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    1. Sven_The_Slayer

      Raiben's School of Design

      I wouldn't really call boring hallways "wrong", it's not wrong, it's just boring.
    2. Sven_The_Slayer

      Instant death?

      It's not so much shields as AI difficulty and pilot skill... well only shields will protect you in case of invisible nukes so I just avoid pirate station alpha but all the others are fairly easy to cleanse of turrets.
    3. Sven_The_Slayer

      Instant death?

      If it was pirate station alpha you were hit by an invisible nuke. http://bugs.star-made.org/issues/1369
    4. Sven_The_Slayer

      Practical Logic Episode 8 Demo Ship 1.0

    5. Sven_The_Slayer

      Questions on Pirates.

      Turrets will work but pirates will not send ships off of docks. I believe docked ships will function as stationary guns.
    6. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Everybody is assuming a lot about rails. You can bet I will make lots of logic based contraptions with rails when they come out. Until then I don't know how they function, or will function so I refuse to speculate. Also I don't think good old gravity elevators will ever be completely replaced.
    7. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Episode 8 is now out! Demo Ship: http://starmadedock.net/content/practical-logic-episode-8-demo-ship.2222/ My original elevator was a little simpler to build but unfortunately it had a fatal flaw which caused you to skip floors at "terminal velocity" It does use the same floor selection...
    8. Sven_The_Slayer

      Missile and Cannon setup?

      DPS is determined by the size of the weapon, as long as you don't go over 100% slave or effect every block will add damage, 5 DPS per block. Any slave that reduces fire rate increases damage (pulse and damage beam), and any slave that increases fire rate reduces damage (cannon). Now when you...
    9. Sven_The_Slayer

      Proof that higher default shield capacitor values would be a good thing

      Another way to balance out the alpha damage VS shield problem is better anti missile systems. If your AMS turrets are accurate, quick, and smart enough to actually hit missiles then there will be less chance to instantly take down a ships shields. Missiles are also currently bugged and deal...
    10. Sven_The_Slayer

      Proof that higher default shield capacitor values would be a good thing

      The problem is everybody builds breadnaughts designed for one hit kills. Every one of my ships can take a pounding from each other after shields are lost because they are designed as RP ships. With full interiors there is a lot of space to jam shields but not large weapon systems. Can I PVP...
    11. Sven_The_Slayer

      Turret Questions

      It really does make a huge difference. Pirates that can't hit you are easy to fight when you are outnumbered. You can get nice and close and pick your shots. A single pirates with sniper accuracy will core drill you if you are not in a better ship.
    12. Sven_The_Slayer

      The Spaceship Builders of Minecraft

      Starmade does have a lot of options when it comes to decorations. Many of those mods add functions Starmade has by default in advanced build mode.
    13. Sven_The_Slayer

      Creative worlds

      Well that saves me the trouble of posting that video myself.
    14. Sven_The_Slayer

      Menacing Pirate Pack

      That would make them much less menacing though.
    15. Sven_The_Slayer

      Implemented A new block (Decoration)

      It's actually a mitsudomoe symbol combined with a bio-hazard symbol. Besides Kupu is a far better artist than I so his fan would be much better.
    16. Sven_The_Slayer

      Implemented A new block (Decoration)

      I tried this myself but wasn't happy with the results. Now I just stick black hull behind the vent to make it look like its deeper.
    17. Sven_The_Slayer

      Implemented A way to prevent jump drives?

      I know I suggested station based jump inhibitors back before FTL was even in the game.
    18. Sven_The_Slayer

      Question about block ratio for weapons

      I did mention that at least once before. Master - Has to be grouped into arrays, the bigger the array the more power full it is Slave - Placed anywhere, just has to be linked to computer Effect - Placed anywhere, just has to be linked to computer Now with the system you seem keen on Master...
    19. Sven_The_Slayer

      Was there a change to factory enhancers/slaving groups?

      Well there's your problem... changing that many connections is bound to slow down the game. I'm not sure why it was okay before but not now. Also remember, tab f6 is going to slow the game down more. I believe all that does is tell the server to re-send chunks from the server to the client...