pretty neutral about chairs one way or the other. It's low on my list of features I'd like implemented.
    10. Yetimania

      Default skins for multiple races and genders, for players and NPCs

      I think the problem is that the "generic, default" character is white and male. Even if that's the main demographic of this game, which I don't think anyone has any information on in any case, it's pretty insensitive. This is a low hanging fruit in making the game more diverse and interesting...
    11. Yetimania

      StarMade Dev Update: Introducing Faction Points

      I disagree. I think a chair model would break the game's aesthetic by introducing a block with too many polygons to really match, unless it was really basic (like a simple L-shape, sort of like Minecraft's stairs). I think wedge chairs are fine.
    12. Yetimania

      Drone Countermeasures.

      You can't. You can basically only make forward and backward-firing weapons this way. Still, most incoming missiles will probably be coming from the front (assuming you're facing your enemy), so there's that. A mix of fixed guns covering the front (pretty effectively) and some turrets covering...
    13. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Has anyone ever actually spammed 200+ drones? I've never seen it. Even on the Drone R&D thread, they generally only use up to 24 or so. I don't approve of artificial limitations, but I would tentatively be in favour of some sort of AI control block needing to be put on the command ship, draining...
    14. Yetimania

      Drone Countermeasures.

      If you put a turret inside a ship, don't the turret's shots just get stopped by the host ship?The main problem with turrets isn't their damage output, it's their turning speed. Turrets target the closest drone, not the drone that is closest to their reticle. This means that after killing one...
    15. Yetimania

      Stationary Turrets(Autocannons) possible?

      This absolutely works. I do it all the time. You just have to make sure the AI is on and set to "turret" and to fire at "any" (or selected target, but let's keep this simple for now).
    16. Yetimania

      Useless Blocks

      It's much harder to get you shield generation as high on ships as it is to get your power gen high. And while shield drain beams don't have the same DPS as an ion cannon, they do have better DPS than non-Ion weaponry, and have the benefit of charging your own shields, circumventing the "under...
    17. Yetimania

      "Secret" Spoiler alert!

      I did some quick experimentation. The spiders have 85 HP and do a respectable amount of damage. The ship I sent in to explore had 579 shields, and the spider took it down to about 2/3rds. They took me down to 1/2 health on foot pretty fast, but I wasn't really trying to evade them. They'd put up...
    18. Yetimania

      Toxic Weapon Effect

      With the new super-secret feature to space stations with .175, anti-alien combat is now a thing. Combined with new features making first person shooting a little more interesting (rocket launchers, snipers, etc.), this means that, occasionally, there will be asymetrical battles between (very...
    19. Yetimania

      Racially Diverse Avatars

      I think the problem is that the default character is white male, and you have to find or make a different skin to be otherwise. Which seems pretty fair to me, actually. A couple of Dave recolours (and a corresponding Davette for each) that come with the game would actually be a pretty...
    20. Yetimania

      Calibri's graph

      Right, of course. I meant it more like... every thruster adds X thrust and Y mass, where X, I believe, diminishes with the number of thrusters. By design, there's diminishing returns, which is why small ships zip about and big ships lumber. Nevertheless, I didn't realize there was a special...