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    1. NeonSturm

      Ammunition as an Addition

      Issues: 1. Smooth ammo clips : 16 shots 1 shot … 1 shot … 1 shot ((ammo clips would prevent that. Or forced parallel production streets with time-costs)) 2. Alpha-damage : Ammo would need to cost a fraction of the value that can be killed with it. Else it would be op Similarities: 1. Fuel ...
    2. NeonSturm

      Who do we want as Counselors?

      Ok. Extremely simplified - 2 seats, 2 voters : Imagine I vote "Best-Artist-#1" and then "Best-YouTuber" and then "Best-MathFreak" Another votes "Best-Artist-#2" and then "Best-MathFreak" and then "Best-YouTuber" And now you stick with 2 Artists but neither a YouTuber or MathFreak. Maybe it is a...
    3. NeonSturm

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      Only one past, present and future exists. Because time travel shouldn't exist. And the possibility of "if you are damaging the past, the other player would have reacted different" shouldn't arise. (If you are curious, "Aanchron" has that an RTS game). If two players are far away from each...
    4. NeonSturm

      Mid-voxel Slabs

      I thought slabs use orientation bits. A block with 2 faces need 5 bits, a slab only 3. Or something like that… If you go further with this, you could also suggest sub-blocks sharing the ID of the major. Would save IDs for slabs. But then we have to ask us a question: Are slabs just a required...
    5. NeonSturm

      Recognized Allow Slaved Gravity to Transporters

      Also encourages gravity modules near each entrance.
    6. NeonSturm

      Portal Guns in Starmade?

      After telling the OP is silly (page 1 near top) After explaining his desire and waiting for the thread be let shut down. (page 1 mid) After telling that it can be done mod-side and even now (page 1 bot) After reminding about it can be done mod-side (page 2 near top) and questioning the...
    7. NeonSturm

      Read by Council Resource gathering suggestion, also gives bases another purpose

      For example: "[Base income] per [player] per [time]" can be doing TG missions, trades or selling latest map data to the TG. The mission-reward, trade/stock-limit and map-data acquire-time can put limits on the [base income] From that base-income, you produce factories and miners and all the...
    8. NeonSturm

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      You can stick a time-flow (the inverse) buff to the ship/sector. Then you are out-of-phase (lowers interaction, like a parallel universe) with either the sector or the other players. You become "transparent". Through waiting or adding time-flow, you can get into phase again. ((joking : White...
    9. NeonSturm

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      BTW: Tags need to be lowercase, alnum and no white-space before comparison / tag-suggestions. Black Hole sectors should have less time-flow. And the faster you are, the slower time should flow (time-dilation), max time-slow=50%? Factories/Logic,etc could produce at Delta-T per entity and a...
    10. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      Intro If you just like block-slicing in shipyards, comment here https://starmadedock.net/threads/block-slices.22658/#post-257859 This thread is reserved for comments on the whole concept or unique parts of it. NOTE: existing ships should have a tool to search+replace hull blocks by ID→ID or...
    11. NeonSturm

      Read by Schine Adding tactical options in battles

      :eek: Are you asking to slow down all the other not fighting players 1000 sectors away? Or do you want to have a time-slow / time-speedup twist the space-time-continuum? Time-twists are not that hard to implement, you just have to speed-up time-flow for sectors that experienced time-slow until...
    12. NeonSturm

      Procedural Blocks/Corners/Parts (Revised Edition)

      Have you looked at VoxelFarm-Engine? There is also another dis-continued game using voxels as fillers/collison and renders a seem-less texture on top of it. You build boxels, but see voxels and shapes.
    13. NeonSturm

      Portal Guns in Starmade?

      But please only floating cubes with Portal-Game-textures. Perhaps in one or the other a Player is trapped (The Friend-Cube thingy). I think a portal gun (even overpowered) would be good because it makes admin stuff easier to use. But it should be locked to an admins DaveNA.
    14. NeonSturm

      Term 2 Voting Now Open

      Justice in our perception? :p Nightmare-dreams? :eek: Liar! You don't even replied to my empty threads! Oh wait, that wasn't a "voice" but "text. :oops: Your personal post is made to "shall DO influence" our votes! :mad: No cookies for me. I don't want to go to The Dark Side yet. :D I should...
    15. NeonSturm

      Block Slices

      Use an auto-translation tool for block IDs in shipyards ;) Going to work out a heavier suggestion on armour.
    16. NeonSturm

      Block Slices

      This.
    17. NeonSturm

      Block-output depending on position

      It would be useful if blocks could output more than 1 state. If you have 8 shield blocks, blocks on even x,y,z == "under damage" state. …3 more odd x, even/odd y,z = 16 different values for "charge-level" Each block-type could have a very own "API". If you have blocks like "computer" or...
    18. NeonSturm

      Portal Guns in Starmade?

      There is a difference? But still, isn't it possible to insert the desired behaviour with "warp to sector" and "jump to position in current sector" commands once you have extracted sector+position from the game? It doesn't need to be put into the original/default game.
    19. NeonSturm

      Planned Another Planet Thread

      We need a cave-world. Icy planets have great caves, but they are all white-only. I suggest Heaven and Hell worlds. Hell worlds should feature larger caves than Earth-like with (1/3 lava 2/3 floor) in some and (2/3 lava, 1/3 floor) in other chambers. Bonus points if they spawn daemons, succubi...
    20. NeonSturm

      Why power reactor module formula is not something like the power capacitor formula ?

      I want a ship to have not 1 but 2 or 3 reactors at least (redundancy) and would like that being encouraged for every system. In the real life, aircraft also has 2-4 turbines very often. Cars only have just 1 motor, because they don't crash land. Some lighter aircraft can land without working...