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    1. NeonSturm

      A moment of silence for the Modern Chain Drive

      I like it, but this does not fix the core issue. (( Note: This thread is now 1 year old! )) | Do you want to blow up stations you find or do you want a game which let you discover all new stations without punishing players that built them? If it is easier to travel with under-sized versions of...
    2. NeonSturm

      Importing Old Schematics

      .sment is a zip-archive including all files like meta.smbpm and header.smbph. It's just a difference if it is zipped or unzipped.
    3. NeonSturm

      Ungrouping issue

      OO..344.5 |L OO..3.455 |A .02.3..55 |Y (2D) 1.223.455 |E 112.344.5 |R _________ D E P T H (3rd D) - evaluated left to right (2, not 3) As soon as 2 numbers would merge, they become a new number. As soon as a number would split (not touching) in one layer, they become 2 different numeric IDs...
    4. NeonSturm

      Possible turret buff solution

      When reading this, I think: You want 1 cannon barrel block to kill a 10x10x20 ship. OR You want Warhammer40k style battles which just take longer because cannons are heavier and need more energy and peoples don't carry that many.
    5. NeonSturm

      Ships should be render in group structures not chunks

      I hope you are right. OO..344.5 |L OO..3.455 |A .02.3..55 |Y (2D) 1.223.455 |E 112.344.5 |R _________ D E P T H (3rd D) - evaluated left to right (2, not 3) As soon as 2 numbers would merge, they become a new number. As soon as a number would split (not touching) in one layer, they become 2...
    6. NeonSturm

      A compromise between the old Buy with Credits system and the new Fill BP with Blocks one

      If you can buy blueprints (filled) with credits, why do you need to buy directly with credits at all? I like options.
    7. NeonSturm

      How many docked entities is too many?

      Perhaps make collision checks chunk-corner -dependent to avoid collisions of small objects with each other. Every rotating entity (such as ships and entities on rotator-rails) would need such a grid for sub-entities, but there can be the exception of one sub-entity-level could be forwarded to...
    8. NeonSturm

      A moment of silence for the Modern Chain Drive

      First-Strike weapons with very high mass made by server owner's config files. Stations don't care that much about mass. They have extra range, maybe 20% because of their high mass. This allows stations to first-strike. (Don't forget jump inhibitors though) Satelites are rail entities...
    9. NeonSturm

      A simple request for the "/giveid" command + Some more ideas on server commands

      I like everything as long as it comes with TELNET (a software few use today and which is totally insecure :) ) But seriously, perhaps the communication interface could connect keywords with ship-logic (blocks), so that you can build your own information centre at your faction home which exports...
    10. NeonSturm

      Quadruple armor without cheating

      I tried to make a clock by pushing a core around inside a pipe. I made a 1x1xLength tube with an area trigger near both ends (the invisible area trigger, not the controller) and noticed that it made the area trigger controller attached to it switch colours when I placed or removed a nearby...
    11. NeonSturm

      Two much needed hull/armour shapes

      Suggested. Not added :(
    12. NeonSturm

      Don't show the whole map

      I would do it like this: You can see the star Alpha Centauri from earth as you can see the star from a distant galaxy. Stars don't need to be shrouded. But can you see planets in the Alpha Centauri system? They should be a mystery until you get to that system. Although the TG could tell you...
    13. NeonSturm

      Don't show the whole map

      Already suggested. Even with quests which allow to sell data to the trade guild. TG pays the player for information on which they hold interest. TG developes interest in pirate bases and faction homes when information is old TG collects information about block counts on entities (strong scan...
    14. NeonSturm

      Two much needed hull/armour shapes

      3. We also need a pyramid-block to cover the tips of odd symmetry pyramids. We could texture an eye on it (illuminati). 4. And we need a wedge where the hypotenuse is cut in half. Like a pyramid but only on the 2-dimensional cross-section. But the one thing we really need is more imagination :)...
    15. NeonSturm

      Merge weapon blocks

      Like Space-Engineer's armour textures? Multiple-Block-Textures have been discussed for quite some time. It will be a bit more difficult to not make it dependent on block-position but an array's side-face, and it could mess up some styles (using cannon-blocks for toilets close together)
    16. NeonSturm

      Quadruple armor without cheating

      Thus a docked shield supplier which permanently drains itself to shortly above 0% when supplying would receive the full bonus of 0.25 all the time? A shield tank might compare "0.25 from 99% to 0%" to "(0.25 + 0.125)/2 from 99% to 0%" and compare the bonus to additional cost for shield-supply...
    17. NeonSturm

      How many docked entities is too many?

      Block faces are sorted in 6 groups (front, left, right, back, top and bottom) for each entity that can have a unique rotational setting. Only 3 of these groups are shown. Only those faces which are not covered. If entities are stopped (not moving on rails), they might count (but I dunno if this...
    18. NeonSturm

      A moment of silence for the Modern Chain Drive

      Ok … you get your troll-veto and I request something else. I'll request perma-jamming against sensors unless the troll spends quite some time scouting. It should be "A troll's play-time" vs "A player's play time" at the very least. EDIT: Stations are what makes the universe fun to explore. If...
    19. NeonSturm

      A moment of silence for the Modern Chain Drive

      Actually, gates which are set to public use shouldn't be a public target. Only private gates should be something the public wants to shoot. If you salvage my gates for blocks, I can add a self-destruct mechanism to punish you by wasting your time. But SM really needs something against...
    20. NeonSturm

      How many docked entities is too many?

      Does it change anything to activate "stop moving on rails" for all these torpedoes? I've made a 64-round torpedo launcher before the rail update with 8x8 cores and 2 warheads per core using the old docking system. It would be the size of 16x16 and launch them in 2 or 4 steps (checker-board...