So I was tired of the Isanth Fleet being out of date so I decided to refit them. Isanths are supposed to be fairly weak so they have not been buffed at all, mostly I've just given them the ability to regenerate shields and a few weapon tweaks. This is also my first attempt at a cinematic...
I flew around for an hour last night harassing a station and it never spawned a derelict. The games spawning mechanics is really the limiting factor here. I was hoping to come across some random spawns as well but they are rather infrequent.
Here's hoping for custom AI factions
I know it's set correctly, I was the tester on that task :p That one really ping ponged back and forth for a while
I'm curious to know though how is a cannon slave more expensive to craft than a cannon master?
Even in a single system multiple size weapon arrays will have different damage. The...
If you look at the first screenshot I posted the HUGE gun deals only 15 DPS because it has a single master. Honestly i've never regarded this as a bug and I've did a lot of testing on the balance of weapons. I don't think you should be able to make high damage guns just by simply having a big...
Well otherwise you could just make a big slave and spam the crap out of little single barrel guns as the master and they would shoot massively powerful rapid fire shots. I'm sure there are other official reason but that's how I look at it. You'd have to ask Calbiri for a more official stance.
So with the fact that warheads ignore the shields of the ship they are attached to you can, with a simple clock, make a ship that will explode as soon as it spawns. Set this ship to be enemy usable and it will spawn with waves of pirates as if those pirates just took out an innocent transport...
Checks out in my game. You have to ignore the DPS report in the weapons computer, that is wrong, it doesn't actually take ROF into account. This is confirmed by the actually damage dealt.
No, that is not true. Once you hit 100% the only thing you gain is redundancy
DPS of every weapon but Missile Pulse is 5 DPS per block, any decrease in fire rate increases damage and any increase in fire rate decreases damage. Barring rounding errors the DPS should always be 5 per block
First off I highly recommend a refit pack of the default Isanth, some of them cannot even use their weapons and none of them have shield rechargers. The pack should drop in and overwrite your default ships without issue.
http://starmadedock.net/content/isanth-type-zero-refit-pack.2093/
I've...
I know I am not updating these as quick as I would like but I finally got around to uploading another ship. I finally found the perfect backdrop for taking screenshots without needing to use a separate universe so I have fewer excuses now. The Goshawk as finished combat trials so MK2 and MK3...
Tab f6 is certainly a good way to slow down your game, you force the game to reload every chunk. I'll look into this myself as soon as I am done with dinner.
Tested this out, my factory enhancers switch over instantly from one factory to the other. I set up two factories and after the first...
Was this ship docked? There seems to be a bug where they wont damage docked entities. I couldn't even blow up small turrets until they were dislodged from the mother-ship.
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