Search results

    1. NeonSturm

      Ships + station systems and features

      The greatest difference might be that ships are built for mobility and stability or even planetary landing while stations can do none of this. No landing on planets No fast turning / accelerating or applying other force on themselves If super-heavy armour (heavy, not strong) for stations gets...
    2. NeonSturm

      Anisble

      Tech: You only have to transmit an 3D object (similar to blender) and body movements or bone positions if you couple it with holographic-transmitters as in StarTrek. I like it. Perhaps call implement it as remote-controlled android bodies. Or like Zylons (from Battle-Star-Galactika) Another...
    3. NeonSturm

      Constructing ships, it must be less painful

      Solution Let a blueprint automatically pull items when put into a factory output. Output all factories into that single factory block. Let all factories produce on demand. Workaround: Let 11 storages pull from a fac output if empty Let the factory produce if empty use these 11 storages as...
    4. NeonSturm

      Lighting (or lack thereof) - Am I doing something wrong?

      Indirect light in an area. Imagine a lot of insects with wings that emit light dancing around the actual block. Or intelligent, luminescent fluid that floats around an object (hold by a magnetic field, or as insects in air, just anyhow) Or a (holo)wall that emits light in a straight line away...
    5. NeonSturm

      Logic and its Relationship to Doors

      Actually, you need a 3x3x1 space for a 1x2 door. X O D O R D R-R X -- can be below or behind the door. O=empty, D=door, R-R=rails, R=docker, X=not used. Has somebody built slab-doors? Sometimes it would be fun if there would be a docker which doesn't need a rail or a rail without docker. Where...
    6. NeonSturm

      Allow joining of AI factions

      It's just that you as a TG or Pirate member would share their allies and enemies. Your attack may cause somebody go hostile to TG. And for pirates, they should always be hostile until they know you better locally.
    7. NeonSturm

      You Know, We Really Need Ice Crystal Heptas & Tetras...

      I'd like a "Smooth" block which just doesn't show any edges or corners but a blur in that area. Imagine a shape around blocks of that type with coloured points inside and then you use a gradient between 3 points (shader).
    8. NeonSturm

      What type of StarMade gamer are you?

      I'd like to be a hardcore builder, especially on the logic part. But I get frustrated when missing essential tools (hope for mod support). Tough I haven't played SM much a long time.
    9. NeonSturm

      Complexity and UX hampering game: UX improvements [Part 1]

      Would be fun too, if you could just put the blueprint into a factory and the factory manages itself - at least partially.
    10. NeonSturm

      Read by Schine Asteroid Wrangling: A new way to mine.

      I really like it. A small ship can transport a big chunk. If not through hyperspace/jump, then maybe through a gate to a salvaging-station. But some ships (especially larger) may put effort into on-board salvaging modules (less efficient, but you only get that much before you need to target...
    11. NeonSturm

      On carriers and the upcoming AI crew additions

      Imagine this is your hangar, the small square at left is your exit, the small square mid/right is limiting the space inside an otherwise convex volume. Because the right little square is concave, the volume is cut with an enlarged version of 1 face adjacent to the concave vertices/lines. Which...
    12. NeonSturm

      On carriers and the upcoming AI crew additions

      We could have walk-trough rails defining the paths for fighters (even wedges, as there are no clipping issues. When docking/undocking, register a path to the bay and other ships check whether this path is occupied or not (optimisation: check most commonly used part of the "roads" first)...
    13. NeonSturm

      Why power reactor module formula is not something like the power capacitor formula ?

      However, ants have to carry a few millimetres of height on their feet, humans have to carry about 1.8m when adult. Imagine stacking ants, stacking to a 1.8m tower. The ant at bottom would crash under the weight, no matter how strong the whole is. Each part has to support the weight of the 3rd...
    14. NeonSturm

      Points!

      You just ruined your creditability, OP. If you have 200 ACTIVE ones, you should report a bug, but I can'T think how one can accumulate so many active points in the time the forum is up.
    15. NeonSturm

      Allow joining of AI factions

      Agree partially. I'd like a player be able to join more than one groups. But you should never be able to join the TG or pirate CORE factions, or it leads to exploits (invincible while deploying mines on a station's turrets, etc)
    16. NeonSturm

      Planned Global Skins

      Until you have crew. I really can't understand how they cause so much network traffic that we have to talk about this as an issue. Blueprints can be larger and skins haven't even an optimized compression jet (switch-able parts of a skin, pixel density of various parts, ...). I am really for a...
    17. NeonSturm

      How long will it be before we see the first stick carrier?

      Dr Evil You don't need a stick. Just a flag-ship
    18. NeonSturm

      Improved boarding viability

      Killing one door block should put all other nearby on 1 HP :p
    19. NeonSturm

      About the big radar display...

      Your view could be a magnified part of the minimap. That wouldn't mess with any other UI elements and I think it's nice to have as an option.
    20. NeonSturm

      Logic Steps

      A signal can change a block only once. If it is changed more than one time, it is changed once. To create a "new" signal, you need delay blocks or make sure no block is toggled more than once per 0.5 seconds. If you want to reduce lag, promote 4/8-bit logic threads. A 2x2x2 cube can be used...