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    1. Sven_The_Slayer

      What blocks can interact with logic?

      Logic fired sniper missiles will probably be nothing but dumb missiles.
    2. Sven_The_Slayer

      What blocks can interact with logic?

      storage will output signals to OR and activators next to them
    3. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      This seems to be the winning design here, I made a few tweaks and squeezed the power output to 133838.2. A tiny increase in power, I suspect the added 4 power modules drop the power per module so they may not even be worth it. I was also able to make a more efficient 7x7x25 design than my...
    4. Sven_The_Slayer

      All Wolfs ?'s about missile post/My first Fighter

      Little known fact, missiles ignore armor. I do all my weapon tests against a big block of hardened armor. When I was testing swarm missiles I noticed smaller arrays with a 1:1 slave would appeared to deal no damage to the target, a second volley revealed the damage as the first shot was below...
    5. Sven_The_Slayer

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Really amazing ship, I can't actually test the cloak and radar without downgrading my client sadly but all other reports say they are fully functional. The pictures are deceptive to how this ship actually looks in game. I didn't even know you could overcharge a jump drive like that... I wonder...
    6. Sven_The_Slayer

      All Wolfs ?'s about missile post/My first Fighter

      As far as I am aware a zero beam module sniper missile will have the exact same stats of an equal sized dumb fire missile, just with the ability to lock on. I wouldn't worry much about dealing with armored targets with missiles, as they are already high damage long reload. Yes you can have...
    7. Sven_The_Slayer

      Kupu's thread

      Good thing I keep derelicts around. The new damage overlay is nice but is feels like it's missing some panache. It may need to be darkened so it's a little more visible/vibrant. I already do prefer it over the bright orange color though.
    8. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      I sure would like to see this reactor as well.
    9. Sven_The_Slayer

      All Wolfs ?'s about missile post/My first Fighter

      Sniper missiles need only the beam computer to gain the tracking effect. These missiles will be slower, have less range and deal less damage but will fire more rapidly, the DPS will be the same however. You also need less resources put into your ships power reserves so this is a really good...
    10. Sven_The_Slayer

      Playing with missile turrets

      I believe once the docked ship is starved it will also pull power from the mother-ship that will be fed to the turret. I'm not 100% certain of this so you'll have to test it out.
    11. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      The more I play around with reactor designs the more I find simple stick reactors to be the better option. Reactors that longer in one direction have proven to be more efficient than cube reactors of a larger volume. A 11x11x11 has a max reactor size of 31 and that cube has a volume of 1331...
    12. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      Chances are I can make a more efficient reactor using less volume by not restricting myself to a cube.
    13. Sven_The_Slayer

      Build Challange: Day One Salvager

      That is done with 4 screen shots of the various angles, and photoshop. I really wish there was an automated way to do that. I like it, it is a great little shuttle and a great way to get out into the universe on a server. My ship is probably better for single player where you can claim any...
    14. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      I really need to get to that "why power cubes are bad" video I want to make. Just remember this simple rule, no mater how efficient your power cube is, if you need more than one, you could be building a better power system. For another reference point, the standard, start with two corners...
    15. Sven_The_Slayer

      11x11x11 Power Reactor Producing 104659.6

      Reactor cubes typically will always be less efficient compared to building to the dimensions of your ship. Reactors gain power the bigger they get so restricting their size will restrict this power. For example a single reactor containing 160 blocks will produce more power. Now all that being...
    16. Sven_The_Slayer

      the triangles.

      F6 takes a screenshot no hud, tab +g will hide your hud for videos and screenshots. If you want the hud but no triangles you can turn off all filters in the navigation window.
    17. Sven_The_Slayer

      Playing with missile turrets

      This is going to be your best bet for achieving a missile machine gun. This will also have the additional side effect of having missiles of varied speeds so even the first volley should theoretically hit the target at different times.
    18. Sven_The_Slayer

      AI Turrets

      You want "MISSILE_DEFENSE_FRIENDLY_FIRE = false" This will make your missile defense turrets not shoot at your own missiles. Honestly this really should be the default setting.
    19. Sven_The_Slayer

      Playing with missile turrets

      If you have the power regeneration and capacity on your planet to support the turrets then go nuts. I have found it is best to have missile turrets be self sufficient as they consume a lot of power at once and have a tendency to cripple my smaller ships when they fire. You can't really do a...
    20. Sven_The_Slayer

      UCS SV-1280-A1 Adze .18-A1

      The Adze is a budget salvager designed to be easy to acquire and upgrade. This salvager is the stepping stone for larger more capable ships such as the Froe or Maul. This Ship was created as a speed build for my build challenge...