Search results

    1. Sven_The_Slayer

      Question about block ratio for weapons

      The displayed DPS in the weapons tab is wrong, it's a bug. It's been that way for a while, it'll be fixed eventually.
    2. Sven_The_Slayer

      The early work of the Xavori Imperial Shipyard

      LoL, that's certainly worthy of a funny rating.
    3. Sven_The_Slayer

      Menacing Pirate Pack

      So I was tired of the Isanth Fleet being out of date so I decided to refit them. Isanths are supposed to be fairly weak so they have not been buffed at all, mostly I've just given them the ability to regenerate shields and a few weapon tweaks. This is also my first attempt at a cinematic...
    4. Sven_The_Slayer

      Custom Spawnable Derelict Ships

      I flew around for an hour last night harassing a station and it never spawned a derelict. The games spawning mechanics is really the limiting factor here. I was hoping to come across some random spawns as well but they are rather infrequent. Here's hoping for custom AI factions
    5. Sven_The_Slayer

      Question about block ratio for weapons

      I know it's set correctly, I was the tester on that task :p That one really ping ponged back and forth for a while I'm curious to know though how is a cannon slave more expensive to craft than a cannon master? Even in a single system multiple size weapon arrays will have different damage. The...
    6. Sven_The_Slayer

      Question about a ship build

      You'll have to ask Vanhelzing he's our resident expert on EVE ships
    7. Sven_The_Slayer

      Question about block ratio for weapons

      If you look at the first screenshot I posted the HUGE gun deals only 15 DPS because it has a single master. Honestly i've never regarded this as a bug and I've did a lot of testing on the balance of weapons. I don't think you should be able to make high damage guns just by simply having a big...
    8. Sven_The_Slayer

      Question about block ratio for weapons

      Actually a 1/6/5 will not deal 60DPS, it will deal 15 dps. Additional slaves or effects past 100% do not add damage.
    9. Sven_The_Slayer

      Question about block ratio for weapons

      Well otherwise you could just make a big slave and spam the crap out of little single barrel guns as the master and they would shoot massively powerful rapid fire shots. I'm sure there are other official reason but that's how I look at it. You'd have to ask Calbiri for a more official stance.
    10. Sven_The_Slayer

      Custom Spawnable Derelict Ships

      So with the fact that warheads ignore the shields of the ship they are attached to you can, with a simple clock, make a ship that will explode as soon as it spawns. Set this ship to be enemy usable and it will spawn with waves of pirates as if those pirates just took out an innocent transport...
    11. Sven_The_Slayer

      Question about block ratio for weapons

      Checks out in my game. You have to ignore the DPS report in the weapons computer, that is wrong, it doesn't actually take ROF into account. This is confirmed by the actually damage dealt.
    12. Sven_The_Slayer

      Question about block ratio for weapons

      No, that is not true. Once you hit 100% the only thing you gain is redundancy DPS of every weapon but Missile Pulse is 5 DPS per block, any decrease in fire rate increases damage and any increase in fire rate decreases damage. Barring rounding errors the DPS should always be 5 per block
    13. Sven_The_Slayer

      Is there a good way to add custom pirate ships?

      First off I highly recommend a refit pack of the default Isanth, some of them cannot even use their weapons and none of them have shield rechargers. The pack should drop in and overwrite your default ships without issue. http://starmadedock.net/content/isanth-type-zero-refit-pack.2093/ I've...
    14. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I know I am not updating these as quick as I would like but I finally got around to uploading another ship. I finally found the perfect backdrop for taking screenshots without needing to use a separate universe so I have fewer excuses now. The Goshawk as finished combat trials so MK2 and MK3...
    15. Sven_The_Slayer

      UCC FTR-766-A1 Gull Fighter Bomber - Weapons And Systems Update

      The Gull has finally been released for the new weapons and shields update
    16. Sven_The_Slayer

      Was there a change to factory enhancers/slaving groups?

      Exactly how many enhancers do you have linked up? I only tested with 99 as that's what I already had setup and it produces 100 whatever at once.
    17. Sven_The_Slayer

      Was there a change to factory enhancers/slaving groups?

      Tab f6 is certainly a good way to slow down your game, you force the game to reload every chunk. I'll look into this myself as soon as I am done with dinner. Tested this out, my factory enhancers switch over instantly from one factory to the other. I set up two factories and after the first...
    18. Sven_The_Slayer

      How to make Warheads usfull

      Was this ship docked? There seems to be a bug where they wont damage docked entities. I couldn't even blow up small turrets until they were dislodged from the mother-ship.
    19. Sven_The_Slayer

      How to make Warheads usfull

      They already do damage shields, I'm not sure how much but they do seem quite powerful. Of course I don't build breadnaughts so everything is relative.
    20. Sven_The_Slayer

      Practical Logic Episode 7 Demo Ship 1.0