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    1. NeonSturm

      Logic - Expose both parent & child linked blocks

      Having names for coordinates in a block-grid would be more lightweight than display modules and very useful too. Select to left or right logic block? A name could help. Even 8.3 names like in DOS-file-systems (.3 being the coordinate)
    2. NeonSturm

      "Trash Compactors" (aka Long Term Storage) and Micro Assembler "Recycler" Revamp

      How about compressing all that useless things into some sort of station-hull-block? High mass, low hp, very low cost.
    3. NeonSturm

      A way to have control of your shields, and an improvement to boarding

      Focus shields real-time in spots is rather point-less as it requires player-attention when an AI can handle it too (an imaginary AI). But focus shields at build-time is more interesting. One reason I see for handling it real-time is to make it worse when you have to focus on multiple vectors...
    4. NeonSturm

      VOIP and Communicator Block

      But the problem here is, that I don't know all and I neither know which is compatible. I am am a VoIP newbie when it comes to programs other than Skype (Microsoft-property :() and TS, because I have reasons not to spend too much time with it.
    5. NeonSturm

      System names need some work

      When you read a dictionary released by a shool, you stumble across this word too. I wouldn't remove it, just make sure such a system is not too often or right at spawn.
    6. NeonSturm

      VOIP and Communicator Block

      If you have relay stations. I don't like VoIP for games personally. An official support forces everyone in a decent faction into having it because the greater part has it. I have difficulties understanding others over voip, especially if they are speaking American slang-english. And TS at...
    7. NeonSturm

      Criss' Thread

      The trading guild is not especially hiding themselves. They are a faction of "the public" and perhaps their ships can represent that. I would make their faction-symbol shiny blue/white. At least one glowing part seen from every direction. Outcasts and scavengers would probably jam / not-cloak...
    8. NeonSturm

      Logic with Display Modules

      Every input a LETTER changes, not the LOGIC OUTPUT of a DM. The logic output changes when a pattern starts to match or stops matching. Also you commit the whole text as once after pressing OK. And that happens how often? Have you read the wikipedia article? It might give you an idea how to...
    9. NeonSturm

      Shipyard for Hire - Linked Shipyard to Registry

      I generally like it, but it can cause a mess with different config files per server.
    10. NeonSturm

      Logic with Display Modules

      False. Only when it changes. That is comparing. lol You may be interested into this : https://en.wikipedia.org/wiki/Trie#Bitwise_tries You only need to check a few letters per input and do just as much logic as you would have to do if you process the output of a timer-circuit (which already...
    11. NeonSturm

      Cloaking, an Anthology

      I don't want to stop it. just giving a penalty for it.
    12. NeonSturm

      USD-C Crane Prototype 1.0

      When I look at the numbers and think what rotations have the best flexibility, 3x3y5z and 11x9y15z are my favourites. 3x3y5z being the rear space inside your car - or shuttle. 11x9y15z being a decent container with room for decoration in the walls/floor/ceiling and logic hidden in the ceiling...
    13. NeonSturm

      Door logic

      That is why you need them on the floor and somehow enforce gravity with area triggers on the ceiling for example.
    14. NeonSturm

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      Without lag I can click 3-5 buttons a second randomly on the screen. With lag I get into a trance stance babysitting everything to apply before closing a window and forgetting it. then it can be 1 click every 2 seconds. That's why I can't play 8v8 games in SpringRTS for example. Lag makes a...