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    1. Sven_The_Slayer

      StarMade v0.188 - A completely new GUI

      I think the save local and upload features are currently missing...
    2. Sven_The_Slayer

      StarSide Blood and Steel Tournament

      Quick question, what will "MISSILE_DEFENSE_FRIENDLY_FIRE" be set to?
    3. Sven_The_Slayer

      what i like and don't like about the new ui

      Most of the issues you have are bugs or unfinished features, They've already been covered The game still tells you what you are looking at, the location of this information has been moved though, it's now directly above your hot bar. I love the icons and notifications warnings when you get...
    4. Sven_The_Slayer

      New GUI ... new issues

      As far as I am aware this functionality wasn't complete so it has been temporarily removed. You can easily access chests via build mode assuming you do not have them buried. I never even used the drop down menu for chests as there was never any way to tell which chest was what.
    5. Sven_The_Slayer

      Restrict eject ship if at speed.

      Already a Feature Pro-Tip, rebind your exit ship button (I use O) and you will never accidentally eject from your ship again. Pro-Tip 2:
    6. Sven_The_Slayer

      StarSide Blood and Steel Tournament

      damn... I built my ship aiming for 12,000 blocks not 12,000 mass... well now it will be too small...
    7. Sven_The_Slayer

      What blocks can interact with logic?

      there are ways around that
    8. Sven_The_Slayer

      What blocks can interact with logic?

      Airlocks are quite possible already.
    9. Sven_The_Slayer

      StarMade v0.188 - A completely new GUI

      It's been reported... several times
    10. Sven_The_Slayer

      New GUI Issues

      http://bugs.star-made.org/issues/1698 I believe the shop issues are known as well
    11. Sven_The_Slayer

      StarMade v0.188 - A completely new GUI

      I highly doubt the rail system will be a minecart track. I imagine it will be similar to the docking we have now only the parts docked to them will be able to move along this rail. I do also hope for turrets that can have articulated barrels as this is a much needed feature for large turrets...
    12. Sven_The_Slayer

      All Wolfs ?'s about missile post/My first Fighter

      Replacing missile tubes for beam modules will not solve your power problems, in fact it will make it worse. Adding more beam modules (assuming you are not already at 100% effectiveness) will increase the damage and reload time, making the missiles need more power each shot. You can multiply...
    13. Sven_The_Slayer

      StarMade v0.188 - A completely new GUI

      "This update might seem lacking in new feature" phsss, this update is chock full of new features. All the search options built into the new gui are so great. I love being able to filter the nav and catalog by name. This was certainly worth the wait.
    14. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      Assuming your reactor is like mine you have several spots where you fill empty space with single reactors. There are a few spots you can cross them onto adjacent reactors giving you ever so small of a power increase. It's not really efficient as you do backtrack into dimensions that the...
    15. Sven_The_Slayer

      All Wolfs ?'s about missile post/My first Fighter

      Yeah that shouldn't happen... do you have any effects on it?
    16. Sven_The_Slayer

      Practical Logic Episode 6 Demo Ship 1.0

    17. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Episode 6 Is out: Demo Ship: http://starmadedock.net/content/practical-logic-episode-6-demo-ship.2148/
    18. Sven_The_Slayer

      StarMade dev Update: new GUI

      Asteroid spam was never a problem as you could easily filter those, ship spam however was a pain. You can filter by factions as well so simply typing pirate is really handy. When fighting the pirates I filtered by name and put in Mb so I could take those bastards out first, next up was the Mm...
    19. Sven_The_Slayer

      StarMade dev Update: new GUI

      The new HUD features are amazing, far beyond what I was expecting... Search bars for days! We are getting a trashcan finally too.
    20. Sven_The_Slayer

      What blocks can interact with logic?

      I've never done full chests but an or gate next to the chest will turn high "on" when the chest has anything in it. The activator next to a chest is supposed to be on until the chest is full. Currently chests do not respond to manual input or factories. The indication lights will only change...