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    1. NeonSturm

      Fix or Remove Docked Thrust

      Don't listen to the cries of bug-abusers then. I also think it should be consistent. Consistency over preference. Preference being an option.
    2. NeonSturm

      Elevator blocks

      1. The elevator rail has 3 states: stop (facing sidewards) up (facing upward) down (facing downward) Therefore you need 3 additional rails + 3 activators to change directions. 2. The elevator continues travelling up/down until it reached the top/bottom or top-most / bottom-most rail segment...
    3. NeonSturm

      More realism

      3440 hours ~ 140 days ~ 1/3 year. Lex 3000 Joined: May 9, 2013 Messages: 2 Assuming you don't fly ships <50% efficiency, it's still 2 months repair at least. (I also hope you do NOT mean full repair after a fixed time, maybe in battle). It should decay not more than 23:1 times faster than it's...
    4. NeonSturm

      Computer Movement

      Please for any linked objects. Links to outside the copy+paste box should remain to absolute entity+positions. Links to inside the copy+paste box should be relative to copy+paste position.
    5. NeonSturm

      More realism

      Fail suggestion :D I don't like probabilities much. But something that encourages redundant primary systems would be nice tough.
    6. NeonSturm

      Recognized Bobby AI "Torpedo" Mode

      Does it not work with a very-short range pulse weapon and speed too much for the break-rate?
    7. NeonSturm

      Elevator blocks

      It is easy with wireless logic, as you don't need separate buttons in every stage anymore now. Each button can put upper/lower rails on up / down / sidewards=stop.
    8. NeonSturm

      Is slow travel a contributing factor to the decline of PvP?

      This. suggested over and over in many different ways. But while stationary mines could be invisible until they hit a ship, even slow moving special op ships shouldn't be able to go to point-blank range and fire massive-pulses to outright kill the enemy ship. The special-ops ability "low...
    9. NeonSturm

      Solution to armor : Armor grouping

      A ship twice as large (in x y and z all) has effectively half the relative block size (relative to it's size). This means that a 1x-scale ships have 4x4x4-armor plates compared to a 4x-scale ship which has 1x1x1-armor blocks. Maybe a bit related...
    10. NeonSturm

      Split server.cfg into -defaults and -overrides

      I would suggest splitting into shared + custom data folders. Then we don't need files with different names, just go to the proper location.
    11. NeonSturm

      Planned Global Skins

      It's not about the server location but about the user location (which DL skins).
    12. NeonSturm

      Read by Council Magnetic Grapple

      It should at least require power similar to a 1/2 thruster, based on thrust applied. Counter-act turning should cost a lot of energy so it can be used to break the hook. If it requires a huge amount of power (quite some power-storage) and can only grapple above 67% and lose at 33%, you also...
    13. NeonSturm

      Is slow travel a contributing factor to the decline of PvP?

      Perhaps make PvP not a lose-lose, neither a lose-win but a win-win. Let players clone their assets into a virtual-reality compatible with a TG-communication-network. The TG searches for good ships and players participating by donating blueprint-data can win credits, maybe about the same as with...
    14. NeonSturm

      Solution to armor : Armor grouping

      You didn't mention the issue of checker-board building. I appreciate the idea as itself, but worry about it being a step back in construction tool support.
    15. NeonSturm

      Rotational Symmetry

      Good, but you need symmetry for: 180° 90° ?extra? 270° ?extra? anything inbetween? The UI work will not be as easy. How would you like it to be? (just draw boxes in paint or gimp).
    16. NeonSturm

      Mandatory Structure

      True, sadly. That is why I rate dat op "creative" rather than "like".
    17. NeonSturm

      Galaxy Map additions - AI Control, Property View - RTS gameplay

      If score differs a lot, ships might even ignore each other (too much of a distraction to chase a tiny runner or not worth the effort). Combat is only important if the score differs a lot. Perhaps a random player's PC could compute the result and cross-check with the server's result which is...
    18. NeonSturm

      Shop Block Ideas

      Bump ;) Just make shop blocks adjacent to a storage block add volume and use this one.
    19. NeonSturm

      Physics Related Blocks & Physics changes to existing ones?

      I'd like more gravity control. Springs could replace stairs or require just 1 block rather than the 7 logic/rail blocks you would else require for moving doors. But I am not sure if the others are a good idea to implement right now aswell.
    20. NeonSturm

      Planned Capital Ships and Motherships

      Capital Cargo Space; This has 2x more space than it's non-capital counterpart, but costs significantly more. Limits class to Freighter, Capital Industrial or Super-carrier. Tech-2, really? Capitals better than stations? :( Capital Foundry; This is the only factory that can be placed onto a...